Harvest Running, Female Tabaxi [Permalink]
Personal [hide]
Description: A 5'9" southern woman, she dresses in collared shirts and wears a proper scarf over her head. She keeps her long black fur kept up in a rat tail. She wears a mask on her face.
Personality: She is erratic and paranoid. She believes gnolls are coming to abduct people. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage daughter.
History: The child of southern immigrants she idolized her father. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way north. She then took over the family business and is one of the better Mortician for hire.
Motivation: She is unsatisfied with her job; and to settle down with her crush
Bonds: Enemies, Family, Immigrant, Job, Has a crush. Occupation: Mortician
Voice: Switch between two voices
Attributes [hide]
Medium (5'9") Tabaxi, Neutral Good (CR 2)
Armor Class 13
Hit Points 11 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 14 (+2) | 6 (-2) | 14 (+2) | 19 (+4) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 1400 sp. 1 Chain shirt.
Drogo Budd, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has a long auburn beard with little hanging trinkets. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is able to make almost anything out of random pieces of junk.
History: Drogo was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He wants to meet his childhood hero; and a need for knowledge about a nearby landmark
Ideals: Gifted. Flaws: Addict, Antagonistic. Bonds: Poor, Debt, Adventurer. Occupation: Bellfounder
Voice: Scandinavian accent
Attributes [hide]
Medium (6'4") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 16 (+3) | 9 (-1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 160 gp. 1 Darkwood Shield.
Aura Plume, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he is generally well dressed albeit a few years behind the times. He has styled his beige fur well, parting it to the right. His eyes are likewise blue. His teeth are white and perfect.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: The child of a Body Guard, who enjoyed hunting, Aura was taken on many hunting expeditions. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Recently he has begun working with bootleggers and crooks.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and he is a bit of a kleptomaniac
Ideals: Passionate. Flaws: Insane. Bonds: Attractive, Criminal record, Nature. Occupation: Interpreter
Voice: Hissing voice
Attributes [hide]
Medium (5'5") Tabaxi, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 14 (+2) | 15 (+2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Sylvan, Aquan
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 30 gp.
Ulfgar Silveraxe, Male Dwarf [Permalink]
Personal [hide]
Description: This slender man stands about 4'1". He wears a well pressed and immaculate suit (or dress). He has no hair. He has gleaming, smiling violet eyes.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He has a minor phobia of water and hates getting wet.
History: He was born to loving parents in a slum to the north. He was an apprentice working in his father's forge. He inherited the family business which he has now maintained for 3 years.
Motivation: He is terrified, and will act out of fear; and he is wracked by social anxiety
Ideals: Athletic. Flaws: Ugly, Fearful. Bonds: Poor, Job. Occupation: Roofer
Voice: Jamaican accent
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 4 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 8 (-1) | 6 (-2) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 230 gp.
Matilda Callan, Female Half-Elf [Permalink]
Personal [hide]
Description: She dresses well, wearing violet shirts, loose pants, and blazers most of the time. She has wavy red hair. Her half smiles and brown eyes are beguiling and draw you in.
Personality: Her tongue was cut out and she uses sign language. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.
History: She was raised by priests from a young age. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She has built up a small fortune and can afford her own way.
Motivation: Her religion dominates her actions; and she is compelled to act according to her religious beliefs
Flaws: Disease. Bonds: Attractive, Rich, Religious, Mentor. Occupation: Ploughman
Voice: Boston accent
Attributes [hide]
Medium (4'11") Half-Elf, Neutral Good (CR 2)
Armor Class 9
Hit Points 4 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 8 (-1) | 9 (-1) | 11 (+0) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: 900 sp. 1 Banded mail.
Shivering Shoe, Female Tabaxi [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She wears a custom-built plate barding that's adorned with brown lining and desert motifs. She wears a colorful flower in her brown fur. She is baby faced.
Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She has all her life been fascinated with writing.
History: She got into the Sailor business at a young age. She was an apprentice working in her father's forge. She has set out to sabotage the competition.
Motivation: She has passion for adventuring and risk; and she wants to meet her childhood hero
Ideals: Philantrophist, Artistic. Bonds: Attractive, Job, Adventurer. Occupation: Sailor
Voice: Low and grunting
Attributes [hide]
Medium (6'0") Tabaxi, Neutral Good (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 15 (+2) | 5 (-3) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: 800 sp.
Torbera Bloodkith, Female Dwarf [Permalink]
Personal [hide]
Description: She wears tight fitting clothing which further accentuates her frame. She has a moderate pudge and is not very fit. Her auburn hair is slicked back into a classic pompadour. Her amber eyes lackadaisically let the world flow into them.
Personality: She never swears and excessively uses polite adverbs when speaking. She disdains her fellow westerners, claiming they make her look unintelligent just for using an accent.
History: She got into the Masseuse business at a young age. Her childhood dream was to be a Spice Merchant, but she was a colossal failure. She has achieved small success as a Masseuse.
Motivation: Wants her loneliness to end; and wants to open a new tavern
Ideals: Optimist. Bonds: Attractive, Immigrant, Job, Has a crush. Occupation: Masseuse
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 15 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 18 (+4) | 6 (-2) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 40 pp. 1 Masterwork Common Melee.
Broce Tarkelby, Male Gnome [Permalink]
Personal [hide]
Description: This late middle aged man wears a worn and beaten armor and is in decent physical shape. He has a small bristly mustache and wavy blonde hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: His parents moved while he was still in utero so he is the first generation to be born here. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has since lost track of the people in his past.
Motivation: Doesn't want to be a Shoemaker and was forced into it by his family.
Ideals: Joker, Opinionated. Bonds: Attractive, Immigrant, Family. Occupation: Shoemaker
Voice: Creaky witch voice
Attributes [hide]
Small (3'3") Gnome, Neutral Good (CR 2)
Armor Class 11
Hit Points 6 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 10 (+0) | 8 (-1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Just what you see.
Kelter Wildcloak, Male Halfling [Permalink]
Personal [hide]
Description: He very much looks the part of a Actor. His attire stands in sharp contrast to his sword, which is beautifully polished and possesses an ornate carving of a skull on it. He has moderate length silver hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He is business-like. He takes instructions and follows them to the letter. He is skeptical of what others tell him and is slow to trust.
History: He was born in a small plains village. Kelter liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He ran away from his former home and has been making his living as a Actor for the past few years.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Professionalism. Flaws: Shy. Bonds: Job, Attractive, Nature. Occupation: Actor
Voice: Laughs frequently while speaking
Attributes [hide]
Small (3'3") Halfling, Neutral Evil (CR 2)
Armor Class 13
Hit Points 1 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 7 (-2) | 10 (+0) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 90 pp.
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