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NPC Generator

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Advanced [show]


Purson Bright, Male Tiefling [Permalink]

Personal [hide]

Description: He has a large black mantle and cape that has been intricately interwoven into his blue robe. He wears a colorful flower in his brown hair. His silver eyes dart around the room hyper actively observing anyone and anything.

Personality: He is extraordinarily eccentric. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was born in the south. His homeland was ravaged by war and he spent much of his life rebuilding it. He now spends his time doing works of charity.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he is not mentally stable, and does not behave rationally

Ideals: Philantrophist. Flaws: Insane, PTSD. Bonds: Attractive, Immigrant. Occupation: Mayor

Voice: Ums and uhs a lot

Attributes [hide]

Purson Bright, Male Tiefling Sorcerer 1
Medium (6'5") Tiefling, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 12 (+1)10 (+0) 11 (+0)16 (+3)
Skills Intimidation +5, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 700 sp. Eye agate (7 gp).


Social Check DCs


Morgran Rubyeye, Male Dwarf [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears tight fighting clothing, which leaves very little to the imagination. His hair is always cut to a buzz. His violet eyes have a joyful gleam in them most of the time.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. Animals are drawn to him, and he is able to talk to them.

History: Sold as a small child to a slaver, Morgran was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. In his 19th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He was granted druidic powers by his dying brother.

Motivation: His relatives are trying to arrange a marriage; and he is terrified, and will act out of fear

Ideals: Fighting, Passionate, Gifted. Flaws: Fearful. Bonds: Mentor. Occupation: Server

Voice: Tuts and clicks tongue

Attributes [hide]

Morgran Rubyeye, Male Dwarf Sorcerer 1
Medium (4'1") Dwarf, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 15 (+2)16 (+3) 12 (+1)7 (-2)
Skills History +5, Insight +3
Senses Passive Perception 11
Languages Common, Dwarven, Gnome, Ignan, Sylvan
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135300000

Possessions: 100 sp. 4 Alchemist’s fire.


Social Check DCs


Mugrunden Skaarzborroosh, Male Dragonborn [Permalink]

Personal [hide]

Description: This man is wearing a long, green, dusty cloak, and sports empty pouches on his belt. He keeps his silver crest in a flapper bob. His gold eyes dart around the room hyper actively observing anyone and anything.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. Energy wise he seems alert and responsive.

History: He was born to a criminal king-pin and mafia family At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He was always very intelligent and has formed a secret society of freemasons.

Motivation: Regain custody of his daughter; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Professionalism. Flaws: Shy, Secretive. Bonds: Criminal record, Family. Occupation: Fletcher

Voice: Dutch accent

Attributes [hide]

Mugrunden Skaarzborroosh, Male Dragonborn Sorcerer 2
Medium (6'7") Dragonborn, Neutral Evil (CR 2)
Armor Class 11
Hit Points 10 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 14 (+2)15 (+2) 15 (+2)14 (+2)
Skills Athletics +3, Deception +4
Senses Passive Perception 12
Languages Common, Gnoll, Elven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12640000

Possessions: 230 gp. 1 Simple lock.


Social Check DCs


Pyra Pleasure, Female Tiefling [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. Her dark red hair is long and unkept. Her red eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She acts crazy and hedonistic. She is frequently practicing swordplay.

History: The child of southern immigrants she idolized her mother. Her mother had invested heavily in several trade routes and wanted her to inherit them. She got away from her former life and has fallen to alcoholism.

Motivation: Money/treasure.

Flaws: Ugly, Addict, Hedonist. Bonds: Military, Immigrant, Rich. Occupation: Roofer

Voice: Hollow voice

Attributes [hide]

Pyra Pleasure, Female Tiefling Sorcerer 1
Medium (5'1") Tiefling, Lawful Evil (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 13 (+1)16 (+3) 18 (+4)17 (+3)
Skills Animal Handling +6, Arcana +5
Senses Passive Perception 14
Languages Common, Auran, Undercommon, Druidic
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135300000

Possessions: 140 gp.


Social Check DCs


Baggi Harrington, Female Half-Orc [Permalink]

Personal [hide]

Description: This exceptionally lanky woman wears a lot of dark rich colors, with gold accents. Her chestnut hair is heavily combed to the left. Her green eyes have a joyful gleam in them most of the time.

Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. A true patriot, Baggi would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.

History: She comes from a rich western family. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She now spends her time doing works of charity.

Motivation: She has money and likes to spend it; and money/treasure

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Military, Rich. Occupation: Unemployed

Voice: Sighs a lot, exhausted

Attributes [hide]

Baggi Harrington, Female Half-Orc Sorcerer 1
Medium (4'8") Half-Orc, Neutral Evil (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 10 (+0)6 (-2) 9 (-1)15 (+2)
Skills Intimidation +4, Investigation +0
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: Just what you see.


Social Check DCs


Duergath Loderr, Male Dwarf [Permalink]

Personal [hide]

Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His blonde hair is lengthy and is close to two feet long. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Born to a Navigator, his father struggled to pay the bills. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has since lost track of the people in his past.

Motivation: His spouse's relatives view him with great suspicion; and doesn't want to be a beggar and was forced into it by his family

Ideals: Gifted. Flaws: Ugly, Disease. Bonds: Poor, Family. Occupation: Beggar

Voice: Laughs frequently while speaking

Attributes [hide]

Duergath Loderr, Male Dwarf Sorcerer 2
Medium (4'1") Dwarf, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 9 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 13 (+1)12 (+1) 7 (-2)11 (+0)
Skills Arcana +3, Nature +3
Senses Passive Perception 8
Languages Common, Dwarven, Auran
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11640

Possessions: 7000 cp.


Social Check DCs


Nim Horineth, Male Elf [Permalink]

Personal [hide]

Description: He is in excellent shape and dresses in tan turtlenecks beneath a white coat with grey slacks. His black hair and beard is wavy and long. His eyes are green and catlike.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His father took him hunting and taught him how to get in the mind of other creatures. He bought a glaive and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He has a rivalry with the Church that dominates his actions; and wants to work out more often

Ideals: Athletic, Disciplined, Gifted. Bonds: Religious, Nature. Occupation: Guard

Voice: Speaks with back of mouth

Attributes [hide]

Nim Horineth, Male Elf Sorcerer 3
Medium (5'3") Elf, Neutral Evil (CR 3)
Armor Class 14
Hit Points 11 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 13 (+1)17 (+3) 10 (+0)10 (+0)
Skills Athletics +4, Intimidation +2
Senses Passive Perception 10
Languages Common, Elven, Sylvan, Auran, Terran
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1365000000

Possessions: 100 gp.


Social Check DCs


Simon Iranapha, Male Half-Elf [Permalink]

Personal [hide]

Description: This malnourished man wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His hair is greying and his face has many wrinkles. His fair skin shows little sign of his aristocratic breeding.

Personality: Calm and collected, he is a well trained Unemployed. Flattery will make him almost putty in your hands.

History: Born to a poor family in the city he treasured whatever gifts he got. Like his mother and his brother before him, after school he went straight into learning to become a Unemployed. He inherited the family business which he has now maintained for 2 years.

Motivation: Expand his business; and further expansion of business

Ideals: Entrepeneur. Flaws: Selfish. Bonds: Poor, Attractive, Job. Occupation: Unemployed

Voice: Relaxed voice

Attributes [hide]

Simon Iranapha, Male Half-Elf Sorcerer 1
Medium (5'10") Half-Elf, True Neutral (CR 1)
Armor Class 9
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 15 (+2)11 (+0) 12 (+1)10 (+0)
Skills Perception +3, Performance +2
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 100 sp.


Social Check DCs


Everard Hackney, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'1" when asserting himself. His chestnut hair is styled in orderly dreadlocks. He is baby faced.

Personality: A deeply religious man he believes everything happens for a reason. He works hard and plays hard.

History: Raised by wardens he was only a novice when gnolls swooped upon their monastery and killed most of the order. Ostracized due to the divine powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He has built up a small fortune and can afford his own way.

Motivation: He wants revenge against gnolls; and his religion dominates his actions

Ideals: Gifted. Flaws: Hedonist. Bonds: Rich, Religious, Enemies. Occupation: Hunter

Voice: Deep voice with rolling R's

Attributes [hide]

Everard Hackney, Male Human Sorcerer 2
Medium (5'1") Human, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 12 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 17 (+3)15 (+2) 11 (+0)14 (+2)
Skills Insight +2, Perception +2
Senses Passive Perception 12
Languages Common, Druidic, Halfling
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12640000

Possessions: 4000 cp. Tourmaline (90 gp). Deep green spinel (90 gp). Citrine (60 gp). 1 Masterwork Common Melee.


Social Check DCs

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