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NPC Generator

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Advanced [show]


Five Thundercloud, Male Tabaxi [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking eastern young adult. He wears a tattered pair of loose pastel pants, a matching torn shirt, and a visible pair of similar condition same color briefs. Beneath his clothing is a huge mess of scar tissue. He has moderate length red fur. His skin is flawless and his amber eyes scan people very quickly.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He invites people to come help in his community garden.

History: Born in the east his family was never financially stable. He was taken from his home at a very young age. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Wants to have a good time and be beloved; and he is currently in port desperately looking for someone to get him out

Ideals: Philantrophist. Flaws: Shy. Bonds: Poor, Slave, Attractive. Occupation: Seamstress

Voice: Relaxed voice

Attributes [hide]

Five Thundercloud, Male Tabaxi Sorcerer 1
Medium (6'9") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 15 (+2)8 (-1) 13 (+1)17 (+3)
Skills Performance +5, Sleight of Hand +2
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 140 gp.


Social Check DCs


Paymon Quiet, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a simple burlap shirt and baggy pants. He conceals his monstrous two handed axe with his veritable burlap sack of a shirt. He wears a colorful flower in his chestnut hair. He wears round tiny glasses practically rammed into his face.

Personality: He snorts whenever he laughs or is feeling confident. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Paymon was born with his mother's beautiful face. A few years later when the north was not economically sound they moved to his current location. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Joker. Flaws: Shy. Bonds: Attractive, Immigrant, Criminal record. Occupation: Barber

Voice: Thin and wheezing

Attributes [hide]

Paymon Quiet, Male Tiefling Sorcerer 2
Medium (6'9") Tiefling, True Neutral (CR 2)
Armor Class 12
Hit Points 9 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 14 (+2)10 (+0) 11 (+0)14 (+2)
Skills Athletics +4, Intimidation +4
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 2000 cp.


Social Check DCs


Peren Meliamne, Male Elf [Permalink]

Personal [hide]

Description: He is a husky man, who usually wears his tan robe and has his dagger always slung over his shoulder. His hair is white and curly. He has hazel eyes.

Personality: He is overprotective of those who hire his services. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Born to a pair of adventurers, Peren grew up listening to his mother's many stories. His mother was a soldier and died while he was still young. Peren was left his mother's suit of armor and trained in its use and care. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He has comitted a past crime that haunts him to this day; and a need for knowledge about a nearby landmark

Ideals: Extrovert. Bonds: Guardian, Adventurer, Military, Criminal record. Occupation: Spice Merchant

Voice: Hard of hearing, loud

Attributes [hide]

Peren Meliamne, Male Elf Sorcerer 2
Medium (5'3") Elf, True Neutral (CR 2)
Armor Class 13
Hit Points 10 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 12 (+1)12 (+1) 17 (+3)14 (+2)
Skills Medicine +5, Sleight of Hand +5
Senses Passive Perception 13
Languages Common, Elven, Orc
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11640

Possessions: 700 sp.


Social Check DCs


Nordak Morigak, Male Dwarf [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a grey costume with the symbols of magic on his torso. He has a brown handlebar mustache and slicked back brown hair. He wears a mask on his face.

Personality: He is business-like. He takes instructions and follows them to the letter. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Nordak was born the youngest of three triplets. In his 18th year, his parents were killed by a illithids raid, leaving Nordak alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: Regain custody of his son; and doesn't want to be a jeweler and was forced into it by his family

Ideals: Athletic, Professionalism. Flaws: Impulsive. Bonds: Family, Enemies. Occupation: Jeweler

Voice: Scratchy, weak

Attributes [hide]

Nordak Morigak, Male Dwarf Sorcerer 2
Medium (4'1") Dwarf, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 16 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 18 (+4)10 (+0) 13 (+1)9 (-1)
Skills History +2, Insight +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 90 pp.


Social Check DCs


Fragrant In Woods, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a faded coat and loose pants complete with small hat. He has styled his brown fur well, parting it to the right. He has gleaming, smiling copper eyes.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is a font of random trivia from the lore and stories he has discovered

History: He was always a brilliant, if unscrupulous mind. He took every job he could get his hands on, but the opportunities for Tabaxis in the east were limited. He left for the east, certain he would find work there.

Motivation: Wants to work out more often; and he is not mentally stable, and does not behave rationally

Ideals: Athletic, Disciplined, Logical. Flaws: Insane. Bonds: Immigrant. Occupation: Gardener

Voice: Slurs words

Attributes [hide]

Fragrant In Woods, Male Tabaxi Sorcerer 1
Medium (5'2") Tabaxi, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 15 (+2)12 (+1) 13 (+1)12 (+1)
Skills Persuasion +3, Stealth +2
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: Just what you see.


Social Check DCs


Nalral Rumnaheim, Male Dwarf [Permalink]

Personal [hide]

Description: This man wears very tight pants and wife beaters, though occasionally he sports a brown coat, and sports empty pouches on his belt. He sports a flattop hair cut. His half smiles and gray eyes are beguiling and draw you in.

Personality: He is business-like. He takes instructions and follows them to the letter. Nalral is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. By chance he met his brother recently and the two have been together since.

Motivation: To reunite with his absent father; and find a way to reverse the transformation of his brother

Ideals: Professionalism. Flaws: Antagonistic. Bonds: Attractive, Family, Religious. Occupation: Map Maker

Voice: Spits words with contempt

Attributes [hide]

Nalral Rumnaheim, Male Dwarf Sorcerer 2
Medium (4'0") Dwarf, Lawful Good (CR 2)
Armor Class 10
Hit Points 12 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 14 (+2)15 (+2) 13 (+1)12 (+1)
Skills Insight +3, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Dwarven, Draconic, Ignan
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12640000

Possessions: 210 gp. A roughly beaten golden orb (40 gp).


Social Check DCs


Qemuel Murder, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a tattered pair of loose green pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He carries with him a set of tridents, each one with a ruby on the hilt. He only wears one on his belt and the other on his back. His hair is short and blue. His gold eyes dart from person to person.

Personality: He speaks before he thinks and is too direct. He is a very good compulsive liar and kleptomaniac.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has recently gotten a pet goose that steals things from people.

Motivation: He has decided he is irredeemable; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Fighting. Flaws: Impulsive. Bonds: Poor, Criminal record, Military. Occupation: Bricklayer

Voice: Puts emphasis on the wrong words

Attributes [hide]

Qemuel Murder, Male Tiefling Sorcerer 2
Medium (5'0") Tiefling, True Neutral (CR 2)
Armor Class 11
Hit Points 5 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 11 (+0)17 (+3) 11 (+0)17 (+3)
Skills Stealth +3, Survival +2
Senses Passive Perception 10
Languages Common, Ignan, Draconic, Druidic
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364000000

Possessions: 350 gp.


Social Check DCs


Clerebold Selevarun, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He is wearing a long, violet cloak. His golden hair is heavily combed to the right. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his blue eyes.

Personality: Overbrimming with self-confidence, Clerebold isn't afraid of most anything. He has a strong dislike to people who do not believe in Half-Elven unity. He misses his home and complains about the freezing weather, even in summer.

History: He was born in the north, but his parents moved at a very young age to the west. He took every job he could get his hands on, but the opportunities for Half-Elves in the north were limited. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Doesn't want to be a Server and was forced into it by his family; and his spouse's relatives view him with great suspicion

Ideals: Impeccable. Bonds: Attractive, Immigrant, Adventurer, Family. Occupation: Server

Voice: Sore throat, cough

Attributes [hide]

Clerebold Selevarun, Male Half-Elf Sorcerer 1
Medium (5'10") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 8
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 12 (+1)16 (+3) 16 (+3)8 (-1)
Skills Insight +5, Nature +5
Senses Passive Perception 13
Languages Common, Elven, Druidic, Gnoll, Ignan
Attacks Melee +4 / 1d4+2, Ranged +0 / 1d4-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135300000

Possessions: 70 gp.


Social Check DCs


Jheri Qyxpahrgh, Female Dragonborn [Permalink]

Personal [hide]

Description: She is a husky woman, who wears black painted combat armor at almost all times. She has blue crest. Her fierce gold eyes like to dwell on things.

Personality: Always inclined to offer people food she seems plenty friendly. She invites people to come help in her community garden.

History: Born to a pair of adventurers, Jheri grew up listening to her father's many stories. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She now travels the world, in search of power and loot.

Motivation: She has passion for adventuring and risk; and to share knowledge with the world

Ideals: Philantrophist, Logical. Bonds: Adventurer, Attractive. Occupation: Servant

Voice: Booming voice

Attributes [hide]

Jheri Qyxpahrgh, Female Dragonborn Sorcerer 1
Medium (6'5") Dragonborn, Neutral Good (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 10 (+0)16 (+3) 14 (+2)14 (+2)
Skills Intimidation +4, Nature +5
Senses Passive Perception 12
Languages Common, Goblin, Aquan, Draconic
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135300000

Possessions: Just what you see.


Social Check DCs

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