Ekemon Pandaemonium, Male Tiefling [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He is wearing colorful clothing, dressed as a Junk Dealer. He has done his best to style his white hair to look like a famous performer. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: Ekemon lived on a farm with his mother, near the main road leading to a nearby town. He helped his mother out around the business and became quite the natural. He now owns his own business.
Motivation: He is not mentally stable, and does not behave rationally; and his religion dominates his actions
Ideals: Gifted. Flaws: Ugly, Insane. Bonds: Religious, Family, Job. Occupation: Junk Dealer
Voice: Thin and wheezing
Attributes [hide]
Medium (6'4") Tiefling, Neutral Good (CR 4)
Armor Class 10
Hit Points 11 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 11 (+0) | 10 (+0) | 11 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 6 |
Possessions: 600 gp. Fire opal (600 gp).
Matilda Kimberly, Female Human [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she is dressed in earthy colors with a grey and brown handkerchief worn on her left side. She has no hair. Her green eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: Stoic and calm, she prefers to meditate than take action. She would rather hide behind her crafts than deal with other people.
History: Born in a small village she learned the ways of the warrior from her mother. She moved from fad to fad and when she turned 15 she discovered music. She's since become an addict/alcoholic.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants a kiss
Ideals: Disciplined, Artistic, Fighting. Flaws: Ugly, Addict, Shy. Occupation: Barrister
Voice: Jamaican accent
Attributes [hide]
Medium (5'7") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 15 (+2) | 15 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Halfling, Orc
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 40 gp.
Ahvain Wilmont, Male Half-Elf [Permalink]
Personal [hide]
Description: This late middle aged man wears a violet costume with the symbols of his god on his torso and is in decent physical shape. He keeps his white hair in a flapper bob. He is very pretty but has cold, dead eyes.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He is content.
Ideals: Fighting. Flaws: Antagonistic, Mundane. Bonds: Attractive, Nature. Occupation: Interpreter
Voice: Jamaican accent
Attributes [hide]
Medium (5'9") Half-Elf, Lawful Good (CR 3)
Armor Class 9
Hit Points 10 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 11 (+0) | 14 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Giant, Goblin
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 |
Possessions: 4000 cp.
Emma Tindall, Female Human [Permalink]
Personal [hide]
Description: She wears a lot of dark rich colors, with gold accents. She is bristling with hidden weapons, mostly ceremonial daggers and nunchakus. Her moppish chestnut hair is in a traditional bowl cut. She is very pretty but has cold, dead eyes.
Personality: She is a sleazy, sleazy gal. She has no qualms about using her powers of suggestion to get people to do what she wants. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.
History: Her martial talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. In her 17th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her mother impaled in their home, and her father beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She's also a talented Merchant, but doesn't like to broadcast it.
Motivation: She is being blackmailed/forced/etc and this influences her actions; and expand her business
Ideals: Gifted. Flaws: Fearful. Bonds: Attractive, Criminal record, Job. Occupation: Fletcher
Voice: Scottish accent
Attributes [hide]
Medium (4'7") Human, Lawful Evil (CR 1)
Armor Class 13
Hit Points 2 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 6 (-2) | 12 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 120 gp. Jade (110 gp). 1 Silk rope.
Aura Shoe, Female Tabaxi [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She wears bulky brown painted plate armor. She wears her lavender fur up. Her copper eyes dart from person to person to random spaces in the air.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She is lazy and tries to find solutions quickly.
History: Aura was raised in a hard working conservative environment. She moved out south to avoid the crime she committed. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: Many giants want her driven away; and a deep hatred of giants
Flaws: Antagonistic, Lazy. Bonds: Job, Criminal record, Enemies. Occupation: Sculptor
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'3") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 10 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 12 (+1) | 13 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 290 gp. 1 Masterwork Uncommon Weapon.
Flame Shore, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears silk and lounges about seductively. He has a slight overbite and is overall scrawny. His brown fur is still thick. His fierce amber eyes like to dwell on things.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He invites people to come help in his community garden.
History: When he was but 6 years old his parents immigrated from the north. He found a children's book about a Tabaxi Sorcerer who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Meet up once more with his childhood friend; and he has passion for adventuring and risk
Ideals: Philantrophist. Flaws: Emotional. Bonds: Attractive, Immigrant, Adventurer. Occupation: Bricklayer
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'1") Tabaxi, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 2 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 6 (-2) | 12 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Celestial
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 160 gp. 1 Masterwork manacles.
Calcitro Tallfellow, Male Halfling [Permalink]
Personal [hide]
Description: Standing 3'3", this man is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. With a patchy auburn beard and wild auburn hair. His eyes are likewise violet.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He also hits on women, regardless of circumstances.
History: Calcitro was born the youngest of three triplets. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He tends to his Barkeep job now, and dutifully fulfills any obligations he has.
Motivation: Many gnolls want him driven away; and an old rival family wants him found
Bonds: Attractive, Has a crush, Family, Job, Enemies. Occupation: Barkeep
Voice: Switch between two voices
Attributes [hide]
Small (3'3") Halfling, Neutral Good (CR 2)
Armor Class 13
Hit Points 7 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 11 (+0) | 11 (+0) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: 340 gp. 1 Masterwork studded leather.
Nicor Fluke, Male Tiefling [Permalink]
Personal [hide]
Description: This malnourished man has the majority of his body covered in plate. His white hair is slicked back into a classic pompadour. His fair skin shows little sign of his aristocratic breeding.
Personality: His tongue was cut out and he uses sign language. He can't help but pocket interesting objects he comes across
History: Nicor was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Nicor grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Nicor. Being a Miner kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: Seeks redemption; and he possesses a valuable artifact that the thieves guild wishes to steal
Flaws: Disease. Bonds: Poor, Attractive, Criminal record. Occupation: Miner
Voice: Jittery and nervous
Attributes [hide]
Medium (5'5") Tiefling, Neutral Evil (CR 2)
Armor Class 12
Hit Points 11 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 17 (+3) | 15 (+2) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Infernal, Abyssal
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 240 gp.
Gale Wing, Female Tabaxi [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She wears just a brown suit. Her white fur is thinning but still full. Her face is scarred and worn.
Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.
History: Heir to a fortune, her parents put a great deal of effort into curing her disease. A gypsy cursed her at a young age, leading to her ugly appearance. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: Money/treasure.
Ideals: Philantrophist, Opinionated. Flaws: Ugly, Disease. Bonds: Rich. Occupation: Bounty Hunter
Voice: Strong lisp
Attributes [hide]
Medium (4'11") Tabaxi, Lawful Good (CR 2)
Armor Class 9
Hit Points 7 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 8 (-1) | 10 (+0) | 14 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Druidic
Attacks Melee +0 / 1d6-2, Ranged +1 / 1d6-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 210 gp.
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