Baern Loderr, Male Dwarf [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a beer of some kind. He wears dull grey sweaters, loose tan pants, and alligator leather shoes. Beneath his sweater he keeps a concealed flail, just in case, marred by beers. His black hair is slicked back into a classic pompadour. He tend to wears goggles to shield his eyes.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is afraid of women and trembles around them
History: He was born to a pair of big game hunters, but was frequently ill as a child. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. During his travels, Baern and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Baern discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Baern fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: Wants to raise his children well; and to reunite with his absent father
Flaws: Ugly, Shy, Disease. Bonds: Adventurer, Family. Occupation: Apothecary
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (3'11") Dwarf, Neutral Good (CR 2)
Armor Class 10
Hit Points 14 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 16 (+3) | 10 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 1100 sp. 1 Chain shirt.
Flame Of Spirit, Female Tabaxi [Permalink]
Personal [hide]
Description: An older woman who is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured, she is not a threatening figure. She has styled her red fur well, parting it to the left. She has several tiny amethyst earrings on each ear.
Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. She can't help but pocket interesting objects she comes across
History: Born the oldest of a large religious northern family, she was no stranger to responsibility. Her father was a soldier and died while she was still young. Flame was left her father's suit of armor and trained in its use and care. After months of barely getting by, Flame managed to ambush a major caravan with a load of valuables. Instantly wealthy, she made her way to the capital under a new identity.
Motivation: She has comitted a past crime that haunts her to this day; and she wants random interesting trinkets and junk, hates to throw anything away
Flaws: Greedy. Bonds: Rich, Criminal record, Religious, Military. Occupation: Locksmith
Voice: Pronounces O like U
Attributes [hide]
Medium (6'2") Tabaxi, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 17 (+3) | 14 (+2) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Goblin, Elven
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 400 sp.
Quick Plume, Female Tabaxi [Permalink]
Personal [hide]
Description: A moderately attractive woman, she wears a pastel shirt with thin brown vertical stripes and grey pants. She wears her orange fur down. Her fierce blue eyes like to dwell on things.
Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She is a very good compulsive liar and kleptomaniac.
History: She was born blind and as such lacked many opportunities for work. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: Seeks redemption.
Ideals: Gifted, Logical. Flaws: Disease. Bonds: Attractive, Criminal record. Occupation: Miner
Voice: American accent
Attributes [hide]
Medium (5'4") Tabaxi, Neutral Evil (CR 2)
Armor Class 14
Hit Points 5 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 19 (+4) | 11 (+0) | 13 (+1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +5 / 1d6+3, Ranged +6 / 1d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 270 gp.
Juliana Holton, Female Human [Permalink]
Personal [hide]
Description: Her skin has the orange glow of too much sun. She has a large brown mantle and cape that has been intricately interwoven into her grey robe. She wears her white hair down. Her eyes, though not visible through her cowl, are amber.
Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She is obsessed with finding treasure.
History: Born in the east to a Shoemaker, Juliana learned a great deal about her father's area of expertise. Her druidic abilities were realized during a raid on her village. She struck the Shoemaker job and began her own company from there.
Motivation: Money/treasure; and she wants to meet her childhood hero
Ideals: Gifted. Flaws: Cynical. Bonds: Adventurer, Job, Rich. Occupation: Shoemaker
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'2") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 14 (+2) | 14 (+2) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Orc
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: Just what you see.
Kite Blossom, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a pastel cloak and cross-gartered violet stockings. He has a moderate pudge and is not very fit. His brown fur is long and unkept. His blue eyes dart around the room hyper actively observing anyone and anything.
Personality: Kite wants to be seen as a stoic, levelheaded, noble Sorcerer, so he tries to act the part. He does a good job, for the most part... Kite is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He has chosen to use the inheritance that was left to him frivolously. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: Doesn't want to be a Cartwright and was forced into it by his family; and regain custody of his daughter
Ideals: Disciplined. Flaws: Ugly, Disease. Bonds: Family, Rich. Occupation: Cartwright
Voice: Whispers
Attributes [hide]
Medium (5'4") Tabaxi, Lawful Evil (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 14 (+2) | 13 (+1) | 15 (+2) | 19 (+4) |
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 2000 cp.
Fragrant Wing, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He dresses in collared shirts and wears a proper scarf over his head. He wears a feathered hat to hide his balding. His eyes are a pleasant amber.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is obsessed with finding treasure.
History: Fragrant was born the youngest of three triplets. Ostracized due to the martial powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Tabaxis became a terror of the countryside. He has dedicated himself to building a better trade route.
Motivation: He wants to meet his childhood hero; and his relatives are trying to arrange a marriage
Ideals: Athletic, Joker, Gifted. Bonds: Adventurer, Family. Occupation: Stylist
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (6'6") Tabaxi, Lawful Good (CR 3)
Armor Class 12
Hit Points 15 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 14 (+2) | 9 (-1) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 300 gp. Brown-green garnet (50 gp). 1 Half-Plate. 1 Buckler.
Foxilon Warmwater, Male Halfling [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He prefers to wear red clothing when he does not wear armor. He sports a long chestnut beard, and similarly colored long hair. His eyes, though not visible through his cowl, are blue.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: Foxilon hails from a village terrorized by drow. He was an adventurer many years ago and he formed a blood bond with his Elven companion (his 'brother'). He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He wants to meet his childhood hero; and he is unsatisfied with his job
Ideals: Joker. Flaws: Impulsive. Bonds: Immigrant, Enemies, Adventurer, Job. Occupation: Carter
Voice: Spanish accent
Attributes [hide]
Small (3'1") Halfling, Lawful Evil (CR 2)
Armor Class 13
Hit Points 8 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 10 (+0) | 10 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 900 sp. 1 Crowbar.
Zepar Agony, Male Tiefling [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He dresses well, wearing black shirts, loose pants, and blazers most of the time. His blue hair is still thick. His skin is flawless and his silver eyes scan people very quickly.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is able to fit into much smaller and tighter spaces than normal.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Stylist arts, while his father instructed him in etiquette, music and courtly manner. He moved from fad to fad and when he turned 15 he discovered poetry. He has never given up on his poetry dream.
Motivation: He is greedy.
Ideals: Gifted, Artistic. Flaws: Antagonistic. Bonds: Attractive, Rich. Occupation: Stylist
Voice: Hard of hearing, loud
Attributes [hide]
Medium (6'3") Tiefling, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 13 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 13 (+1) | 12 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 |
Possessions: 800 sp.
Beiro Mitchell, Male Half-Elf [Permalink]
Personal [hide]
Description: This slender man stands about 5'10". He likes to wear yellow tank tops with blue pants. His deerstalker hat is riddled with cuts and holes. He tend to wears goggles to shield his eyes.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He pushes his goals aggressively. He is also a coward if confronted.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Beiro liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He was granted necromantic powers by his dying sister.
Motivation: He is wracked by social anxiety; and his name or reputation has been wronged in the past by giants, and he desires to right it
Ideals: Gifted. Flaws: Ugly, Shy, Fearful. Bonds: Nature. Occupation: Fortune-teller
Voice: Squeaky
Attributes [hide]
Medium (5'10") Half-Elf, Neutral Good (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 10 (+0) | 16 (+3) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Halfling, Goblin, Dwarven
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 700 sp.
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Their contribution stands as a beacon of hope for all adventurers!