Einkil Torevir, Male Dwarf [Permalink]
Personal [hide]
Description: An older man who wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society, he is not a threatening figure. He has wavy blonde hair. His fair skin shows little sign of his aristocratic breeding.
Personality: He hates drow. He views them as having robbed his home of its proper glory. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Einkil hails from a village terrorized by drow. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. After months of barely getting by, Einkil managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.
Motivation: Someone believes him a fraud.
Ideals: Extrovert. Bonds: Rich, Attractive, Enemies, Criminal record. Occupation: Miner
Voice: Aggressive tone
Attributes [hide]
Medium (4'4") Dwarf, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 9 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 15 (+2) | 10 (+0) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 370 gp. 1 Magnifying glass.
Burgell Turen, Male Gnome [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He wears his black hair up in a very large beehive style do. His hazel eyes dart around the room hyper actively observing anyone and anything.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. Burgell enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He got into the Servant business at a young age. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Servant. He inherited the family business which he has now maintained for 10 years.
Motivation: Further expansion of business; and wants to open a new tavern
Flaws: Antagonistic, Hedonist. Bonds: Job. Occupation: Servant
Voice: Speaks with squeezed throat
Attributes [hide]
Small (3'7") Gnome, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 11 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 11 (+0) | 15 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Auran, Ignan
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 3 | 0 | 0 | 0 |
Possessions: 13000 cp. 1 Minor magic item.
Olivia Goldfound, Female Halfling [Permalink]
Personal [hide]
Description: This northern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She wears an old set of leather armor, nicked and torn by the ravages of time and battle. Her blonde hair, when down, is lengthy. She has gray eyes and a red hat with a white feather.
Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. She is obsessed with her god.
History: Olivia lived on a farm with her father, near the main road leading to a nearby town. She went to a religious school and was inspired by the priests there in charitable deeds. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Her spouse's relatives view her with great suspicion; and regain custody of her daughter
Ideals: Passionate. Flaws: Ugly. Bonds: Religious, Family. Occupation: Bounty Hunter
Voice: Speaks with a cold
Attributes [hide]
Small (2'9") Halfling, Chaotic Evil (CR 1)
Armor Class 15
Hit Points 4 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 10 (+0) | 14 (+2) | 18 (+4) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Halfling, Auran, Celestial
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 200 sp. Amethyst (80 gp).
Thamuz Blame, Male Tiefling [Permalink]
Personal [hide]
Description: He is well dressed, constantly wearing a black suit, grey shirt, and brown tie, and carries falchions. His white hair has been sun bleached extensively. His eyes, though not visible through his cowl, are silver.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: His parents moved while he was still in utero so he is the first generation to be born here. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: He has a crush on the local Gardener; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Joker. Bonds: Attractive, Immigrant, Has a crush. Occupation: Carpenter
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (6'5") Tiefling, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 8 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 18 (+4) | 17 (+3) | 6 (-2) | 17 (+3) |
Senses Passive Perception 8
Languages Common, Gnoll, Aquan, Ignan
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: Eye agate (14 gp). 1 Masterwork Common Melee.
Hobart Goldfound, Male Halfling [Permalink]
Personal [hide]
Description: A plain young-adult man, he prefers to wear flannel. His black hair is smooth and relatively long. He has hazel eyes and a red hat with a green feather.
Personality: A skeptical and narcissistic man, Hobart's first love is himself. His second love is also himself. He works hard and plays hard.
History: Gifted from a young age, Hobart studied abroad. Like his father and his brother before him, after school he went straight into learning to become a Seamstress. He now owns his own business.
Motivation: His religion dominates his actions; and he is unsatisfied with his job
Ideals: Impeccable, Gifted. Flaws: Hedonist. Bonds: Job, Religious. Occupation: Seamstress
Voice: Laughs frequently while speaking
Attributes [hide]
Small (2'10") Halfling, True Neutral (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
3 (-4) | 12 (+1) | 11 (+0) | 9 (-1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee -2 / 1d4-4, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 150 gp.
William Fahrend, Male Half-Elf [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears a fancy violet suit. His chestnut hair is cut short. His blue eyes dart from person to person.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He does not believe in violence as a means to an end. He is a dedicated Barrister but believes his peers are too gung-ho.
History: The child of a Spice Merchant, who enjoyed hunting, William was taken on many hunting expeditions. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has since lost track of the people in his past.
Motivation: To reunite with his absent mother; and to find somewhere to settle down
Ideals: Pacifist. Flaws: Mundane. Bonds: Attractive, Poor, Nature, Family. Occupation: Barrister
Voice: Sore throat, cough
Attributes [hide]
Medium (5'6") Half-Elf, True Neutral (CR 3)
Armor Class 11
Hit Points 14 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 14 (+2) | 15 (+2) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Dwarven, Orc
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 | 0 |
Possessions: 400 gp.
Paymon Despair, Male Tiefling [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears professional attire. His hair is red, silky, and of moderate length. He has black eyes.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. Energy wise he seems alert and responsive.
History: The child of northern immigrants he idolized his father. He found a children's book about a Tiefling Sorcerer who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature monstrous two handed axe.
Motivation: He's looking for his big break.
Ideals: Professionalism. Flaws: Shy. Bonds: Attractive, Immigrant, Adventurer. Occupation: Scribe
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (6'6") Tiefling, Chaotic Good (CR 2)
Armor Class 12
Hit Points 8 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 11 (+0) | 12 (+1) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Celestial
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: Just what you see.
Tricking Of Spirit, Female Tabaxi [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She wears clothing that is held on in multiple layers but all of it is in poor condition. She wears a colorful flower in her cinnamon fur. Her eyes are a pleasant hazel.
Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. Around other people she will do her best to conceal her emotions and appear jolly.
History: Tricking hails from a village terrorized by drow. When money was particularly tight she was walking through alleys when she overheard a Navigator hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.
Motivation: She is content; and she wants revenge against drow
Flaws: Mundane, Shy. Bonds: Poor, Attractive, Enemies. Occupation: Navigator
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'5") Tabaxi, Lawful Neutral (CR 2)
Armor Class 14
Hit Points 10 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 19 (+4) | 15 (+2) | 11 (+0) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +6 / 1d6+4, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: 130 gp.
Ogbur Elton, Male Half-Orc [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a black vest with golden trim over his white shirt. His tan leather gloves and pants are well-kept, and his black boots flare out at the collars. His blonde hair is long and unkept. His amber eyes are slightly larger than normal.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: Born in the south his family was never financially stable. After coming to the age of reason, Ogbur took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He got away from his former life and has fallen to alcoholism.
Motivation: Nothing but the best is good enough for him.
Ideals: Impeccable, Gifted. Flaws: Ugly, Addict. Bonds: Poor. Occupation: Performer
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'8") Half-Orc, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 7 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 8 (-1) | 15 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Orc, Ignan, Sylvan
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 | 0 |
Possessions: 60 pp. 1 Half-Plate.
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