Oriel Appleton, Female Human [Permalink]
Personal [hide]
Description: The dark-skinned woman stands 5'0" and likes to wear grey tank tops with black skirt. She keeps her chestnut hair in a flapper bob. Her blue eyes dart from person to person.
Personality: She acts crazy and hedonistic. Animals are drawn to her, and she is able to talk to them.
History: Her psionic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. She was an athlete and attended two major summer competitions. She never won. She inherited the family business which she has now maintained for 11 years.
Motivation: Her relatives are trying to arrange a marriage; and wants to work out more often
Ideals: Gifted, Athletic. Flaws: Hedonist. Bonds: Job, Family. Occupation: Baker
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 13 (+1) | 16 (+3) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Sylvan, Auran, Druidic
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 70 gp.
Irann Casilltenirra, Female Elf [Permalink]
Personal [hide]
Description: She is dressed in earthy colors with a blue and white handkerchief worn on her right side. She has no hair. Her hazel eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She hates Elves with a passion. As such she is filled with self loathing. A true patriot, Irann would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.
History: She is the product a well kept family trust fund and as such has never really known need. As a young adult she joined a group advocating for an improvement in Elven conditions. She has been saving her money to try and buy her brother's freedom.
Motivation: She is a bit of a kleptomaniac; and dwarven compassion
Flaws: Ugly, Racist. Bonds: Military, Rich, Family, Criminal record. Occupation: Navigator
Voice: Sleepy voice
Attributes [hide]
Medium (4'9") Elf, Neutral Evil (CR 1)
Armor Class 14
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 10 (+0) | 13 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 16
Languages Common, Elven, Undercommon
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 150 gp. A pair of silk slippers encrusted with tiny pearls. (90 gp).
Margery Fasharash, Female Half-Elf [Permalink]
Personal [hide]
Description: Her skin has the orange glow of too much sun. She wears light armors faded through time and improper care. She wears her hair in dreadlocks. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. She was taken as a slave by a traveling circus and forced to perform She is untrained/undisciplined, which makes her dangerous.
Motivation: She is currently in port desperately looking for someone to get her out; and she feels threatened by others
Flaws: Insane, Selfish, Fearful. Bonds: Slave. Occupation: Sage
Voice: German accent
Attributes [hide]
Medium (5'7") Half-Elf, Lawful Good (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 12 (+1) | 11 (+0) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 1000 cp. 1 Superior lock.
Adran Selevarun, Male Elf [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears a tan tunic with pastel highlights, and long yellow pants that bunch up around his shoes. Sporting a blonde mohawk and bushy mustache this man's hair draws a lot of attention. His eyes, though not visible through his cowl, are gray.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is a logical person and will generally grow upset if things defy logic and science.
History: Gifted from a young age, Adran studied abroad. His psionic abilities were realized during a raid on his village. He struck the Carpenter job and began his own company from there.
Motivation: He has a crush on the local Actor; and to settle down with his crush
Ideals: Optimist, Logical, Gifted. Bonds: Poor, Job, Has a crush. Occupation: Carpenter
Voice: Aggressive tone
Attributes [hide]
Medium (5'3") Elf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 10 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 14 (+2) | 16 (+3) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Goblin, Ignan, Gnome
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 |
Possessions: 340 gp. White pearl (50 gp). Citrine (80 gp). 1 Masterwork Artisan’s tools.
Heward Soames, Male Human [Permalink]
Personal [hide]
Description: He is wearing colorful clothing, dressed as a Butcher. He carries a battered shield and tarnished lance as well. His hair is short and golden. His eyes are violet and he is always smoking a pipe.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was born to a criminal king-pin and mafia family He was taken from his home at a very young age. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He wants revenge against illithids; and his name or reputation has been wronged in the past by illithids, and he desires to right it
Ideals: Fighting. Flaws: Antagonistic. Bonds: Adventurer, Criminal record, Slave, Enemies. Occupation: Butcher
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'1") Human, Neutral Evil (CR 2)
Armor Class 11
Hit Points 7 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 12 (+1) | 9 (-1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 160 pp. Solid gold idol (300 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). 1 Chain shirt.
Conrad Ostoroth, Male Half-Elf [Permalink]
Personal [hide]
Description: This fat southern man has a bulbous nose and wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His skin is also unnaturally pale. His black hair is heavily combed to the left. His otherwise smooth face is marked with small tiny scars.
Personality: He acts crazy and hedonistic. He would rather hide behind his crafts than deal with other people.
History: Conrad was born into a poor family. Growing up, he dreamt of becoming a Sorcerer, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Sorcerer in service of a powerful lord somewhere. When money was particularly tight he was walking through alleys when he overheard a Tailor hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has dedicated himself to building a better village for his children.
Motivation: To reunite with his old friends; and he's looking for his big break
Ideals: Artistic. Flaws: Ugly, Hedonist, Shy. Bonds: Poor, Adventurer. Occupation: Tailor
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'11") Half-Elf, Lawful Good (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 11 (+0) | 16 (+3) | 8 (-1) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Elven, Ignan, Infernal, Druidic
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 500 sp. Golden pearl (150 gp).
Gimurt Deepdelver, Male Dwarf [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears a weathered and beat up set of banded mail beneath an oversized grey coat. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are likewise amber. His teeth are yellowed and unaligned.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.
History: Gimurt was born in the east. At a young age he loved to build and create. At a young age his mother died while driving off some gnolls. His father being the stubborn sort decided to stay and helped train him in morningstar use. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: A deep hatred of gnolls.
Ideals: Fighting, Persistence. Flaws: Ugly. Bonds: Enemies. Occupation: Mercenary
Voice: Hard of hearing, loud
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 11 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 15 (+2) | 18 (+4) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Dwarven, Halfling, Sylvan, Giant, Celestial
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 190 gp. Star rose quartz (60 gp). 3 Smokesticks.
Grigi Marlee, Female Half-Orc [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She tends to wear a large white jacket. Her hair is auburn, silky, and of moderate length. Her eyes are brown and she is always smoking a pipe.
Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.
History: Born to a poor family in the city she treasured whatever gifts she got. In her 15th year, her parents were killed by a goblins raid, leaving Grigi alone in the world. After a stint in an orphanage, she was adopted. Days after completing her studies, news broke out that her hometown was attacked by goblins. Grigi was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the goblins.
Motivation: Someone believes her a fraud; and to prove her worth to the world
Ideals: Athletic. Flaws: Impulsive. Bonds: Attractive, Nature, Poor, Enemies. Occupation: Bowyer
Voice: High pitched, excited
Attributes [hide]
Medium (4'11") Half-Orc, Neutral Good (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 14 (+2) | 14 (+2) | 15 (+2) | 5 (-3) |
Senses Passive Perception 12
Languages Common, Orc, Dwarven, Auran
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 20 gp.
Tordek Burrowfound, Male Dwarf [Permalink]
Personal [hide]
Description: This malnourished man wears loose pants and a collared shirt complete with sweater beneath his coat. His red hair is thinning but still full. He wears large thick round spectacles.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. Tordek enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He was born the only child of a wealthy merchant. Tordek liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has been a successful dealer in antiques buying low and selling high.
Motivation: Retire the richest man in the east.
Ideals: Passionate, Entrepeneur. Flaws: Hedonist. Bonds: Poor, Nature. Occupation: Assassin
Voice: Sensual and smooth
Attributes [hide]
Medium (4'5") Dwarf, Lawful Good (CR 1)
Armor Class 9
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 16 (+3) | 13 (+1) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Dwarven, Terran
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 50 gp. 1 Chain shirt.
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