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NPC Generator

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Advanced [show]


Torgga Caebrek, Female Dwarf [Permalink]

Personal [hide]

Description: She is a small woman, but exceptionally fit. She wears brown painted combat armor at almost all times. Her red hair is slicked back into a classic pompadour. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her green eyes.

Personality: She is a sleazy, sleazy gal. She has no qualms about using her powers of suggestion to get people to do what she wants. She is harsh and unforgiving.

History: She was born to a pair of big game hunters, but was frequently ill as a child. She was an athlete and attended two major summer competitions. She never won. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: She's repulsed by the PC; and wants to work out more often

Ideals: Athletic. Flaws: Antagonistic, Disease. Bonds: Attractive. Occupation: Shepherd

Voice: Dutch accent

Attributes [hide]

Torgga Caebrek, Female Dwarf Sorcerer 3
Medium (3'9") Dwarf, Neutral Evil (CR 3)
Armor Class 10
Hit Points 18 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 16 (+3)8 (-1) 15 (+2)10 (+0)
Skills Acrobatics +2, Athletics +5
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp. 1 Half-Plate. 1 Masterwork studded leather.


Social Check DCs


Portia Underbough, Female Halfling [Permalink]

Personal [hide]

Description: She wears tattered old clothes. She has a moderate pudge and is not very fit. Her hair is short and blonde. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She dislikes all the random violence that takes place in the north. She does suffer from mild PTSD, and the sight of giants may trigger it at times.

History: She was born several months after her mother was called into army service. When Portia reached her early adolescence her Halfling mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She was recently attacked on the road and savagely beaten by bandits.

Motivation: Revenge.

Ideals: Pacifist. Flaws: Ugly, Insomniac. Bonds: Enemies, Military. Occupation: Farmer

Voice: Prounounces S like Z

Attributes [hide]

Portia Underbough, Female Halfling Sorcerer 1
Small (3'2") Halfling, Chaotic Evil (CR 1)
Armor Class 14
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 13 (+1)13 (+1) 16 (+3)16 (+3)
Skills Deception +5, Stealth +5
Senses Passive Perception 13
Languages Common, Halfling, Elven
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 400 sp.


Social Check DCs


Azgrom Kensley, Male Half-Orc [Permalink]

Personal [hide]

Description: This western man likes to wear black tank tops with white pants. His clothes are grease stained in places. He sports a long black beard, and similarly colored long hair. His violet eyes lackadaisically let the world flow into them.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Born in the west his family was never financially stable. Azgrom was born on a far western desert where he grew up under the tutelage of his father, an expert Herbalist. After a long history of fighting, Azgrom and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and he is not mentally stable, and does not behave rationally

Ideals: Gifted. Flaws: Antagonistic, Insane. Bonds: Poor, Immigrant. Occupation: Herbalist

Voice: Prounounces S like Z

Attributes [hide]

Azgrom Kensley, Male Half-Orc Sorcerer 1
Medium (6'6") Half-Orc, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 13 (+1)10 (+0) 16 (+3)16 (+3)
Skills Perception +5
Senses Passive Perception 15
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 50 gp.


Social Check DCs


Olunt Deepdelver, Male Dwarf [Permalink]

Personal [hide]

Description: He typically wears a sleeveless long coat of deep brown leather and dull tan iron scale mail. He has a moderate pudge and is not very fit. He wears his red hair down. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his violet eyes.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He does not believe in violence as a means to an end. He is a dedicated Sage but believes his peers are too gung-ho.

History: Olunt lived on a farm with his father, near the main road leading to a nearby town. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has been saving his money to try and buy his sister's freedom.

Motivation: Find a way to reverse the transformation of his sister; and regain custody of his daughter

Ideals: Passionate, Pacifist. Flaws: PTSD. Bonds: Attractive, Family. Occupation: Sage

Voice: Mumbles to self between sentences

Attributes [hide]

Olunt Deepdelver, Male Dwarf Sorcerer 1
Medium (4'3") Dwarf, Lawful Good (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 13 (+1)14 (+2) 12 (+1)10 (+0)
Skills Arcana +4, Performance +2
Senses Passive Perception 11
Languages Common, Dwarven, Elven, Aquan
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 120 gp.


Social Check DCs


Charles Marleigh, Male Human [Permalink]

Personal [hide]

Description: A 5'2" eastern man, he wears a faded coat and loose pants complete with wide-brimmed hat. He sports a flattop hair cut. He wears crescent spectacles with a black brim.

Personality: He is almost excessively polite to everyone, even when angry. He cannot resist a sob story and will often dote over anyone who has one.

History: Charles was raised in a hard working conservative environment. Charles was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. He struck the Assassin job and began his own company from there.

Motivation: He is unsatisfied with his job; and his name or reputation has been wronged in the past by drow, and he desires to right it

Ideals: Philantrophist. Flaws: Shy. Bonds: Job, Religious, Enemies. Occupation: Assassin

Voice: High pitched and raspy

Attributes [hide]

Charles Marleigh, Male Human Sorcerer 1
Medium (5'2") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 17 (+3)13 (+1) 11 (+0)18 (+4)
Skills Acrobatics +2, Animal Handling +2
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 130 gp. 1 Masterwork Common Melee.


Social Check DCs


Lance Watson, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He is dressed in earthy colors with a grey and blue handkerchief worn on his left side. His golden hair is lengthy. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.

Personality: He will rave to anyone who will listen. He never wears the same outfit twice, unless he absolutely has to.

History: The child of a Animal Trainer, who enjoyed hunting, Lance was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Lance took refuge in the ruined castle and found the beat up dagger and armor he uses now. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is not mentally stable, and does not behave rationally; and expand his business

Ideals: Artistic. Flaws: Ugly, Insane. Bonds: Poor, Nature, Immigrant. Occupation: Shepherd

Voice: Ums and uhs a lot

Attributes [hide]

Lance Watson, Male Human Sorcerer 1
Medium (5'6") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 10 (+0)14 (+2) 9 (-1)13 (+1)
Skills Performance +3, Sleight of Hand +3
Senses Passive Perception 9
Languages Common, Elven, Druidic
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 5000 cp. Brass mug with jade inlays (100 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Quelenna Mystralath, Female Elf [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Elf, and stands approximately 5'3". She wears long strands of jet and short tan dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths, and her gloved hand is found clutching a shortbow. She is bald on top and has large brown tufts of hair around her ears. She wears crescent spectacles with a black brim.

Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She is harsh and unforgiving.

History: Her mother raised her in a mountain cabin. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. She now mingles about in high society.

Motivation: Money/treasure.

Flaws: Ugly, Terse, Antagonistic. Bonds: Rich, Nature. Occupation: Healer

Voice: Voice breaks

Attributes [hide]

Quelenna Mystralath, Female Elf Sorcerer 1
Medium (5'3") Elf, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 13 (+1)11 (+0) 13 (+1)13 (+1)
Skills Athletics +4, Medicine +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: Silver chalice with lapis lazuli gems (90 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Millicent Tealeaf, Female Half-Elf [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. Her silver hair is cut short. She tend to wears goggles to shield her eyes.

Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.

History: She was born to a pair of big game hunters, but was frequently ill as a child. Millicent was born on a far western desert where she grew up under the tutelage of her mother, an expert Laborer. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: She feels threatened by others.

Ideals: Optimist. Flaws: Fearful, Disease. Bonds: Rich, Immigrant. Occupation: Laborer

Voice: Jittery and nervous

Attributes [hide]

Millicent Tealeaf, Female Half-Elf Sorcerer 1
Medium (5'3") Half-Elf, Chaotic Good (CR 1)
Armor Class 9
Hit Points 8 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 18 (+4)13 (+1) 15 (+2)11 (+0)
Skills Acrobatics +1, Stealth +1
Senses Passive Perception 12
Languages Common, Elven, Orc
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 40 gp. Blue quartz (14 gp).


Social Check DCs


Burto Fatrabbit, Male Halfling [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he is wearing a long, white cloak. His white hair has been sun bleached extensively. His face is covered beneath a completely black helmet.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is obsessed with a lost civilization.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He made a point of taking high paying jobs and getting most of it up front. He now mingles about in high society.

Motivation: Many orcs want him driven away; and he wants nothing more than to rejoin the army

Flaws: Shy. Bonds: Adventurer, Military, Rich, Enemies. Occupation: Shoemaker

Voice: Pronounces O like U

Attributes [hide]

Burto Fatrabbit, Male Halfling Sorcerer 2
Small (3'4") Halfling, Lawful Good (CR 2)
Armor Class 14
Hit Points 12 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 15 (+2)10 (+0) 14 (+2)14 (+2)
Skills Medicine +4
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 80 gp. Banded agate (8 gp). Malachite (8 gp).


Social Check DCs

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