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NPC Generator

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Advanced [show]


Audhild Ironfist, Female Dwarf [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She has a large brown mantle and cape that has been intricately interwoven into her black robe. Her red hair is matted, messy, and big. Her eyes are blue and catlike.

Personality: A rambunctious noisy drunk she knows how to make people feel guilty. Around other people she will do her best to conceal her emotions and appear jolly.

History: She was born at the edge of vast plains. Audhild was born on a far western plains where she grew up under the tutelage of her mother, an expert Sage. She bought a quarterstaff and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She loathes her own lifestyle.

Flaws: Ugly, Depressed, Shy. Bonds: Immigrant, Nature. Occupation: Sage

Voice: Boston accent

Attributes [hide]

Audhild Ironfist, Female Dwarf Sorcerer 1
Medium (3'11") Dwarf, Neutral Evil (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 14 (+2)12 (+1) 10 (+0)8 (-1)
Skills Persuasion +1, Survival +2
Senses Passive Perception 10
Languages Common, Dwarven, Goblin
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 150 gp. Sard (30 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs


Therlin Hammerstone, Female Dwarf [Permalink]

Personal [hide]

Description: She is a pot bellied northern woman with a big hulking figure and broad shoulders. She wears a shirt that is too small, which lets her gut show, with a ratty grey coat over it. Her hair is golden and very short. She has a dull look in her blue eyes.

Personality: She is fixated on the number 93. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She is stubborn though. She always likes to keep a trick up her sleeve. She likes to fight dirty and will kick and punch below the belt if she feels she even has a chance of losing.

History: Therlin was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. She was an athlete and attended two major summer competitions. She never won. She is untrained/undisciplined, which makes her dangerous.

Motivation: Seeks redemption; and wants to work out more often

Ideals: Athletic. Flaws: Ugly, Insane. Bonds: Criminal record, Poor. Occupation: Bellfounder

Voice: Slurs words

Attributes [hide]

Therlin Hammerstone, Female Dwarf Sorcerer 2
Medium (4'2") Dwarf, True Neutral (CR 2)
Armor Class 12
Hit Points 9 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 14 (+2)11 (+0) 9 (-1)12 (+1)
Skills Acrobatics +4, Persuasion +3
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1064

Possessions: 2000 cp.


Social Check DCs


Frouse Welber, Male Gnome [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His brown hair and beard is wavy and long. His brown unseeing eyes seem to look past you.

Personality: While he acts the brute, he is far gentler than he would appear. He is used to getting what he wants. In part because he is a meticulous planner.

History: Born in a small village he learned the ways of the warrior from his father. He was an athlete and attended two major summer competitions. He never won. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Frouse fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants to work out more often; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Athletic, Professionalism. Flaws: Disease. Occupation: Mason

Voice: German accent

Attributes [hide]

Frouse Welber, Male Gnome Sorcerer 2
Small (3'8") Gnome, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 9 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 15 (+2)12 (+1) 13 (+1)13 (+1)
Skills Persuasion +3, Stealth +1
Senses Passive Perception 11
Languages Common, Gnome, Druidic
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11640

Possessions: 90 pp. Citrine (30 gp).


Social Check DCs


Yurgunn Loderr, Female Dwarf [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Dwarf, and stands approximately 3'9". She is renowned for her bright brown dresses and hats, and her gloved hand is found clutching a morningstar. Her golden hair is singed and shortened. She has a tattooed face.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She is stubborn though. She always likes to keep a trick up her sleeve. She likes to fight dirty and will kick and punch below the belt if she feels she even has a chance of losing.

History: She was born a particularly ugly child, much to the horror of her parents. Her family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. She saw this and took pride in her father's willingness to do anything to win. She eventually got the idea of being the protector of her homeland from reading books, and has made it her duty.

Motivation: She possesses a valuable artifact that the thieves guild wishes to steal.

Flaws: Ugly, Antagonistic. Bonds: Criminal record, Guardian. Occupation: Bather

Voice: Rolls R's

Attributes [hide]

Yurgunn Loderr, Female Dwarf Sorcerer 2
Medium (3'9") Dwarf, True Neutral (CR 2)
Armor Class 8
Hit Points 7 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)6 (-2) 12 (+1)12 (+1) 12 (+1)15 (+2)
Skills Perception +3, Stealth +0
Senses Passive Perception 10
Languages Common, Dwarven, Ignan
Attacks Melee -1 / 1d6-3, Ranged +0 / 1d6-2, Grapple -2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11640

Possessions: 220 gp.


Social Check DCs


Sun Of Ale, Male Tabaxi [Permalink]

Personal [hide]

Description: This man wears suspenders and pastel workpants. His shirt is brown, and he wears a heavy pastel leather apron most of the time, and sports empty pouches on his belt. He keeps his brown fur in a flapper bob. He is baby faced.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He plays an instrument quite well.

History: He was born the only child of a wealthy merchant. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Engraver. He now owns his own business.

Motivation: Marry his brother to traveling adventurers; and regain custody of his daughter

Ideals: Artistic, Entrepeneur. Flaws: Shy. Bonds: Job, Family. Occupation: Engraver

Voice: Eastern European accent

Attributes [hide]

Sun Of Ale, Male Tabaxi Sorcerer 3
Medium (5'1") Tabaxi, True Neutral (CR 3)
Armor Class 11
Hit Points 13 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 13 (+1)14 (+2) 15 (+2)11 (+0)
Skills Animal Handling +4, Athletics +4
Senses Passive Perception 12
Languages Common, Sylvan, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1265000

Possessions: 300 gp. 1 Good lock. 1 Masterwork Artisan’s tools.


Social Check DCs


Alston Pilwicken, Male Gnome [Permalink]

Personal [hide]

Description: This southern man wears loose pants and a collared shirt complete with sweater beneath his coat. His clothes are grease stained in places. His small hat is riddled with cuts and holes. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Born in the south to a Mason, Alston learned a great deal about his mother's area of expertise. His childhood dream was to be a Sailor, but he was a colossal failure. He has worked as a Mason like his mother before him.

Motivation: His religion dominates his actions; and he'd like to take his coworkers down a peg

Flaws: Ugly. Bonds: Poor, Immigrant, Job, Religious. Occupation: Mason

Voice: Uses lots of figures of speech

Attributes [hide]

Alston Pilwicken, Male Gnome Sorcerer 1
Small (3'6") Gnome, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)6 (-2) 12 (+1)11 (+0) 14 (+2)15 (+2)
Skills Nature +2, Religion +2
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 60 gp.


Social Check DCs


Paymon Gift, Male Tiefling [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears many layers of old clothing at all times. His brown hair is heavily combed to the left. He tend to wears goggles to shield his eyes.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was born blind and as such lacked many opportunities for work. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Paymon took refuge in the old dungeon and found the beat up axe and armor he uses now. He's also a talented Stylist, but doesn't like to broadcast it.

Motivation: Sabotage a competitor; and he'd like to take his coworkers down a peg

Flaws: Ugly, Hedonist, Disease. Bonds: Poor, Nature, Job. Occupation: Interpreter

Voice: Low and grunting

Attributes [hide]

Paymon Gift, Male Tiefling Sorcerer 1
Medium (6'5") Tiefling, Lawful Good (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 15 (+2)15 (+2) 15 (+2)17 (+3)
Skills Deception +5, History +4
Senses Passive Perception 12
Languages Common, Aquan, Celestial
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12530000

Possessions: 90 gp.


Social Check DCs


Adrik Silveraxe, Male Dwarf [Permalink]

Personal [hide]

Description: He is a mite stocky and is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He has styled his brown hair well, parting it to the right. His eyes are gray and he is always smoking a pipe.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: The child of southern immigrants he idolized his father. He was taken from his home at a very young age. Due to his spouse's obsession with being a Fletcher they were divorced and he won custody of their daughter. He worked as a Ploughman, and he later adopted a second daughter.

Motivation: He is compelled to act according to his religious beliefs; and wants to raise his children well

Ideals: Disciplined. Bonds: Family, Immigrant, Slave, Religious. Occupation: Ploughman

Voice: Prounounces S like Z

Attributes [hide]

Adrik Silveraxe, Male Dwarf Sorcerer 1
Medium (4'2") Dwarf, Chaotic Good (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 14 (+2)12 (+1) 6 (-2)6 (-2)
Skills Performance +0, Persuasion +0
Senses Passive Perception 8
Languages Common, Dwarven, Aquan
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 200 sp. Iolite (60 gp).


Social Check DCs


Naeris Berevan, Male Elf [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He is wearing a long, tan, dusty cloak. His hair is short and silver. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his blue eyes.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Naeris grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Naeris. Recently he has begun working with bootleggers and crooks.

Motivation: Wants to work out more often; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Optimist, Gifted, Athletic. Flaws: Shy. Bonds: Attractive, Criminal record. Occupation: Weaver

Voice: Can't modulate volume

Attributes [hide]

Naeris Berevan, Male Elf Sorcerer 2
Medium (4'11") Elf, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 2 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 6 (-2)15 (+2) 10 (+0)12 (+1)
Skills Arcana +4, Intimidation +3
Senses Passive Perception 10
Languages Common, Elven, Druidic, Abyssal
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12640000

Possessions: 380 gp.


Social Check DCs

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