Doudra Jerynomonis, Female Dragonborn [Permalink]
Personal [hide]
Description: This slender woman stands about 6'2". She likes to wear darkened spectacles and heavy clothing, no matter the weather. Her long rusty crest is drawn into a two foot long braid. Her eyes are likewise red.
Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. She always tries to repair and not replace. It was this mentality that drove her into the Farmer business.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To settle down with her crush; and wants her loneliness to end
Ideals: Disciplined, Persistence, Logical. Bonds: Rich, Has a crush. Occupation: Farmer
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (6'2") Dragonborn, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 2 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 7 (-2) | 8 (-1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 30 gp. 1 Darkwood Buckler.
Ahinar Selevarun, Female Elf [Permalink]
Personal [hide]
Description: She is a small woman, but exceptionally fit. She tends to wear a large tan jacket. She keeps her golden hair in a flapper bob. She has gleaming, smiling hazel eyes.
Personality: She has a massive crush on the younger sibling of the Sage who has hired her part-time. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.
History: Her mother raised her in a mountain cabin. As a young adult she joined a group advocating for an improvement in Elven conditions. She has gone from town to town working and never settling down anywhere, but has fallen for a local Soapmaker. She hasn't told them the truth, but wants to settle down with them.
Motivation: Sabotage a competitor; and wants to open a new tavern
Ideals: Athletic, Opinionated. Flaws: Racist. Bonds: Has a crush, Nature, Job. Occupation: Sage
Voice: High pitched and raspy
Attributes [hide]
Medium (4'8") Elf, Lawful Evil (CR 1)
Armor Class 12
Hit Points 1 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 5 (-3) | 10 (+0) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 20 gp. 1 Banded mail.
Ogg Dalton, Male Half-Orc [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears suspenders and white workpants. His shirt is grey, and he wears a heavy white leather apron most of the time. He wears a deerstalker hat to cover his moderate length white hair. His amber eyes are passionate and lively.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He also has developed a complete distrust of the Soapmaker profession.
History: Ogg lived on a farm with his father, near the main road leading to a nearby town. His first spouse was a Soapmaker, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He was granted druidic powers by his dying sister.
Motivation: A deep hatred of illithids; and revenge
Ideals: Gifted. Bonds: Attractive, Job, Family, Enemies. Occupation: Carter
Voice: Sleepy voice
Attributes [hide]
Medium (6'9") Half-Orc, Neutral Good (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 13 (+1) | 8 (-1) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 40 pp. 1 Masterwork Common Melee.
Ribbles Garrick, Male Gnome [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears rags and sports a simple walking cane. His hair is cut close to his head. His fierce green eyes like to dwell on things.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: Doesn't want to be a Crown-heir and was forced into it by his family.
Ideals: Gifted. Flaws: Ugly. Bonds: Poor, Family, In love. Occupation: Crown-heir
Voice: Mumbles to self between sentences
Attributes [hide]
Small (3'4") Gnome, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 11 (+0) | 12 (+1) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Gnome, Elven
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: Cloth of gold vestments (100 gp).
Ulblyn Brushgather, Male Halfling [Permalink]
Personal [hide]
Description: He wears long strands of amber and short red dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 3'2" when asserting himself. His chestnut hair has been sun bleached extensively. His eyes are likewise blue. His teeth are white and perfect.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has never given up on his writing dream.
Motivation: He has money and likes to spend it; and he is greedy
Ideals: Gifted, Artistic. Flaws: Terse. Bonds: Rich, Attractive. Occupation: Ruler
Voice: Farmer accent
Attributes [hide]
Small (3'2") Halfling, Neutral Evil (CR 1)
Armor Class 14
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 17 (+3) | 13 (+1) | 16 (+3) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Gnoll, Ignan, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 70 gp. 1 Masterwork Common Melee.
Merla Fastfoot, Female Halfling [Permalink]
Personal [hide]
Description: This woman prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. She has a penchant for wearing a ring with an oversized sapphire on her left hand. Her hair is cut close to her head. Her eyes are amber and she is always smoking a pipe.
Personality: She is irascible and easily irritated. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: She was born in the south. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: She is terrified, and will act out of fear; and she is wracked by social anxiety
Flaws: Antagonistic, Fearful. Bonds: Rich, Immigrant, Military. Occupation: Servant
Voice: Stutters
Attributes [hide]
Small (3'1") Halfling, Chaotic Good (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 13 (+1) | 11 (+0) | 12 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Undercommon
Attacks Melee -1 / 1d4-3, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 80 gp. Brown-green garnet (100 gp).
Baelitae Aloro, Female Elf [Permalink]
Personal [hide]
Description: This southern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She wears a shirt that is too small, which lets her gut show, with a ratty blue coat over it. She is bald on top and has large auburn tufts of hair around her ears. Her violet eyes dart from person to person to random spaces in the air.
Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. Flattery will make her almost putty in your hands.
History: Baelitae was raised in a hard working conservative environment. When she was little, her rather wealthy family often ventured across the forest to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Baelitae took refuge in the old dungeon and found the beat up sai and armor she uses now. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: Wants to open a new tavern.
Flaws: Ugly, Selfish, Shy. Bonds: Job, Nature. Occupation: Butcher
Voice: Slow speaker
Attributes [hide]
Medium (5'1") Elf, Lawful Good (CR 1)
Armor Class 13
Hit Points 2 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 6 (-2) | 16 (+3) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Elven, Infernal, Giant, Halfling
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 sp. Tiger eye turquoise (4 gp).
Orla Fabblestabble, Female Gnome [Permalink]
Personal [hide]
Description: She dresses in collared shirts and wears a proper scarf over her head. She carries a battered bow and tarnished warhammer as well. Her hair is red and very short. Her face is covered beneath a completely black helmet.
Personality: She considers herself the protector of her home. She feels this is her duty and calling. She is ready at a moment's notice to give into her darker urges. She is a real pyromaniac and does not care who the fire hurts. She often ends up burning people alive in the fires she starts.
History: Born in a small village she learned the ways of the warrior from her father. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Being a Guard kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: Seeks redemption; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact
Ideals: Fighting. Flaws: Insane. Bonds: Guardian, Criminal record. Occupation: Guard
Voice: Jamaican accent
Attributes [hide]
Small (3'3") Gnome, Lawful Evil (CR 2)
Armor Class 14
Hit Points 18 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 20 (+5) | 11 (+0) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: 360 gp.
Simon Halsey, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'7" and wears grey painted combat armor at almost all times. His right hand appears badly burned and disfigured. His red hair is braided into rings. He has gleaming, smiling green eyes.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. Further he is a bit of a stoner and is frequently out of it.
History: Simon lived on a farm with his father, near the main road leading to a nearby town. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He's since become an addict/alcoholic.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and find a way to reverse the transformation of his sister
Flaws: Addict. Bonds: Criminal record, Family. Occupation: Junk Dealer
Voice: Slow speaker
Attributes [hide]
Medium (5'7") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 11 (+0) | 13 (+1) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 100 gp. 1 Hourglass.
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Their contribution stands as a beacon of hope for all adventurers!
