Raymond Garrick, Male Human [Permalink]
Personal [hide]
Description: He wears light armors faded through time and improper care. He has a slight overbite and is overall scrawny. His moppish blonde hair is in a traditional bowl cut. This green eyed easterner is not easily forgotten.
Personality: A skeptical and narcissistic man, Raymond's first love is himself. His second love is also himself. He also is a firm believer in the manly ideal.
History: He was born blind and as such lacked many opportunities for work. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Unemployed. He has achieved small success as a Unemployed.
Motivation: He is unsatisfied with his job.
Ideals: Impeccable. Flaws: Impulsive, Disease. Bonds: Job. Occupation: Unemployed
Voice: Thin and wheezing
Attributes [hide]
Medium (6'1") Human, Neutral Evil (CR 1)
Armor Class 9
Hit Points 4 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 8 (-1) | 10 (+0) | 18 (+4) | 13 (+1) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Sylvan, Ignan, Draconic, Infernal
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 5 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 500 sp. Red garnet (110 gp).
Oppleby Beren, Male Gnome [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears a tan armored body suit, with a simple blue line shooting up and back down. His blonde hair is drawn into a tight pony tail with a rose scrunchie. His fair skin shows little sign of his aristocratic breeding.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. Oppleby is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: He was raised in a white middle class family as the only child. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. Due to his spouse's obsession with being a Laborer they were divorced and he won custody of their daughter. He worked as a Seamstress, and he later adopted a second daughter.
Motivation: Marry his brother to traveling adventurers; and doesn't want to be a seamstress and was forced into it by his family
Ideals: Joker. Flaws: Mundane. Bonds: Attractive, Family. Occupation: Seamstress
Voice: Sounds elderly
Attributes [hide]
Small (3'3") Gnome, Chaotic Good (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 10 (+0) | 12 (+1) | 8 (-1) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 70 gp. 1 Banded mail.
Hamil Whispermouse, Male Halfling [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He wears a white tunic with yellow highlights, and long tan pants that bunch up around his shoes. He has dyed his greying brown hair a little too much giving a sharp brown color. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: He was born in the east. Hamil abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He is terrified, and will act out of fear; and he feels threatened by others
Ideals: Fighting. Flaws: Addict, Antagonistic, Fearful. Bonds: Immigrant, Adventurer. Occupation: Fletcher
Voice: Spanish accent
Attributes [hide]
Small (3'4") Halfling, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 8 (2d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 14 (+2) | 13 (+1) | 10 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 6 |
Possessions: 3000 cp. Rock crystal (80 gp). Tourmaline (160 gp). 1 Masterwork Common Ranged Weapon.
Marastyr Bloodkith, Female Dwarf [Permalink]
Personal [hide]
Description: She wears grey robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a ceremonial dagger, but if one is not available she will default to her spear, and she perpetually has her spear ready. She wears a Stetson hat to cover her moderate length brown hair. Her face is covered beneath a completely black helmet.
Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She receives visions of the future at random moments
History: Born to a pair of adventurers, Marastyr grew up listening to her mother's many stories. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She is searching for what she claims is her rightful reward.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she desires power and/or immortality
Ideals: Fighting, Gifted. Flaws: Antagonistic. Bonds: Adventurer. Occupation: Sculptor
Voice: Irish accent
Attributes [hide]
Medium (3'10") Dwarf, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 11 (+0) | 13 (+1) | 14 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Goblin, Terran
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 80 gp. Cloth of gold vestments (150 gp).
Eiravel Qualanthri, Male Elf [Permalink]
Personal [hide]
Description: An older man who wears loose pants and a collared shirt complete with sweater beneath his coat, he is not a threatening figure. His hair is brown and curly. His brown eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Cocky and sure of himself, he believes he is the best Barber born in the past three hundred years. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: Born to a poor family in the city he treasured whatever gifts he got. Eiravel was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Eiravel decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He used his abilities to trick people and travel the world for free.
Motivation: Balancing his hectic life and new Barber responsibilities is difficult; and he has passion for adventuring and risk
Ideals: Entrepeneur. Bonds: Job, Poor, Criminal record, Adventurer. Occupation: Barber
Voice: Scratchy, weak
Attributes [hide]
Medium (5'5") Elf, Chaotic Neutral (CR 1)
Armor Class 14
Hit Points 4 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 19 (+4) | 10 (+0) | 9 (-1) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 100 gp.
Fonkin Bafflestone, Male Gnome [Permalink]
Personal [hide]
Description: This man is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time, and sports empty pouches on his belt. His blonde hair is still thick. His eyes are amber and beady.
Personality: Stoic and calm, he prefers to meditate than take action. He has a habit of throwing himself into exceedingly dangerous situations.
History: He was born on a small isolated farm. From there he went from mercenary job to mercenary job. He now travels the world, in search of power and loot.
Motivation: Obtaining odd cultural Dwarven artifacts is his passion; and to reunite with his old friends
Ideals: Disciplined. Flaws: Ugly, Impulsive. Bonds: Nature, Adventurer. Occupation: Assassin
Voice: Gruff and masculine
Attributes [hide]
Small (3'2") Gnome, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 14 (2d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 13 (+1) | 19 (+4) | 14 (+2) | 4 (-3) | 9 (-1) |
Senses Passive Perception 7
Languages Common, Gnome, Goblin, Sylvan
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 370 gp.
Naal Erenaeth, Male Half-Elf [Permalink]
Personal [hide]
Description: This younger middle-aged man likes to wear darkened spectacles and heavy clothing, no matter the weather, and a wedding ring on his right hand. His chestnut hair has been sun bleached extensively. His eyes are brown and he is always smoking a pipe.
Personality: He is business-like. He takes instructions and follows them to the letter. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He was born to loving parents in a slum to the west. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. Some 6 years later his spouse died after the birth of his son. Heartbroken, Naal never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.
Motivation: Find a way to reverse the transformation of his brother; and an old rival family wants him found
Ideals: Professionalism, Logical. Bonds: In love, Family, Poor. Occupation: Server
Voice: Timid voice
Attributes [hide]
Medium (5'8") Half-Elf, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 11 (+0) | 14 (+2) | 10 (+0) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 5 |
Possessions: 20 pp.
Watson Underbough, Male Halfling [Permalink]
Personal [hide]
Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His long auburn hair is drawn into a two foot long braid. His face is covered beneath a completely black helmet.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He also is a firm believer in the manly ideal.
History: He was raised by priests from a young age. He went to a religious school and was inspired by the priests there in charitable deeds. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He is compelled to act according to his religious beliefs.
Flaws: Emotional, Impulsive. Bonds: Religious, Mentor. Occupation: Sailor
Voice: Slow speaker
Attributes [hide]
Small (3'2") Halfling, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 8 (2d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 15 (+2) | 13 (+1) | 14 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Halfling, Celestial, Goblin
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: Just what you see.
Tim Davenport, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is wearing the road beaten gear of a warrior. He wears a colorful flower in his silver hair. He has violet eyes.
Personality: He is happy with his job as a Spy. He turns his eye from what people do, preferring to live and let live. He never wears the same outfit twice, unless he absolutely has to.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Spy arts, while his father instructed him in etiquette, music and courtly manner. He helped his mother out around the business and became quite the natural. He tends to his Spy job now, and dutifully fulfills any obligations he has.
Motivation: Expand his business; and to be a healer again
Ideals: Fighting, Artistic. Bonds: Immigrant, Attractive, Job, Rich. Occupation: Spy
Voice: Thin and wheezing
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 2)
Armor Class 10
Hit Points 6 (2d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 11 (+0) | 10 (+0) | 8 (-1) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 310 gp.
Shout outs: Stacey, Adam Fowler, Amanda Kettles, Angelo Anderson, Appreciate Witch of Life, AstroLass, bilbens baggo, Brian Nunziato, Bryan Sheairs, Brysen Packer, Bryson Waits, Burlyfighter, Caitlin W., Christopher Allbritton, CJMAXP, Connor, Dalton Elliott, Damon Carrington, Daniel Edwards, David Schraff, Dragons With Jetpacks, Elisa Martinez, eric sun, Ezzela1891, Federica Frezza, Gordon Alexander Fallon, Gundar Wez, Iofire, Irate The Pirate, Jade Arrowood, Jake Lane, Jeremiah Walker, Jess, Joe Dalby, John Nazario, JollyGamer, Jonathan Lekse, Jordan Brazeal, Joshua David Maddox, Justin Snyder, Kerry Melton, Kevin, KFB_Patreon, KingHavok1217, Kingyo Senpai, Kyle Clark, Lisa Tucker, Liz Fontain, Lizzie, Lou Bliss, Luke P, Mario Pizzamiglio, Mark L, Matt Yates, Max Hops, Maxwell Mayer, Michael Hamilton, Millergendraft, mtnman1979@aol.com, Mx Charlie, Mylon Schroder, Nahellion, Nathan, Nicholas Zamora, Nick Soucy, Phil Mehl, Phillip P Torchia, Pythor Sen, R., Rachel Anderson, Ray Bissonnette, Remora Jewel, Robert Rich, Robert Skadsem, Ryan Flagg, SallySparrow132, Sarah Holland, Serafina Moon, Shane Andrews, ShortyMcgibble, Sik Makoyi, Siren, Stefan Gottschalk's, Steve Rosenlund, Stuart, Syn21, That Video Editor Nic, thea musing, Trev909, Vedie V, Vincent Drone, Warren Clarida, Wesley Muncy, XMrMonkyx ., Zachary Burgess-Hicks, zachary gee, Zealot23, Zee Livezey
Their contribution stands as a beacon of hope for all adventurers!

