Eldeth Frostbeard, Female Dwarf [Permalink]
Personal [hide]
Description: She wears dull grey sweaters, loose white pants, and alligator leather shoes. Beneath her sweater she keeps a concealed scimitar, just in case. She has a slight overbite and is overall scrawny. Her hair is greying and her face has many wrinkles. Her thin eyebrows rest above her beady violet eyes.
Personality: She is erratic and paranoid. She believes drow are coming to abduct people. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.
History: Eldeth hails from a village terrorized by drow. A few years later when the west was not economically sound they moved to her current location. She eventually got the idea of being the protector of her homeland from reading books, and has made it her duty.
Motivation: Her name or reputation has been wronged in the past by drow, and she desires to right it; and several ex partners dislike her way of doing things and want revenge
Flaws: Ugly. Bonds: Enemies, Slave, Immigrant, Guardian. Occupation: Shepherd
Voice: High pitched, excited
Attributes [hide]
Medium (3'10") Dwarf, Neutral Evil (CR 2)
Armor Class 10
Hit Points 7 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 12 (+1) | 9 (-1) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 90 gp.
Seere Chance, Female Tiefling [Permalink]
Personal [hide]
Description: She is a husky woman, who wears a black costume with the symbols of luck on her torso. She keeps her chestnut hair in a flapper bob. Her fair skin shows little sign of her aristocratic breeding.
Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: She was born to a pair of big game hunters, but was frequently ill as a child. She has had some formal music training, and achieved minor success. She has never given up on her music dream.
Motivation: Wants to work out more often; and she's attracted to the pc
Ideals: Athletic, Joker, Artistic. Flaws: Disease. Bonds: Attractive. Occupation: Carter
Voice: Scratchy, weak
Attributes [hide]
Medium (6'5") Tiefling, True Neutral (CR 1)
Armor Class 10
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 17 (+3) | 16 (+3) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Druidic, Elven, Aquan
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: Sard (60 gp).
Nala Linxakasendalor, Female Dragonborn [Permalink]
Personal [hide]
Description: She wears a green tunic with grey highlights, and long white pants that bunch up around her shoes. She carries with her a set of clubs on her belt, each one with a emerald on the hilt. She keeps her long black crest kept up in a rat tail. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. Animals are drawn to her, and she is able to talk to them.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. Cursed with lycanthropy at a very young age, Nala has worked very hard to control her curse. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: She feels the way she acts is they only way to get by in the world; and nothing but the best is good enough for her
Ideals: Fighting, Impeccable, Gifted. Flaws: Insane, Disease. Bonds: Slave. Occupation: Stylist
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (6'3") Dragonborn, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 10 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 12 (+1) | 13 (+1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Auran
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: Just what you see.
Everard Shelly, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. He wears his hair in dreadlocks. This amber eyed easterner is not easily forgotten.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He does not believe in violence as a means to an end. He is a dedicated Scribe but believes his peers are too gung-ho.
History: Born to a poor family in the city he treasured whatever gifts he got. A gypsy cursed him at a young age, leading to his ugly appearance. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Wants to raise his children well.
Ideals: Pacifist. Flaws: Ugly, Shy. Bonds: Poor. Occupation: Scribe
Voice: Indian accent
Attributes [hide]
Medium (5'5") Human, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 8 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 12 (+1) | 9 (-1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 700 sp.
Gardain Dankil, Male Dwarf [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He is an epitome of beauty. His golden hair is cut short with large spiked bangs in the front. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: He got into the Bookbinder business at a young age. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has built up a small fortune and can afford his own way.
Motivation: He is greedy; and to be a miller again
Ideals: Fighting, Entrepeneur. Flaws: Addict. Bonds: Rich, Attractive, Job. Occupation: Bookbinder
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (4'4") Dwarf, Lawful Evil (CR 2)
Armor Class 9
Hit Points 13 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 17 (+3) | 14 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Terran, Sylvan
Attacks Melee +5 / 1d6+3, Ranged +1 / 1d6-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 200 gp.
Caeldrim Dalanthan, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. His hair is auburn and very short. He has a tattooed face.
Personality: Aggressive, abrasive, and angry, Caeldrim embodies much of what other species detest in the Half-Elves. He loves his children and doesn't want them to worry about him. He loves to share his singing with anyone who is interested.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. When money was particularly tight he was walking through alleys when he overheard a Sage hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: To reunite with his absent father; and wants to raise his children well
Ideals: Artistic, Gifted. Flaws: Antagonistic. Bonds: Family, Poor. Occupation: Sage
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'7") Half-Elf, Neutral Evil (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 13 (+1) | 16 (+3) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Elven, Aquan, Druidic, Auran
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 5000 cp. Azurite (11 gp).
Enialis Ethanasath, Male Elf [Permalink]
Personal [hide]
Description: This man is very fat, and wears blue robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a falchion, but if one is not available he will default to his bow. Sporting a black mohawk and bushy mustache this man's hair draws a lot of attention. His face is scarred and worn.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.
History: Born in the east to a Mortician, Enialis learned a great deal about his father's area of expertise. He took every job he could get his hands on, but the opportunities for Elves in the east were limited. He tends to his Mortician job now, and dutifully fulfills any obligations he has.
Motivation: Sabotage a competitor.
Flaws: Ugly, Selfish. Bonds: Immigrant, Job. Occupation: Mortician
Voice: Squeaky
Attributes [hide]
Medium (4'7") Elf, Chaotic Good (CR 1)
Armor Class 13
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 17 (+3) | 8 (-1) | 11 (+0) | 12 (+1) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 60 gp. 1 Banded mail.
Dalgal Brawnanvil, Male Dwarf [Permalink]
Personal [hide]
Description: A pudgy man standing about 3'11" has a big stupid grin on his face most of the time. He wears a custom-built plate barding that's adorned with brown lining and desert motifs. With a patchy golden beard and wild golden hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. A true patriot, Dalgal would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He got into the Baker business at a young age. He worked as a nervous Baker and found it very stressful. He has never given up on his music dream.
Motivation: He has passion for adventuring and risk; and obtaining odd cultural tabaxi artifacts is his passion
Ideals: Artistic. Flaws: Antagonistic. Bonds: Military, Job, Adventurer. Occupation: Baker
Voice: Creaky witch voice
Attributes [hide]
Medium (3'11") Dwarf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 9 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 15 (+2) | 14 (+2) | 11 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Dwarven, Celestial, Terran
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 160 gp. 1 Masterwork Common Melee.
Vanchu Clapham, Female Half-Orc [Permalink]
Personal [hide]
Description: She wears a weathered and beat up set of banded mail beneath an oversized white coat. She is physically well-built. Her brown hair is wavy and long. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep brown.
Personality: She is extraordinarily eccentric. As she has aged she has sought to do reparations for her actions as a youth. She is also making sure that her compatriots who never received punishment for their crimes are brought to justice.
History: Vanchu was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. She has recently gotten a pet goose that steals things from people.
Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact.
Ideals: Justice. Flaws: Insane. Bonds: Criminal record, Poor. Occupation: Beggar
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'1") Half-Orc, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 11 (+0) | 13 (+1) | 17 (+3) | 10 (+0) |
Senses Passive Perception 15
Languages Common, Orc, Terran
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 140 gp. Alexandrite (200 gp).
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