Solomon Branson, Male Human [Permalink]
Personal [hide]
Description: He has the majority of his body covered in plate, and carries hammers. He wears a colorful flower in his chestnut hair. He wears a mask on his face.
Personality: Solomon wants to be seen as a stoic, levelheaded, noble Sorcerer, so he tries to act the part. He does a good job, for the most part... His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Solomon is combative with any and all who dare try his patience in the slightest.
History: Born in a small village he learned the ways of the warrior from his father. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: He is compelled to act according to his religious beliefs; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Disciplined, Justice. Bonds: Attractive. Occupation: Sage
Voice: Relaxed voice
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 1)
Armor Class 7
Hit Points 4 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 4 (-3) | 11 (+0) | 11 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged -1 / 1d4-3, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 5 | 3 |
Possessions: 4000 cp. Brass mug with jade inlays (300 gp).
Torinn Mystan, Male Dragonborn [Permalink]
Personal [hide]
Description: He typically wears black cloth garments or leather armor. He carries a battered shortbow and tarnished scythe as well. He keeps his brass crest in a flapper bob. He has a tattooed face.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He does not trust anyone and sleeps with one eye open.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He was forced to fight in gladiatorial arenas alongside his partner. They became the best of friends and one day they managed to break out together and then went their separate ways.
Motivation: To get a good night's sleep; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Justice. Flaws: Insomniac. Bonds: Slave, Attractive. Occupation: Scribe
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (6'7") Dragonborn, Neutral Evil (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 11 (+0) | 10 (+0) | 8 (-1) | 9 (-1) | 18 (+4) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 300 sp.
Pyxrin Sumnarghthrysh, Female Dragonborn [Permalink]
Personal [hide]
Description: She is lean but muscular and wears a green cloak and cross-gartered brown stockings. Her blue crest is heavily combed to the left. Her fair skin shows little sign of her aristocratic breeding.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She can see the true alignment of people by looking at them, and uses this to pass judgement.
History: She was born to a pair of big game hunters, but was frequently ill as a child. Through the years after Pyxrin was born, her father became increasingly distant from her family, instead choosing to pursue power in the west. Pyxrin's father didn't care for her much, and the feeling was mutual. She was granted divine powers by her dying brother.
Motivation: She's repulsed by the PC; and she is not mentally stable, and does not behave rationally
Ideals: Gifted. Flaws: Antagonistic, Disease. Bonds: Attractive, In love. Occupation: Performer
Voice: Scottish accent
Attributes [hide]
Medium (6'6") Dragonborn, Neutral Evil (CR 3)
Armor Class 12
Hit Points 15 (3d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 14 (+2) | 16 (+3) | 15 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Infernal, Draconic
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 | 0 |
Possessions: 1700 sp.
Yevelda Charlton, Female Half-Orc [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. She is dressed in a clean white cloak covering her clean studded leather. Her hair is long and silver with streaks of red, and is pulled back with small white clips. Her blue eyes are slightly larger than normal.
Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. As she has aged she has sought to do reparations for her actions as a youth. She is also making sure that her compatriots who never received punishment for their crimes are brought to justice.
History: She was born a particularly ugly child, much to the horror of her parents. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.
Motivation: She is being blackmailed/forced/etc and this influences her actions.
Ideals: Justice. Flaws: Ugly, Antagonistic. Bonds: Criminal record, Religious. Occupation: Layabout
Voice: Old Prospector
Attributes [hide]
Medium (5'4") Half-Orc, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 2 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 16 (+3) | 6 (-2) | 6 (-2) | 13 (+1) | 3 (-4) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 8 |
Possessions: 1 Masterwork Uncommon Weapon.
Pog Folkor, Male Gnome [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he does not wear sleeves and tends to eschew shirts when he can avoid it. He wears a wide-brimmed hat to hide his balding. His thin eyebrows rest above his beady hazel eyes.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He has all his life been fascinated with dancing.
History: He comes from a rich northern family. Brilliant and gifted he never wanted to apply himself. He struck the Server job and began his own company from there.
Motivation: Expand his business; and further expansion of business
Ideals: Artistic, Gifted. Flaws: Ugly. Bonds: Job, Rich. Occupation: Server
Voice: Complex vocabulary, royal
Attributes [hide]
Small (3'6") Gnome, Neutral Good (CR 3)
Armor Class 13
Hit Points 9 (3d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 14 (+2) | 11 (+0) | 8 (-1) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 100 gp.
Zephan Creed, Male Tiefling [Permalink]
Personal [hide]
Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. He has a slight overbite and is overall scrawny. His purple hair is singed and shortened. His eyes are likewise white. His teeth are yellowed and unaligned.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. A gypsy cursed him at a young age, leading to his ugly appearance. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He is content; and he's repulsed by the pc
Ideals: Philantrophist, Joker. Flaws: Ugly, Antagonistic, Mundane. Occupation: Weaver
Voice: Whispers
Attributes [hide]
Medium (6'6") Tiefling, Lawful Evil (CR 2)
Armor Class 13
Hit Points 10 (2d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 16 (+3) | 13 (+1) | 14 (+2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Goblin, Aquan
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 380 gp.
Salanop Nackle, Female Gnome [Permalink]
Personal [hide]
Description: She wears a blue shirt with thin tan vertical stripes and brown pants. Her black hair is braided into rings. Her eyes, though not visible through her cowl, are hazel.
Personality: She is a Architect first and foremost. She believes firmly that knowledge should be universal. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: She got into the Architect business at a young age. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She's also a talented Barrister, but doesn't like to broadcast it.
Motivation: She is greedy; and she made a deal with a demon which lead to her current lot in life, and she's becoming increasingly nervous about it
Bonds: Job, Rich, Attractive, Debt. Occupation: Architect
Voice: Pronounces O like U
Attributes [hide]
Small (3'3") Gnome, Lawful Good (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 13 (+1) | 14 (+2) | 13 (+1) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Gnome, Goblin
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 140 gp. Large well-done wool tapestry (300 gp). 1 Banded mail.
Aym Enigma, Female Tiefling [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic left hand, she wears clothing that is held on in multiple layers but all of it is in poor condition. Her chestnut hair is long and unkept. She is baby faced.
Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.
History: Born in the north her family was never financially stable. A gypsy cursed her at a young age, leading to her ugly appearance. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She wants random interesting trinkets and junk, hates to throw anything away; and she's repulsed by the pc
Ideals: Disciplined. Flaws: Ugly, Antagonistic. Bonds: Poor. Occupation: Roofer
Voice: Loud with bravado
Attributes [hide]
Medium (6'3") Tiefling, Lawful Good (CR 2)
Armor Class 8
Hit Points 6 (2d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 6 (-2) | 9 (-1) | 15 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Auran
Attacks Melee +5 / 1d6+3, Ranged +0 / 1d6-2, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 150 pp. 1 Masterwork Common Melee.
Great Of Ivory, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a brown tunic with black highlights, and long yellow pants that bunch up around his shoes. He has a moderate pudge and is not very fit. He keeps his long gray fur kept up in a rat tail. His eyes are yellow and beady.
Personality: He never swears and excessively uses polite adverbs when speaking. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Great liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a dagger and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Several ex partners dislike his way of doing things and want revenge; and he is currently in port desperately looking for someone to get him out
Ideals: Optimist. Flaws: Ugly. Bonds: In love, Slave, Nature, Enemies. Occupation: Scribe
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'5") Tabaxi, Neutral Good (CR 2)
Armor Class 11
Hit Points 6 (2d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 13 (+1) | 11 (+0) | 8 (-1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 1600 sp. 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!


