Spear Running, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears dark leathers with embroidery. Her fur is short and cinnamon. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She believes the world needs to unite to get rid of drow once and for all.
History: Spear was raised in a hard working conservative environment. When Spear reached her early adolescence her Tabaxi mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She tends to her Tanner job now, and dutifully fulfills any obligations she has.
Motivation: Several ex partners dislike her way of doing things and want revenge; and she desires power and/or immortality
Flaws: Antagonistic. Bonds: Enemies, Job, Military, Adventurer. Occupation: Tanner
Voice: Indian accent
Attributes [hide]
Medium (5'6") Tabaxi, Neutral Evil (CR 3)
Armor Class 14
Hit Points 7 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 19 (+4) | 9 (-1) | 10 (+0) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +6 / 1d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 400 sp. 1 Half-Plate. 1 Half-Plate. 1 Banded mail.
Antrara Chumbyxirinnish, Female Dragonborn [Permalink]
Personal [hide]
Description: She is an attractive woman, lean and moderately muscular. She wears a large hat to cast shadows over her face and wears ponchos to better hide her body. Her crest is short and copper. Her fair skin shows little sign of her aristocratic breeding.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She also has developed a complete distrust of the Knight profession.
History: Born to a Knight, her mother struggled to pay the bills. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She was granted martial powers by her dying sister.
Motivation: Expand her business; and further expansion of business
Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Job, Poor. Occupation: Banker
Voice: Hissing voice
Attributes [hide]
Medium (6'8") Dragonborn, True Neutral (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 12 (+1) | 16 (+3) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Elven, Ignan, Gnome
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 70 gp.
Damien Wiseacre, Male Halfling [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He wears his golden hair down. He wears crescent spectacles with a black brim.
Personality: He snorts whenever he laughs or is feeling confident. He does not believe in violence as a means to an end. He is a dedicated Armorer but believes his peers are too gung-ho.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: To reunite with his old friends; and obtaining odd cultural halfling artifacts is his passion
Ideals: Entrepeneur, Pacifist. Flaws: Antagonistic. Bonds: Has a crush, Adventurer. Occupation: Armorer
Voice: High pitched and raspy
Attributes [hide]
Small (3'4") Halfling, Lawful Good (CR 2)
Armor Class 15
Hit Points 9 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 18 (+4) | 13 (+1) | 17 (+3) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Gnome, Auran, Gnoll
Attacks Melee +5 / 1d6+3, Ranged +6 / 1d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Ilde Gorunn, Female Dwarf [Permalink]
Personal [hide]
Description: She is an attractive woman, lean and moderately muscular. She wears a faded coat and loose pants complete with deerstalker hat. Her hair is greying and her face has many wrinkles. Her amber eyes peer out from beneath her deerstalker brown hat.
Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.
History: She was born to loving parents in a slum to the east. Her mother was very strict, and drilled into her lessons on being the perfect lady. She has worked as a Brewer like her mother before her.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Impeccable. Flaws: Depressed. Bonds: Attractive, Poor. Occupation: Brewer
Voice: Dark and ominous
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 15 (+2) | 5 (-3) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: 90 gp. 1 Banded mail.
Two Llamas Hummingbird, Male Tabaxi [Permalink]
Personal [hide]
Description: He is dressed in earthy colors with a brown and white handkerchief worn on his right side. He wears a colorful flower in his red fur. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: Born in the north his family was never financially stable. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: To clean up the streets; and sabotage a competitor
Ideals: Gifted. Bonds: Attractive, Job, Adventurer, Poor, Guardian. Occupation: Herbalist
Voice: Mousy voice
Attributes [hide]
Medium (6'6") Tabaxi, Chaotic Evil (CR 2)
Armor Class 9
Hit Points 14 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 9 (-1) | 18 (+4) | 13 (+1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +0 / 1d6-2, Ranged +1 / 1d6-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: Just what you see.
Marastyr Strongheart, Female Dwarf [Permalink]
Personal [hide]
Description: This woman wears suspenders and brown workpants. Her shirt is tan, and she wears a heavy brown leather apron most of the time. She has a penchant for wearing a ring with an oversized aquamarine on her left hand. Her blonde hair is braided into rings. Her eyes are violet and she is always smoking a pipe.
Personality: Marastyr wants to be seen as a stoic, levelheaded, noble Sorcerer, so she tries to act the part. She does a good job, for the most part... On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.
History: Gifted from a young age, Marastyr studied abroad. Her father had invested heavily in several trade routes and wanted her to inherit them. She now travels the world, in search of power and loot.
Motivation: She's looking for her big break; and she's in love
Ideals: Disciplined, Gifted. Bonds: Rich, Has a crush, Adventurer. Occupation: Locksmith
Voice: Speaks with lips pursed
Attributes [hide]
Medium (4'3") Dwarf, Neutral Evil (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 17 (+3) | 13 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven, Gnoll
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 600 sp.
Igden Garrick, Male Gnome [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears rags and sports a simple walking cane. His red hair is kept up in a ponytail inside a Stetson hat. His eyes are amber and catlike.
Personality: Prone to second guessing himself, he comes off as nervous. He has a minor phobia of water and hates getting wet.
History: Igden was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. In his 12th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He is wracked by social anxiety; and he is terrified, and will act out of fear
Flaws: Shy, Insane, Fearful. Bonds: Poor, Religious. Occupation: Detective
Voice: Middle-eastern accent
Attributes [hide]
Small (3'7") Gnome, Neutral Good (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 16 (+3) | 16 (+3) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Gnome, Auran, Terran, Goblin
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 120 gp.
Godfrey Clinton, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and wears grey trousers with black and white striped suspenders. He wears various colorful collared shirts. His hair is short and blonde. He tend to wears goggles to shield his eyes.
Personality: He has a massive crush on the younger sibling of the Courier who has hired him part-time. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: Born in a small village he learned the ways of the warrior from his father. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: To settle down with his crush.
Ideals: Athletic, Fighting. Flaws: Antagonistic. Bonds: Has a crush, Immigrant. Occupation: Courier
Voice: Sounds elderly
Attributes [hide]
Medium (6'1") Human, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 12 (+1) | 13 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 20 gp.
Panana Oomtrowl, Female Gnome [Permalink]
Personal [hide]
Description: This petite short woman is perpetually holding a sweet of some kind. She wears an entirely tan suit with black socks and a vest with buckled shoes, marred by sweets. Her blonde hair, when down, is lengthy. Her eyes are violet.
Personality: She considers herself the protector of her home. She feels this is her duty and calling. She enjoys reading and quiet.
History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Through the years after Panana was born, her mother became increasingly distant from her family, instead choosing to pursue power in the north. Panana's mother didn't care for her much, and the feeling was mutual. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To share knowledge with the world; and to protect her home
Ideals: Logical. Flaws: Ugly, Antagonistic. Bonds: Guardian, Military. Occupation: Servant
Voice: Mumbles to self between sentences
Attributes [hide]
Small (3'6") Gnome, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 15 (+2) | 8 (-1) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1 Masterwork Thieves’ tools.
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Their contribution stands as a beacon of hope for all adventurers!