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NPC Generator

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Advanced [show]


Trym Brushgather, Female Halfling [Permalink]

Personal [hide]

Description: A well shaped woman just over fifty, she is wearing a tight white one piece outfit complete with pants, hood, and a cape. Her hair is always cut to a buzz. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep violet.

Personality: Trym speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She is afraid of women and trembles around them

History: Trym was raised in a hard working conservative environment. She has had some formal painting training, and achieved minor success. She inherited the family business which she has now maintained for 3 years.

Motivation: To share knowledge with the world; and wants to open a new tavern

Ideals: Impeccable, Artistic, Logical. Flaws: Shy. Bonds: Job. Occupation: Architect

Voice: Scratchy, weak

Attributes [hide]

Trym Brushgather, Female Halfling Sorcerer 2
Small (2'8") Halfling, Lawful Good (CR 2)
Armor Class 12
Hit Points 10 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 12 (+1)9 (-1) 12 (+1)8 (-1)
Skills Performance +1, Religion +1
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1900 sp.


Social Check DCs


Beiro Tao, Male Half-Elf [Permalink]

Personal [hide]

Description: He dresses in collared shirts and wears a proper scarf over his head. His hair is red and curly. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his amber eyes.

Personality: He is witty, but his monotone delivery comes off as unnerving He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.

History: He was raised by priests from a young age. From his teen years he was always beautiful and desirable, so people have always doted on him. He left for the west, certain he would find work there.

Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Joker. Bonds: Attractive, Immigrant, Religious, Mentor. Occupation: Glassblower

Voice: Soft and mumbly

Attributes [hide]

Beiro Tao, Male Half-Elf Sorcerer 1
Medium (4'9") Half-Elf, Neutral Good (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 10 (+0)12 (+1) 12 (+1)14 (+2)
Skills Arcana +3, Religion +3
Senses Passive Perception 11
Languages Common, Elven, Sylvan
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 700 sp.


Social Check DCs


Flask Of World, Female Tabaxi [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She tends to wear a brown poncho over her likewise colored trousers and shirt. She wears a top hat to cover her moderate length gray fur. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. Flask enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.

History: She was born in the west. A few years later when the south was not economically sound they moved to her current location. She left for the west, certain she would find work there.

Motivation: She desires power and/or immortality; and she's looking for her big break

Flaws: Insomniac, Sensitive, Hedonist. Bonds: Immigrant, Adventurer. Occupation: Adventurer

Voice: Uses lots of figures of speech

Attributes [hide]

Flask Of World, Female Tabaxi Sorcerer 2
Medium (4'8") Tabaxi, Lawful Good (CR 2)
Armor Class 8
Hit Points 10 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)7 (-2) 13 (+1)15 (+2) 12 (+1)14 (+2)
Skills History +4, Performance +4
Senses Passive Perception 11
Languages Common, Elven, Orc
Attacks Melee +5 / 1d6+3, Ranged +0 / 1d6-2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12640000

Possessions: 1200 sp.


Social Check DCs


Audhild Helcral, Female Dwarf [Permalink]

Personal [hide]

Description: She is a physically imposing dark-skinned woman. She is well dressed, constantly wearing a grey suit, blue shirt, and red tie. Her red hair is cut short with large spiked bangs in the front. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep brown.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.

History: Born in the north to a Tanner, Audhild learned a great deal about her mother's area of expertise. After coming to the age of reason, Audhild took it upon herself to study the druidic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She was granted druidic powers by her dying brother.

Motivation: Her spouse's relatives view her with great suspicion; and she desires power and/or immortality

Ideals: Gifted. Flaws: Antagonistic. Bonds: Adventurer, Job, Family. Occupation: Tanner

Voice: Boston accent

Attributes [hide]

Audhild Helcral, Female Dwarf Sorcerer 2
Medium (4'2") Dwarf, Neutral Evil (CR 2)
Armor Class 10
Hit Points 10 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 13 (+1)11 (+0) 16 (+3)15 (+2)
Skills History +2, Perception +5
Senses Passive Perception 15
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1064

Possessions: 250 gp. 1 Holy water.


Social Check DCs


Leaf Of World, Female Tabaxi [Permalink]

Personal [hide]

Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She wears a robe, a symbol of magic around her neck, and a scimitar on her belt. Her fur is red and curly. Her amber eyes lackadaisically let the world flow into them.

Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. Further she is a bit of a stoner and is frequently out of it.

History: Sold as a small child to a necromancer, Leaf was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She made a point of taking high paying jobs and getting most of it up front. She now travels the world, in search of power and loot.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Optimist. Flaws: Addict. Bonds: Adventurer, Mentor. Occupation: Butcher

Voice: Sounds elderly

Attributes [hide]

Leaf Of World, Female Tabaxi Sorcerer 1
Medium (5'9") Tabaxi, Lawful Good (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 10 (+0)12 (+1) 14 (+2)10 (+0)
Skills Intimidation +2
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: Freshwater pearl (15 gp).


Social Check DCs


Roge Swiftwhistle, Male Halfling [Permalink]

Personal [hide]

Description: An older man who does not wear sleeves and tends to eschew shirts when he can avoid it, he is not a threatening figure. He wears a small hat to cover his moderate length golden hair. He wears crescent spectacles with a black brim.

Personality: He is calm most of the time but flees social interaction. He loves his children and doesn't want them to worry about him. He loves to share his music with anyone who is interested.

History: He was raised by priests from a young age. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Marry his sister to traveling adventurers; and his religion dominates his actions

Ideals: Artistic. Flaws: Shy. Bonds: Family, Religious, Mentor. Occupation: Carpenter

Voice: Speaks with lips pursed

Attributes [hide]

Roge Swiftwhistle, Male Halfling Sorcerer 2
Small (2'10") Halfling, True Neutral (CR 2)
Armor Class 11
Hit Points 5 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 10 (+0)12 (+1) 15 (+2)10 (+0)
Skills Insight +4, Performance +2
Senses Passive Perception 12
Languages Common, Halfling, Abyssal
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11640

Possessions: 1600 sp. Chrysoberyl (70 gp). Red-brown spinel (70 gp). Smoky quartz (70 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs


Erky Folkor, Male Gnome [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He has a large blue mantle and cape that has been intricately interwoven into his black robe. His white hair is drawn into a tight pony tail with a card scrunchie. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He never swears and excessively uses polite adverbs when speaking. His job bores him to no end. He has decided to make it more interesting.

History: He was born blind and as such lacked many opportunities for work. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature trident.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.

Ideals: Optimist. Flaws: Insomniac, Disease. Bonds: Adventurer, Criminal record. Occupation: Bather

Voice: Raspy

Attributes [hide]

Erky Folkor, Male Gnome Sorcerer 2
Small (3'2") Gnome, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 11 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)12 (+1) 14 (+2)13 (+1) 15 (+2)17 (+3)
Skills Arcana +3, History +3
Senses Passive Perception 12
Languages Common, Gnome, Goblin
Attacks Melee -1 / 1d6-3, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116400

Possessions: 230 gp.


Social Check DCs


Erias Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He carries a battered morningstar and tarnished mace as well. His head has been shaved. His gray eyes peer out from beneath his Stetson brown hat.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He does not believe in violence as a means to an end. He is a dedicated Knight but believes his peers are too gung-ho.

History: He is the product a well kept family trust fund and as such has never really known need. He struck it rich when he found rare goods in large quantities. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has money and likes to spend it; and money/treasure

Ideals: Fighting, Impeccable, Pacifist. Flaws: Ugly. Bonds: Rich. Occupation: Knight

Voice: Scottish accent

Attributes [hide]

Erias Dankil, Male Dwarf Sorcerer 2
Medium (3'11") Dwarf, Chaotic Evil (CR 2)
Armor Class 14
Hit Points 2 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)18 (+4) 7 (-2)15 (+2) 10 (+0)12 (+1)
Skills Nature +4, Stealth +6
Senses Passive Perception 10
Languages Common, Dwarven, Halfling, Elven
Attacks Melee +0 / 1d6-2, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12640000

Possessions: 190 gp. 1 Silk rope.


Social Check DCs


Sarah Beitz, Female Human [Permalink]

Personal [hide]

Description: This woman is dressed in a clean brown cloak covering her clean studded leather. She has a penchant for wearing a ring with an oversized aquamarine on her right hand. Her hair is greying and her face has many wrinkles. Her eyes are brown.

Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.

History: Born to a pair of adventurers, Sarah grew up listening to her father's many stories. She was an adventurer many years ago and she formed a blood bond with her Halfling companion (her 'brother'). When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: A need for knowledge about a nearby landmark; and she has money and likes to spend it

Ideals: Justice. Flaws: Shy. Bonds: Rich, Adventurer. Occupation: Sailor

Voice: Puts emphasis on the wrong words

Attributes [hide]

Sarah Beitz, Female Human Sorcerer 1
Medium (5'11") Human, Lawful Good (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 10 (+0)12 (+1) 13 (+1)10 (+0)
Skills Medicine +3, Performance +2
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 110 gp.


Social Check DCs

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