Morkral Silverstone, Male Dwarf [Permalink]
Personal [hide]
Description: This tall, slender man sports brown clothing, slightly heavier than average wear. His brown hair has been sun bleached extensively. His brown eyes peer out from beneath his top brown hat.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He feeds upon the attention of others.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Ostracized due to the psionic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Dwarves became a terror of the countryside. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and wants to have a good time and be beloved
Ideals: Gifted. Flaws: Shy, Disease. Bonds: Attractive, Debt. Occupation: Servant
Voice: American accent
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Good (CR 3)
Armor Class 12
Hit Points 13 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 13 (+1) | 16 (+3) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Ignan, Elven, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 | 0 | 0 | 0 | 0 | 0 |
Possessions: 2500 sp. Chrysoberyl (60 gp). Amethyst (60 gp).
Stacee Smoothhands, Female Halfling [Permalink]
Personal [hide]
Description: She wears clothing that is held on in multiple layers but all of it is in poor condition, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 3'2" when asserting herself. Her auburn hair is smooth and relatively long. She has gleaming, smiling brown eyes.
Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Halfling in existence. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: She got into the Doctor business at a young age. Her childhood dream was to be a Stylist, but she was a colossal failure. She now travels the world, in search of power and loot.
Motivation: Wants to raise her children well; and further expansion of business
Ideals: Justice. Bonds: Poor, Job, Adventurer, Family. Occupation: Doctor
Voice: Scottish accent
Attributes [hide]
Small (3'2") Halfling, Lawful Evil (CR 2)
Armor Class 13
Hit Points 8 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 12 (+1) | 14 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Gnome, Undercommon
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 100 gp.
Gerard Remington, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears a grey cloak and cross-gartered brown stockings. He has a very tight haircut. He is baby faced.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Born in the east to a Adventurer, Gerard learned a great deal about his mother's area of expertise. He worked as a nervous Adventurer and found it very stressful. He got away from his former life and has fallen to alcoholism.
Motivation: To be a Bookbinder again.
Ideals: Joker. Flaws: Shy, Addict. Bonds: Job. Occupation: Adventurer
Voice: Switch between two voices
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 1)
Armor Class 7
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 4 (-3) | 9 (-1) | 12 (+1) | 16 (+3) | 10 (+0) |
Senses Passive Perception 15
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged -1 / 1d4-3, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 600 sp.
Cory Harley, Male Human [Permalink]
Personal [hide]
Description: The dark-skinned man stands 5'6" and wears baggy grey pantaloons and a white scarf. He keeps his chestnut hair in a flapper bob. His blue unseeing eyes seem to look past you.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Herbalist arts, while his father instructed him in etiquette, music and courtly manner. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has built up a small fortune and can afford his own way.
Motivation: He is greedy; and a rival would like him out of the picture
Ideals: Passionate. Flaws: Disease, Insane. Bonds: Criminal record, Rich. Occupation: Herbalist
Voice: Timid voice
Attributes [hide]
Medium (5'6") Human, Neutral Evil (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 13 (+1) | 13 (+1) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Draconic
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 70 gp.
Mehen Delmirev, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears a shirt that is too small, which lets his gut show, with a ratty black coat over it. He has a moderate pudge and is not very fit. He wears his bronze crest up. His eyes are likewise red. His teeth are yellowed and unaligned.
Personality: His tongue was cut out and he uses sign language. He plays an instrument quite well.
History: Sold as a small child to a wizard, Mehen was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He made a point of taking high paying jobs and getting most of it up front. During his travels, Mehen and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Mehen discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Mehen fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: He wants to meet his childhood hero; and a need for knowledge about a nearby landmark
Ideals: Artistic. Flaws: Ugly, Disease. Bonds: Mentor, Adventurer. Occupation: Dilettante
Voice: Nasally tone
Attributes [hide]
Medium (6'5") Dragonborn, Chaotic Good (CR 1)
Armor Class 9
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 8 (-1) | 11 (+0) | 9 (-1) | 7 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 800 sp.
Ella Garrick, Female Gnome [Permalink]
Personal [hide]
Description: She wears an old set of leather armor, nicked and torn by the ravages of time and battle. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her silver hair is knotted and matted. Her eyes are likewise brown. Her teeth are white and perfect.
Personality: She hates orcs. She views them as having robbed her home of its proper glory. She also hits on women, regardless of circumstances.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. At some point she was captured by orcs and was tortured. After several years of this she finally managed to escape. She has gone from town to town working and never settling down anywhere, but has fallen for a local Baker. She hasn't told them the truth, but wants to settle down with them.
Motivation: Revenge; and she's in love
Bonds: Attractive, Enemies, Has a crush, Slave. Occupation: Bounty Hunter
Voice: Spits words with contempt
Attributes [hide]
Small (3'4") Gnome, Neutral Good (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 15 (+2) | 14 (+2) | 14 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Gnome, Undercommon, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 100 gp.
Jarsali Mellerelel, Female Elf [Permalink]
Personal [hide]
Description: She has a missing right arm. She wears tan robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a scythe, but if one is not available she will default to her dagger. She wears her auburn hair up. She has gleaming, smiling amber eyes.
Personality: She is happy with her job as a Glassblower. She turns her eye from what people do, preferring to live and let live. She enjoys reading and quiet.
History: Jarsali lived on a farm with her mother, near the main road leading to a nearby town. Her childhood dream was to be a Soapmaker, but she was a colossal failure. She has drifted from career to career and currently works as a Glassblower.
Motivation: Balancing her hectic life and new Glassblower responsibilities is difficult; and further expansion of business
Ideals: Logical. Bonds: Job, Family. Occupation: Glassblower
Voice: Scottish accent
Attributes [hide]
Medium (5'3") Elf, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 16 (+3) | 13 (+1) | 14 (+2) | 11 (+0) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Elven, Druidic, Draconic
Attacks Melee +0 / 1d4-2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 160 gp. 1 Healer’s kit.
Makaria Peace, Female Tiefling [Permalink]
Personal [hide]
Description: A plain young-adult woman, she usually wears her green robe and has her shortbow always slung over her shoulder. Her white hair is thinning but still full. She is missing an eye and her face is severely sunburned. Her one remaining eye shines white.
Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She refers to her adoptive father for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.
History: She was born at the edge of vast plains. In her 10th year, her parents were killed by a drow raid, leaving Makaria alone in the world. After a stint in an orphanage, she was adopted. She bought a shortbow and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: Doesn't want to be a Architect and was forced into it by her family.
Ideals: Joker. Flaws: Ugly. Bonds: Family, Nature, Enemies. Occupation: Architect
Voice: Voice breaks
Attributes [hide]
Medium (4'7") Tiefling, Chaotic Good (CR 2)
Armor Class 10
Hit Points 14 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 11 (+0) | 17 (+3) | 19 (+4) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Abyssal, Druidic, Elven, Orc
Attacks Melee -1 / 1d6-3, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1500 sp.
Shivering Blossom, Female Tabaxi [Permalink]
Personal [hide]
Description: She does not wear sleeves and tends to eschew shirts when she can avoid it. She wears her red fur down. Her eyes, though not visible through her cowl, are hazel.
Personality: She snorts whenever she laughs or is feeling confident. She can't help but pocket interesting objects she comes across
History: She got into the Healer business at a young age. Shivering was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Shivering decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Shivering fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She feels the way she acts is they only way to get by in the world; and she possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Fighting, Impeccable. Bonds: Criminal record, Job. Occupation: Healer
Voice: Hard of hearing, loud
Attributes [hide]
Medium (6'2") Tabaxi, Chaotic Neutral (CR 3)
Armor Class 14
Hit Points 12 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 19 (+4) | 15 (+2) | 5 (-3) | 8 (-1) | 18 (+4) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: 300 gp. Silver comb with moonstones (800 gp). Brass mug with jade inlays (100 gp).
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Their contribution stands as a beacon of hope for all adventurers!
