Pennie Underfoot, Female Halfling [Permalink]
Personal [hide]
Description: She very much looks the part of a Barber. Her attire stands in sharp contrast to her dagger, which is beautifully polished and possesses an ornate carving of a card on it. She has shaved her head bald. She is missing an eye and her face is severely sunburned. Her one remaining eye shines violet.
Personality: Confrontational and typically high on some drug or another. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Her father raised her in a mountain cabin. In her 13th year, her parents were killed by a illithids raid, leaving Pennie alone in the world. After a stint in an orphanage, she was adopted. She bought a dagger and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She wants revenge against illithids; and someone believes her a fraud
Flaws: Ugly, Addict. Bonds: Job, Enemies, Nature. Occupation: Barber
Voice: Smoker's lung
Attributes [hide]
Small (2'8") Halfling, Lawful Good (CR 2)
Armor Class 13
Hit Points 7 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 12 (+1) | 9 (-1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 320 gp. Silver comb with moonstones (600 gp). Large well-done wool tapestry (400 gp). Large well-done wool tapestry (400 gp).
Melissa Copeland, Female Human [Permalink]
Personal [hide]
Description: The dark-skinned woman stands 5'2" and dresses in collared shirts and wears a proper scarf over her head. She has wavy golden hair. Her hazel eyes dart around the room hyper actively observing anyone and anything.
Personality: Aggressive, abrasive, and angry, Melissa embodies much of what other species detest in the Humans. She is an amazing painter.
History: The child of northern immigrants she idolized her mother. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: To unite with her sister; and to reunite with her absent mother
Ideals: Gifted. Flaws: Antagonistic. Bonds: Immigrant, Adventurer, Family. Occupation: Architect
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'2") Human, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 8 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 18 (+4) | 13 (+1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 1000 cp.
Rurik Helcral, Male Dwarf [Permalink]
Personal [hide]
Description: He is well dressed, constantly wearing a grey suit, violet shirt, and blue tie. He has relatively light skin and is very physically imposing due to his abundance of muscles. His white hair is singed and shortened. His eyes are brown.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: He was born in the south. Because his father participated in the massacre of their homeland, illithids burned their ranch to the ground and forced them out. He was preparing to flee to the south, but the outbreak of war prevented him and his mother from journeying south to reunite his family. He moves from town to town, unable to find a place to settle.
Motivation: Many illithids want him driven away.
Ideals: Opinionated, Philantrophist. Flaws: Ugly. Bonds: Immigrant, Enemies. Occupation: Apothecary
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (4'3") Dwarf, Lawful Evil (CR 2)
Armor Class 13
Hit Points 5 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 10 (+0) | 9 (-1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 60 gp.
Elysande Richie, Female Human [Permalink]
Personal [hide]
Description: She is an exceptionally muscular looking northern young adult. She wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. Beneath her clothing is a huge mess of scar tissue. Her hair, while still mostly chestnut, has prominent grey streaks. She is very pretty but has cold, dead eyes.
Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She works hard and plays hard.
History: Elysande was born with her mother's beautiful face. Elysande abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature shortbow.
Motivation: Obtaining odd cultural Half-Orc artifacts is her passion; and she's looking for her big break
Flaws: Secretive, Hedonist. Bonds: Adventurer, Slave, Attractive. Occupation: Farmer
Voice: Scottish accent
Attributes [hide]
Medium (5'11") Human, Neutral Evil (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 13 (+1) | 11 (+0) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (170 gp). 1 Alchemist’s fire.
Gimgen Morigak, Male Dwarf [Permalink]
Personal [hide]
Description: 4'0" and muscular, this western man wears a brown armored body suit, with a simple grey line shooting up and back down. His hair is always cut to a buzz. He has a dull look in his green eyes.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His father was very strict, and drilled into him lessons on being the perfect gentleman. He now mingles about in high society.
Motivation: He feels threatened by others.
Ideals: Athletic, Impeccable. Flaws: Fearful. Bonds: Military. Occupation: Tanner
Voice: Old Prospector
Attributes [hide]
Medium (4'0") Dwarf, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 3 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 9 (-1) | 14 (+2) | 11 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common, Dwarven, Goblin, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 |
Possessions: 1500 sp. Carnelian (70 gp). Iolite (70 gp). Star rose quartz (70 gp). 1 Silk rope. 1 Masterwork Musical instrument. 1 Masterwork Artisan’s tools.
Alberich Brawnanvil, Male Dwarf [Permalink]
Personal [hide]
Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes., and carries swords. He has wavy black hair. His gray eyes dart from person to person.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is obsessed with his god.
History: He was born into a rich family. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He has money and likes to spend it; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Insomniac. Bonds: Attractive, Religious, Rich. Occupation: Barkeep
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (3'11") Dwarf, Lawful Good (CR 1)
Armor Class 8
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 7 (-2) | 16 (+3) | 15 (+2) | 8 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Dwarven, Abyssal, Gnoll
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: Zircon (40 gp). 1 Chain shirt.
Gynnie Shadowquick, Female Halfling [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic right hand, she wears tight fighting clothing, which leaves very little to the imagination. Her hair, while still mostly black, has prominent grey streaks. Her eyes, though not visible through her cowl, are green.
Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She invites people to come help in her community garden.
History: She was born into a rich family. Her father had invested heavily in several trade routes and wanted her to inherit them. She has built up a small fortune and can afford her own way.
Motivation: She has money and likes to spend it; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Philantrophist. Flaws: Sensitive. Bonds: Rich. Occupation: Tailor
Voice: Relaxed voice
Attributes [hide]
Small (3'1") Halfling, Lawful Good (CR 1)
Armor Class 14
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 17 (+3) | 15 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Halfling, Gnoll, Giant
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 800 sp.
Feldûsh Conway, Male Half-Orc [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he typically wears a sleeveless long coat of deep white leather and dull pastel iron scale mail. His black hair is lengthy and is close to two feet long. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He always tries to repair and not replace. It was this mentality that drove him into the Map Maker business.
History: He was raised by priests from a young age. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He is not mentally stable, and does not behave rationally; and he has a rivalry with the church that dominates his actions
Ideals: Joker, Persistence. Flaws: Insane. Bonds: Religious, Mentor. Occupation: Map Maker
Voice: Relaxed voice
Attributes [hide]
Medium (6'8") Half-Orc, Chaotic Good (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 13 (+1) | 14 (+2) | 17 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Orc, Dwarven, Draconic
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 40 gp.
Phelaia Temperance, Female Tiefling [Permalink]
Personal [hide]
Description: A pudgy woman standing about 4'7" has a big stupid grin on her face most of the time. She is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. Her hair is purple, silky, and of moderate length. Her otherwise smooth face is marked with small tiny scars.
Personality: She is someone who is used to having a large amount of sex appeal. She also lacks a concept of privacy and shares just about everything. Her temper goes off on the smallest of things. She tends to lash out at those around her.
History: Phelaia was born the youngest of three triplets. Her parents enrolled her in a Sorcerer school at a young age so that she could practice her martial talents. After a long history of fighting, Phelaia and her spouse have recently divorced.
Motivation: Obtaining odd cultural Half-Elven artifacts is her passion; and find a way to reverse the transformation of her sister
Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Family, Adventurer. Occupation: Engraver
Voice: Old Prospector
Attributes [hide]
Medium (4'7") Tiefling, Neutral Good (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 16 (+3) | 13 (+1) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Auran
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 800 sp. 1 Silver holy symbol.
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Their contribution stands as a beacon of hope for all adventurers!