Mumpena Murnig, Female Gnome [Permalink]
Personal [hide]
Description: She wears tattered old clothes. She has a slight overbite and is overall scrawny. Her hair is always cut to a buzz. Her eyes are likewise violet. Her teeth are yellowed and unaligned.
Personality: She acts crazy and hedonistic. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Mumpena is combative with any and all who dare try her patience in the slightest.
History: She was born the only child of a wealthy merchant. Her father worked until she suffered an accident while they were digging through a hill for a new route. She had to support her now crippled father and took her father's old job. She has been a successful dealer in antiques buying low and selling high.
Motivation: Regain custody of her son; and her relatives are trying to arrange a marriage
Ideals: Justice, Entrepeneur. Flaws: Ugly, Hedonist. Bonds: Family. Occupation: Fortune-teller
Voice: Spanish accent
Attributes [hide]
Small (3'5") Gnome, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 12 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 17 (+3) | 16 (+3) | 13 (+1) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Gnome, Elven, Terran, Infernal
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 |
Possessions: 4000 cp. 1 Half-Plate.
Uadjit Kimbatuul, Female Dragonborn [Permalink]
Personal [hide]
Description: This woman wears tight fitting pants and leather jackets. She usually doesn't wear a shirt, and sports empty pouches on her belt. Her gold crest is drawn into a tight pony tail with a cross scrunchie. Her red eyes dart from person to person to random spaces in the air.
Personality: Her tongue was cut out and she uses sign language. The war was a terrible time for her, and Uadjit does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.
History: She was born blind and as such lacked many opportunities for work. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature ceremonial dagger.
Motivation: She is currently in port desperately looking for someone to get her out; and she's looking for her big break
Ideals: Entrepeneur. Flaws: Disease, Depressed. Bonds: Military, Adventurer, Slave. Occupation: Laborer
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'5") Dragonborn, Chaotic Good (CR 1)
Armor Class 10
Hit Points 1 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 10 (+0) | 4 (-3) | 15 (+2) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Gnome, Elven
Attacks Melee +6 / 1d4+4, Ranged +2 / 1d4+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 20 gp.
Naivara Fasharash, Female Elf [Permalink]
Personal [hide]
Description: This dark-skinned female wears a blue vest with golden trim over her white shirt. Her black leather gloves and pants are well-kept, and her blue boots flare out at the collars. She is tall, broad shouldered and powerfully built. She has golden hair. Her eyes, though not visible through her cowl, are hazel.
Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Naivara took refuge in the ruined castle and found the beat up sickle and armor she uses now. She has drifted from career to career and currently works as a Priest.
Motivation: A need for knowledge about a nearby landmark; and she is unsatisfied with her job
Ideals: Optimist, Gifted. Bonds: Job, Nature, Adventurer. Occupation: Priest
Voice: Spits words with contempt
Attributes [hide]
Medium (5'5") Elf, True Neutral (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 12 (+1) | 13 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 80 gp.
Kody Blakeley, Male Human [Permalink]
Personal [hide]
Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body, and he perpetually has his nunchaku ready. His golden hair is well kept and his bushy mustache is tapered upwards at the ends. His hazel eyes are passionate and lively.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. Flattery will make him almost putty in your hands.
History: A child with a great deal of music talent his parents made sure he got the chance to thrive. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Mercenary work with an outfit from a few towns over. Mercenary work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has set out to sabotage the competition.
Motivation: He is unsatisfied with his job.
Ideals: Fighting, Athletic, Artistic. Flaws: Selfish. Bonds: Job. Occupation: Mercenary
Voice: Sensual and smooth
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 2)
Armor Class 11
Hit Points 10 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 12 (+1) | 8 (-1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 400 gp. Golden pearl (100 gp). Red-brown spinel (100 gp). Tourmaline (100 gp). 1 Silver holy symbol.
Kelter Hogcollar, Male Halfling [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a tight fitting white shirt and pants. His hair is blonde and curly. He has gleaming, smiling green eyes.
Personality: Overbrimming with self-confidence, Kelter isn't afraid of most anything. He has a strong dislike to people who do not believe in Halfling unity. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: Kelter was raised in a hard working conservative environment. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Shoemaker. Days after completing his studies, news broke out that his hometown was attacked by giants. Kelter was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the giants.
Motivation: Money/treasure; and expand his business
Ideals: Impeccable. Flaws: Hedonist. Bonds: Job, Enemies, Rich. Occupation: Shoemaker
Voice: Squeaky
Attributes [hide]
Small (3'0") Halfling, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 8 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 13 (+1) | 6 (-2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 330 gp. 1 Masterwork Common Melee.
Gerald Conway, Male Half-Elf [Permalink]
Personal [hide]
Description: This light-skinned male dresses well, typically a more casual-formal manner. He is tall, broad shouldered and powerfully built. His brown hair is greying along the sides and has receded to reveal a widow's peak. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is frequently practicing swordplay.
History: He was raised in a plains tribe. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He hasn't been sleeping well lately.
Motivation: To get a good night's sleep.
Ideals: Opinionated. Flaws: Insomniac. Bonds: Attractive, Military, Nature. Occupation: Tailor
Voice: Raspy
Attributes [hide]
Medium (5'3") Half-Elf, Neutral Good (CR 1)
Armor Class 8
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 7 (-2) | 8 (-1) | 14 (+2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Druidic, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 5000 cp.
Bimpnottin Waggletop, Female Gnome [Permalink]
Personal [hide]
Description: She is an attractive woman, lean and moderately muscular. She wears a tattered pair of loose tan pants, a matching torn shirt, and a visible pair of similar condition same color briefs. She keeps her long red hair kept up in a rat tail. She tend to wears goggles to shield her eyes.
Personality: She exudes charisma. She is a tour de force of persuasion. She enjoys reading and quiet.
History: She was born in the north, but her parents moved at a very young age to the east. She found a children's book about a Gnome Sorcerer who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She now travels the world, in search of power and loot.
Motivation: She has passion for adventuring and risk.
Ideals: Logical. Bonds: Poor, Attractive, Immigrant, Adventurer. Occupation: Adventurer
Voice: Breathy voice
Attributes [hide]
Small (3'0") Gnome, Chaotic Neutral (CR 3)
Armor Class 14
Hit Points 22 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 20 (+5) | 12 (+1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Gnome, Infernal
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 |
Possessions: 200 gp.
Art In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He is dressed in an above average manner. His gray fur is braided into rings. His skin is flawless and his green eyes scan people very quickly.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: His father raised him in a mountain cabin. Brilliant and gifted he never wanted to apply himself. He bought a dagger and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To unite with his sister; and an old rival family wants him found
Ideals: Impeccable, Gifted. Bonds: Attractive, Family, Nature. Occupation: Priest
Voice: Squeaky
Attributes [hide]
Medium (5'11") Tabaxi, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 9 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 12 (+1) | 13 (+1) | 14 (+2) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Draconic, Infernal
Attacks Melee -1 / 1d8-3, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 |
Possessions: 300 gp.
Lerissa Patience, Female Tiefling [Permalink]
Personal [hide]
Description: She is lean but muscular and wears dull black sweaters, loose grey pants, and alligator leather shoes. Beneath her sweater she keeps a concealed longsword, just in case. Her hair is silver and curly. This gold eyed southerner is not easily forgotten.
Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She will do just about anything if she becomes convinced it is for someone's true love, of this she is easily convinced.
History: She was born on a small isolated farm. When she was little, her rather wealthy family often ventured across the plains to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Lerissa took refuge in the old dungeon and found the beat up longsword and armor she uses now. She now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: To get a good night's sleep; and she wants to get laid
Ideals: Fighting, Entrepeneur. Flaws: Insomniac. Bonds: Has a crush, Nature. Occupation: Interpreter
Voice: Italian accent
Attributes [hide]
Medium (5'1") Tiefling, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 12 (+1) | 14 (+2) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Ignan, Giant
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 500 sp.
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