Olivia Hilltopple, Female Halfling [Permalink]
Personal [hide]
Description: She wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. Her red hair is wavy and long. Her half smiles and green eyes are beguiling and draw you in.
Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.
History: Olivia was born with her father's beautiful face. Brilliant and gifted she never wanted to apply herself. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Olivia fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She uses money and sex appeal to get what she needs.
Ideals: Fighting, Gifted. Flaws: Antagonistic. Bonds: Rich, Attractive. Occupation: Spy
Voice: Boston accent
Attributes [hide]
Small (2'11") Halfling, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 8 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 12 (+1) | 15 (+2) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Halfling, Giant, Infernal
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 20 pp. 1 Masterwork Common Melee.
Raiann Verthisathurgiesh, Female Dragonborn [Permalink]
Personal [hide]
Description: This late middle aged woman is dressed in a clean green cloak covering her clean studded leather and is in decent physical shape. Her silver crest is thinning but still full. She is very pretty but has cold, dead eyes.
Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She is afraid of women and trembles around them
History: Born in a small village she learned the ways of the warrior from her mother. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Raiann fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she is compelled to act according to her religious beliefs
Ideals: Disciplined, Fighting. Flaws: Shy. Bonds: Attractive, Religious. Occupation: Glassblower
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'3") Dragonborn, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 8 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 10 (+0) | 16 (+3) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Gnoll, Orc, Infernal
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 | 0 | 0 | 0 | 0 | 0 |
Possessions: 300 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.
Alberich Bofdann, Male Dwarf [Permalink]
Personal [hide]
Description: He has a large grey mantle and cape that has been intricately interwoven into his brown robe. He carries with him a set of greataxes, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. His white hair is knotted and matted. His fair skin shows little sign of his aristocratic breeding.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He also is a firm believer in the manly ideal.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. A freak accident while working with his Slave Trader father left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He is content; and to prove his worth to the world
Ideals: Fighting. Flaws: Disease, Impulsive, Mundane. Bonds: Attractive. Occupation: Shoemaker
Voice: Strong lisp
Attributes [hide]
Medium (4'4") Dwarf, Neutral Good (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 11 (+0) | 10 (+0) | 14 (+2) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Auran, Goblin
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 100 gp.
Hunter Law, Male Human [Permalink]
Personal [hide]
Description: 5'11" and muscular, this northern man tends to wear a brown poncho over his likewise colored trousers and shirt. His golden hair is knotted and matted. His face is covered beneath a completely black helmet.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is an amazing painter.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His martial abilities were realized during a raid on his village. He has set out to sabotage the competition.
Motivation: Expand his business; and wants to work out more often
Ideals: Athletic, Gifted. Bonds: Job, Slave. Occupation: Merchant
Voice: Jittery and nervous
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 1)
Armor Class 10
Hit Points 2 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 7 (-2) | 10 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 40 gp.
Margery Morton, Female Human [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she wears a brown tunic with violet highlights, and long red pants that bunch up around her shoes. Her black hair is cut jaggedly and amateurishly. She has a tattooed face.
Personality: She likes to make people angry or surprised. Energy wise she seems alert and responsive.
History: Born in the north to a Barkeep, Margery learned a great deal about her mother's area of expertise. Through the years after Margery was born, her mother became increasingly distant from her family, instead choosing to pursue power in the north. Margery's mother didn't care for her much, and the feeling was mutual. Some 2 years later her spouse died after the birth of her daughter. Heartbroken, Margery never married again. Instead she focused her life to raising her daughter whom she trained as her mother had trained her before.
Motivation: Sabotage a competitor; and her spouse's relatives view her with great suspicion
Ideals: Professionalism. Flaws: Antagonistic. Bonds: Job, In love, Family. Occupation: Barkeep
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'7") Human, Lawful Evil (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 13 (+1) | 11 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: Blue quartz (10 gp).
Rimple Oomtrowl, Male Gnome [Permalink]
Personal [hide]
Description: He very much looks the part of a Miner. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His golden hair is cut short with large spiked bangs in the front. His otherwise smooth face is marked with small tiny scars.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is obsessed with finding treasure.
History: He is a Slaad in disguise. He was an adventurer many years ago and he formed a blood bond with his Gnomish companion (his 'brother'). He tends to his Miner job now, and dutifully fulfills any obligations he has.
Motivation: He has passion for adventuring and risk; and sabotage a competitor
Ideals: Joker. Bonds: Job, Attractive, Adventurer. Occupation: Miner
Voice: Pronounces O like U
Attributes [hide]
Small (3'5") Gnome, Neutral Good (CR 2)
Armor Class 12
Hit Points 6 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 11 (+0) | 15 (+2) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Gnome, Giant, Gnoll
Attacks Melee +0 / 1d6-2, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 180 gp. White pearl (70 gp). Deep blue spinel (400 gp).
Aym Creed, Female Tiefling [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She wears green leather gloves, a green jacket, and tight pants. She has no hair. Her eyes are gold.
Personality: She snorts whenever she laughs or is feeling confident. She always tries to repair and not replace. It was this mentality that drove her into the Fletcher business.
History: Aym was born the youngest of three triplets. She went to a religious school and was inspired by the priests there in charitable deeds. By chance she met her brother recently and the two have been together since.
Motivation: She is currently in port desperately looking for someone to get her out; and she is compelled to act according to her religious beliefs
Ideals: Persistence. Flaws: Ugly. Bonds: Family, Religious, Slave. Occupation: Fletcher
Voice: Soft and melodious
Attributes [hide]
Medium (6'4") Tiefling, Lawful Evil (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 10 (+0) | 9 (-1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 130 gp.
Ahinar Brinker, Female Half-Elf [Permalink]
Personal [hide]
Description: She is an exceptionally muscular looking northern young adult. She is armored in gleaming platemail with gilded edges. A flowing yellow cape and mantle trimmed with soft grey waves gently in the breeze. Beneath her clothing is a huge mess of scar tissue. She has a very tight haircut. She is missing an eye and her face is severely sunburned. Her one remaining eye shines hazel.
Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.
History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Painter arts, while her mother instructed her in etiquette, music and courtly manner. She has chosen to use the inheritance that was left to her frivolously. She has built up a small fortune and can afford her own way.
Motivation: She has money and likes to spend it.
Flaws: Ugly, Shy, Hedonist. Bonds: Rich, Slave. Occupation: Painter
Voice: Spits and sputters
Attributes [hide]
Medium (5'0") Half-Elf, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 9 (-1) | 11 (+0) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 30 pp. Golden pearl (110 gp).
Gerald Milton, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'7" has a big stupid grin on his face most of the time. He is wearing the road beaten gear of a warrior. His chestnut hair is braided into rings. His ears are large.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He works hard and plays hard.
History: Gifted from a young age, Gerald studied abroad. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He has worked as a Courier like his father before him.
Motivation: Expand his business; and he'd like to take his coworkers down a peg
Ideals: Fighting, Gifted. Flaws: Ugly, Hedonist. Bonds: Job, Immigrant. Occupation: Courier
Voice: pre-pubescent
Attributes [hide]
Medium (5'7") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 14 (+2) | 13 (+1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 120 gp. Alexandrite (300 gp).
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