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NPC Generator

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Advanced [show]


Dimble Fabblestabble, Male Gnome [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He wears a colorful flower in his white hair. His fierce gray eyes like to dwell on things.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He now travels the world, in search of power and loot.

Motivation: He's looking for his big break; and money/treasure

Ideals: Opinionated. Bonds: Rich, Attractive, Adventurer, Mentor. Occupation: Baker

Voice: Old Prospector

Attributes [hide]

Dimble Fabblestabble, Male Gnome Sorcerer 3
Small (3'6") Gnome, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 13 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)9 (-1) 15 (+2)10 (+0)
Skills Insight +4, Persuasion +2
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 800 sp.


Social Check DCs


Seven Thunder, Male Tabaxi [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he tends to wear a large pastel jacket. His fur is orange, silky, and of moderate length. He has gleaming, smiling hazel eyes.

Personality: Cocky and sure of himself, he believes he is the best Jeweler born in the past three hundred years. He can't help but pocket interesting objects he comes across

History: Born the oldest of a large religious western family, he was no stranger to responsibility. Like his father and his sister before him, after school he went straight into learning to become a Jeweler. He saw the violence of war and the aftermath so he converted to religion and dedicated himself to non-violence.

Motivation: He has a rivalry with the Church that dominates his actions; and he is a bit of a kleptomaniac

Flaws: PTSD. Bonds: Attractive, Job, Criminal record, Religious. Occupation: Jeweler

Voice: Puts emphasis on the wrong words

Attributes [hide]

Seven Thunder, Male Tabaxi Sorcerer 1
Medium (5'5") Tabaxi, True Neutral (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 12 (+1)13 (+1) 13 (+1)16 (+3)
Skills History +3, Nature +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 800 sp.


Social Check DCs


Mozikth Turnuroth, Male Dragonborn [Permalink]

Personal [hide]

Description: He is a husky man, who wears a well pressed and immaculate suit (or dress). He wears his bronze crest down. His eyes, though not visible through his cowl, are red.

Personality: Always inclined to offer people food he seems plenty friendly. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: A powerful brothel owner made him what he is. Mozikth was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. He used his abilities to travel the world and help people.

Motivation: Several ex partners dislike his way of doing things and want revenge; and sabotage a competitor

Ideals: Philantrophist. Bonds: Job, Mentor, Religious, Enemies. Occupation: Bricklayer

Voice: Australian accent

Attributes [hide]

Mozikth Turnuroth, Male Dragonborn Sorcerer 1
Medium (6'7") Dragonborn, Lawful Good (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 15 (+2)13 (+1) 12 (+1)14 (+2)
Skills Nature +3, Stealth +4
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 100 gp. 3 Smokesticks.


Social Check DCs


Henry Erenaeth, Male Half-Elf [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears tattered old clothes. His hair is cut close to his head. His green eyes dart from person to person to random spaces in the air.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is able to make almost anything out of random pieces of junk.

History: Henry was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He dropped out of school before completing his studies. He was granted divine powers by his dying brother.

Motivation: He's repulsed by the PC.

Ideals: Gifted, Logical. Flaws: Ugly, Antagonistic. Bonds: Poor. Occupation: Bellfounder

Voice: Excited and jittery

Attributes [hide]

Henry Erenaeth, Male Half-Elf Sorcerer 3
Medium (5'8") Half-Elf, Lawful Evil (CR 3)
Armor Class 12
Hit Points 10 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 12 (+1)11 (+0) 18 (+4)18 (+4)
Skills History +2, Perception +6
Senses Passive Perception 16
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1065

Possessions: 400 gp.


Social Check DCs


Burto Jamjar, Male Halfling [Permalink]

Personal [hide]

Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He carries with him a set of rapiers, each one with a ruby on the hilt. He only wears one on his belt and the other on his back. His red hair is drawn into a tight pony tail with a clover scrunchie. His gray eyes dart from person to person.

Personality: He hates illithids. He views them as having robbed his home of its proper glory. He is lazy and tries to find solutions quickly.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. Days after completing his studies, news broke out that his hometown was attacked by illithids. Burto was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the illithids.

Motivation: An old rival family wants him found; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Gifted. Flaws: Lazy, Racist. Bonds: Enemies, Family. Occupation: Miller

Voice: Old thin voice

Attributes [hide]

Burto Jamjar, Male Halfling Sorcerer 1
Small (3'0") Halfling, Lawful Neutral (CR 1)
Armor Class 14
Hit Points 2 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 7 (-2)14 (+2) 14 (+2)17 (+3)
Skills Acrobatics +5, History +4
Senses Passive Perception 12
Languages Common, Halfling, Celestial, Druidic
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 200 sp.


Social Check DCs


Amnon Mockery, Male Tiefling [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His whole body is exceptionally muscular. He sports a flattop hair cut. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his black eyes.

Personality: Cocky and sure of himself, he believes he is the best Weaver born in the past three hundred years. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He tends to his Weaver job now, and dutifully fulfills any obligations he has.

Motivation: Sabotage a competitor; and he is unsatisfied with his job

Ideals: Artistic. Bonds: Rich, Immigrant, Attractive, Job. Occupation: Weaver

Voice: Low and grunting

Attributes [hide]

Amnon Mockery, Male Tiefling Sorcerer 1
Medium (6'6") Tiefling, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)10 (+0) 15 (+2)9 (-1) 16 (+3)13 (+1)
Skills Insight +5, Religion +1
Senses Passive Perception 13
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 50 gp.


Social Check DCs


Dariff Gorunn, Female Dwarf [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she wears professional attire. She has styled her blonde hair well, parting it to the left. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: Dariff is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.

History: Sold as a small child to a brothel owner, Dariff was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Cursed with lycanthropy at a very young age, Dariff has worked very hard to control her curse. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She's repulsed by the PC.

Ideals: Extrovert. Flaws: Antagonistic, Disease. Bonds: Attractive, Mentor. Occupation: Junk Dealer

Voice: Sensual and smooth

Attributes [hide]

Dariff Gorunn, Female Dwarf Sorcerer 1
Medium (3'10") Dwarf, Neutral Evil (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 16 (+3)9 (-1) 10 (+0)9 (-1)
Skills Nature +1, Performance +1
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 50 gp. 2 Thunderstones.


Social Check DCs


Cairn Loyalty, Male Tiefling [Permalink]

Personal [hide]

Description: This man wears tight fighting clothing, which leaves very little to the imagination, and sports empty pouches on his belt. His blue hair is singed and shortened. He wears an eyepatch.

Personality: He is fixated on the number 75. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He got into the Spice Merchant business at a young age. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Spice Merchant. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Sabotage a competitor; and he's repulsed by the pc

Ideals: Fighting. Flaws: Ugly, Insane, Antagonistic. Bonds: Job. Occupation: Spice Merchant

Voice: Pirate accent

Attributes [hide]

Cairn Loyalty, Male Tiefling Sorcerer 3
Medium (5'5") Tiefling, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 13 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 12 (+1)18 (+4) 8 (-1)15 (+2)
Skills Medicine +1, Nature +6
Senses Passive Perception 9
Languages Common, Ignan, Aquan, Gnoll, Orc
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14650000000

Possessions: 100 gp. Rock crystal (80 gp).


Social Check DCs


Gillyd Trueanvil, Female Dwarf [Permalink]

Personal [hide]

Description: She is a small woman, but exceptionally fit. She is wearing a perfectly clean shirt and pair of pants. She has styled her chestnut hair well, parting it to the left. She wears large thick round spectacles.

Personality: She thrives on attention. She does whatever is in her power to gain the attention of whomever she deems a fit date. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. A gifted student she started as a Fletcher, but she got bored and became a Actor. She was granted necromantic powers by her dying sister.

Motivation: To be a Fletcher again.

Ideals: Athletic, Fighting, Gifted. Bonds: Attractive, Nature, Job. Occupation: Actor

Voice: American accent

Attributes [hide]

Gillyd Trueanvil, Female Dwarf Sorcerer 3
Medium (4'0") Dwarf, Lawful Evil (CR 3)
Armor Class 13
Hit Points 16 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 14 (+2)16 (+3) 9 (-1)9 (-1)
Skills Insight +1, Intimidation +1
Senses Passive Perception 9
Languages Common, Dwarven, Draconic, Gnoll, Giant
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136500000

Possessions: 400 gp. 1 Holy water. 1 Thunderstones.


Social Check DCs

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