Dagnal Goblinbane, Female Dwarf [Permalink]
Personal [hide]
Description: This younger middle-aged woman wears suspenders and brown workpants. Her shirt is black, and she wears a heavy brown leather apron most of the time, and a wedding ring on her left hand. Her brown hair is singed and shortened. She has gleaming, smiling amber eyes.
Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She has a minor phobia of water and hates getting wet.
History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. Through the years after Dagnal was born, her mother became increasingly distant from her family, instead choosing to pursue power in the east. Dagnal's mother didn't care for her much, and the feeling was mutual. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: She seems to be bored by most things; and she is wracked by social anxiety
Flaws: Ugly, Mundane, Fearful, Antagonistic. Bonds: In love. Occupation: Jeweler
Voice: Creaky witch voice
Attributes [hide]
Medium (3'11") Dwarf, Neutral Good (CR 3)
Armor Class 9
Hit Points 6 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 8 (-1) | 9 (-1) | 16 (+3) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Draconic, Druidic, Orc
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp.
Fonkin Fapplestamp, Male Gnome [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears a custom-built plate barding that's adorned with blue lining and desert motifs. He wears his white hair up. His blue unseeing eyes seem to look past you.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He found a children's book about a Gnome Sorcerer who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by lycanthropy.
Motivation: Obtaining odd cultural Halfling artifacts is his passion; and he has passion for adventuring and risk
Ideals: Joker. Flaws: Disease. Bonds: Rich, Slave, Adventurer. Occupation: Fletcher
Voice: Soft and melodious
Attributes [hide]
Small (3'6") Gnome, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 9 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 14 (+2) | 15 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Infernal, Goblin
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 2000 sp. A roughly beaten golden orb (130 gp). A small bag of saffron. (20 gp). 1 Masterwork Common Ranged Weapon.
Dalaba Shadowcloak, Female Gnome [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she is dressed in earthy colors with a tan and brown handkerchief worn on her right side. Her hair, while still mostly chestnut, has prominent grey streaks. Her eyes are likewise brown. Her teeth are white and perfect.
Personality: She is a hateful person. She taunts others and blames them for her problems. She plays an instrument quite well.
History: She was born in a small plains village. Through the years after Dalaba was born, her father became increasingly distant from her family, instead choosing to pursue power in the west. Dalaba's father didn't care for her much, and the feeling was mutual. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: Expand her business; and further expansion of business
Ideals: Artistic. Flaws: Antagonistic. Bonds: Attractive, Nature, Adventurer, Job. Occupation: Sailor
Voice: Gruff and masculine
Attributes [hide]
Small (3'5") Gnome, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 11 (+0) | 8 (-1) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 3000 cp. Star rose quartz (70 gp).
Margery Badger, Female Human [Permalink]
Personal [hide]
Description: She is constantly adorned with expensive silk clothing, often dyed in bright grey and brown, and wears rings and necklaces with large, colorful gems. She carries with her a set of longbows, each one with a opal on the hilt. She only wears one on her belt and the other on her back. Her hair is short and golden. Her fair skin shows little sign of her aristocratic breeding.
Personality: She is almost excessively polite to everyone, even when angry. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: She is the product a well kept family trust fund and as such has never really known need. Margery liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Margery fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She is greedy; and her name or reputation has been wronged in the past by orcs, and she desires to right it
Ideals: Fighting. Flaws: Shy. Bonds: Rich, Attractive, Enemies, Nature. Occupation: Marshal
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'11") Human, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 16 (+3) | 17 (+3) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Druidic, Abyssal, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 10 pp.
Kite In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: He has a missing right arm. He wears a simple brown robe with green stripes complete with hood. His black fur has been sun bleached extensively. His green eyes have a joyful gleam in them most of the time.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He enjoys reading and quiet.
History: He was raised in a white middle class family as the only child. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He is content.
Ideals: Impeccable, Logical. Flaws: Mundane. Bonds: Job. Occupation: Tailor
Voice: Rolls R's
Attributes [hide]
Medium (6'1") Tabaxi, Neutral Good (CR 1)
Armor Class 10
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 10 (+0) | 9 (-1) | 12 (+1) | 8 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Celestial
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 140 gp.
Carrie Qualanthri, Male Elf [Permalink]
Personal [hide]
Description: He wears professional attire. His hair is cut close to his head. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is fixated on the number 5. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: He was born in a small mountains village. He was taken as a slave by a traveling circus and forced to perform He now travels the world, in search of power and loot.
Motivation: He's looking for his big break.
Flaws: Insane. Bonds: Attractive, Adventurer, Nature, Slave. Occupation: Bather
Voice: Spits and sputters
Attributes [hide]
Medium (5'2") Elf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 7 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 12 (+1) | 12 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Infernal
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 1800 sp.
Quick Moon, Male Tabaxi [Permalink]
Personal [hide]
Description: This tall, slender man wears dark leathers with embroidery. He has wavy gray fur. His yellow eyes dart around the room hyper actively observing anyone and anything.
Personality: He loves telling others what to do and how they should feel about things. As long as the job gets done he does not care how it got done.
History: He was born several months after his father was called into army service. His father was a soldier and died while he was still young. Quick was left his father's suit of armor and trained in its use and care. He has worked as a Detective like his father before him.
Motivation: Obtaining odd cultural Half-Orc artifacts is his passion; and he's looking for his big break
Ideals: Opinionated, Professionalism. Bonds: Military, Job, Adventurer. Occupation: Detective
Voice: Hissing voice
Attributes [hide]
Medium (5'7") Tabaxi, True Neutral (CR 3)
Armor Class 12
Hit Points 10 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 13 (+1) | 17 (+3) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Terran, Giant, Dwarven
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp.
Blendaeth Pfaphnyrennish, Female Dragonborn [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. Her crest is greying and her face has many wrinkles. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her gold eyes.
Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. She is a logical person and will generally grow upset if things defy logic and science.
History: When she was but 8 years old her parents immigrated from the east. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Fortune-teller work with an outfit from a few towns over. Fortune-teller work suited her well, and with each successful project, she earned more gold and more respect from her peers. She inherited the family business which she has now maintained for 14 years.
Motivation: She feels the way she acts is they only way to get by in the world; and a need for knowledge about a nearby landmark
Ideals: Logical, Impeccable. Bonds: Attractive, Adventurer, Immigrant, Job. Occupation: Fortune-teller
Voice: Soft and melodious
Attributes [hide]
Medium (6'2") Dragonborn, Chaotic Good (CR 1)
Armor Class 8
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 6 (-2) | 13 (+1) | 11 (+0) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +0 / 1d4-2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 3000 cp. 1 Average lock.
Oda Reese, Female Gnome [Permalink]
Personal [hide]
Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears a robe, a symbol of her god around her neck, and a greatsword on her belt. Her golden hair is wavy and long. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.
History: Born in the south to a Stableman, Oda learned a great deal about her father's area of expertise. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Stableman. She has worked as a Stableman like her father before her.
Motivation: Wants to open a new tavern; and she is wracked by social anxiety
Ideals: Fighting. Flaws: Insomniac, Fearful. Bonds: Immigrant, Job. Occupation: Stableman
Voice: Scandinavian accent
Attributes [hide]
Small (3'0") Gnome, Chaotic Good (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 14 (+2) | 8 (-1) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 50 gp.
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