Gimurt Trueblood, Male Dwarf [Permalink]
Personal [hide]
Description: A pudgy man standing about 3'11" has a big stupid grin on his face most of the time. He sports grey clothing, slightly heavier than average wear. He keeps his long blonde hair kept up in a rat tail. He wears an eyepatch.
Personality: He acts crazy and hedonistic. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: The child of a Mercenary, who enjoyed hunting, Gimurt was taken on many hunting expeditions. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He bought a shield and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Seeks redemption.
Ideals: Gifted. Flaws: Ugly, Hedonist, PTSD. Bonds: Nature. Occupation: Dilettante
Voice: Excited and jittery
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Good (CR 2)
Armor Class 10
Hit Points 5 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 11 (+0) | 12 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven, Draconic
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 140 gp. Red spinel (120 gp). 1 Half-Plate.
Barakas Knack, Male Tiefling [Permalink]
Personal [hide]
Description: An older man who wears a shirt that is too small, which lets his gut show, with a ratty green coat over it, he is not a threatening figure. He wears a top hat to hide his balding. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He misses his home and complains about the freezing weather, even in summer.
History: Born in the north to a Map Maker, Barakas learned a great deal about his mother's area of expertise. He took every job he could get his hands on, but the opportunities for Tieflings in the north were limited. He inherited the family business which he has now maintained for 14 years.
Motivation: Marry his sister to traveling adventurers.
Flaws: Ugly, Antagonistic. Bonds: Immigrant, Job, Family. Occupation: Map Maker
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (6'0") Tiefling, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 14 (+2) | 14 (+2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Ignan, Infernal
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 120 gp.
Azaki Richie, Male Half-Elf [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears a weathered and beat up set of banded mail beneath an oversized yellow coat. His deerstalker hat is riddled with cuts and holes. He wears large thick round spectacles.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: Born in the south to a Bowyer, Azaki learned a great deal about his father's area of expertise. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Bowyer work with an outfit from a few towns over. Bowyer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He now owns his own business.
Motivation: To reunite with his absent father; and an old rival family wants him found
Flaws: Ugly, Insomniac. Bonds: Family, Job. Occupation: Bowyer
Voice: Thin and wheezing
Attributes [hide]
Medium (5'11") Half-Elf, Neutral Evil (CR 1)
Armor Class 13
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 16 (+3) | 8 (-1) | 14 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Auran, Halfling
Attacks Melee +0 / 1d4-2, Ranged +5 / 1d4+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 30 gp.
Mardnab Gimlen, Female Gnome [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She wears suspenders and blue workpants. Her shirt is brown, and she wears a heavy blue leather apron most of the time. Her chestnut hair is heavily combed to the right. Her hazel eyes dart around the room hyper actively observing anyone and anything.
Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.
History: Mardnab was raised in a hard working conservative environment. She worked as a nervous Guard and found it very stressful. She has built up a small fortune and can afford her own way.
Motivation: She feels the way she acts is they only way to get by in the world; and to get a good night's sleep
Ideals: Impeccable. Flaws: Insomniac, Forgetful. Bonds: Job, Rich. Occupation: Guard
Voice: Old Prospector
Attributes [hide]
Small (3'3") Gnome, Lawful Evil (CR 2)
Armor Class 11
Hit Points 9 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 10 (+0) | 12 (+1) | 13 (+1) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Gnome, Auran
Attacks Melee -1 / 1d6-3, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 6000 cp.
Riardon Tiltathana, Male Elf [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he is well dressed, constantly wearing a tan suit, black shirt, and blue tie. His hair is golden and curly. His eyes are a pleasant green.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Riardon was born with his mother's beautiful face. Through the years after Riardon was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Riardon's mother didn't care for him much, and the feeling was mutual. He struck the Detective job and began his own company from there.
Motivation: Sabotage a competitor; and a deep hatred of giants
Flaws: Antagonistic. Bonds: Attractive, Job, Enemies. Occupation: Detective
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (4'7") Elf, Lawful Good (CR 3)
Armor Class 10
Hit Points -3 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 11 (+0) | 5 (-3) | 11 (+0) | 15 (+2) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 5 |
Possessions: 200 gp. 1 Chain shirt. 1 Chain shirt. 1 Half-Plate.
Avice Norton, Female Human [Permalink]
Personal [hide]
Description: She wears an entirely brown suit with yellow socks and a vest with buckled shoes. She carries with her a set of tridents on her belt, each one with a opal on the hilt. She wears a broad hat to cover her moderate length auburn hair. She is missing an eye and her face is severely sunburned. Her one remaining eye shines violet.
Personality: She acts crazy and hedonistic. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Born in the south to a Mercenary, Avice learned a great deal about her mother's area of expertise. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Mercenary. She has drifted from career to career and currently works as a Mercenary.
Motivation: She is terrified, and will act out of fear; and expand her business
Ideals: Fighting. Flaws: Ugly, Hedonist, Fearful. Bonds: Job. Occupation: Mercenary
Voice: Sounds elderly
Attributes [hide]
Medium (5'6") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 10 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 16 (+3) | 10 (+0) | 12 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 |
Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Art Shore, Female Tabaxi [Permalink]
Personal [hide]
Description: A moderately attractive woman, she sports pastel clothing, slightly heavier than average wear. Her orange fur is lengthy. Her copper eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She likes to make people angry or surprised. She does not believe in violence as a means to an end. She is a dedicated Map Maker but believes her peers are too gung-ho.
History: She was born several months after her mother was called into army service. Art liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: She wants nothing more than to rejoin the army.
Ideals: Pacifist. Flaws: Antagonistic. Bonds: Attractive, Military, Nature. Occupation: Map Maker
Voice: Squeaky
Attributes [hide]
Medium (6'3") Tabaxi, True Neutral (CR 2)
Armor Class 14
Hit Points 12 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 19 (+4) | 14 (+2) | 14 (+2) | 8 (-1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Draconic, Gnoll
Attacks Melee +5 / 1d6+3, Ranged +6 / 1d6+4, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: Large well-done wool tapestry (100 gp). Gold dragon comb with red garnet eye (600 gp).
Chaedi Fasharash, Female Elf [Permalink]
Personal [hide]
Description: She is constantly adorned with expensive silk clothing, often dyed in bright tan and pastel, and wears rings and necklaces with large, colorful gems. She is bristling with hidden weapons, mostly shortbows and bows. Her silver hair is slicked back into a classic pompadour. Her hazel eyes dart from person to person to random spaces in the air.
Personality: Cocky and sure of herself, she believes she is the best Sculptor born in the past three hundred years. She always tries to repair and not replace. It was this mentality that drove her into the Sculptor business.
History: Born in a small village she learned the ways of the warrior from her father. Cursed with vampirism at a very young age, Chaedi has worked very hard to control her curse. She now owns her own business.
Motivation: She feels that her past leaves her morally obligated to help; and further expansion of business
Ideals: Persistence, Fighting. Flaws: Disease. Bonds: Rich, Criminal record, Job. Occupation: Sculptor
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (4'10") Elf, True Neutral (CR 3)
Armor Class 12
Hit Points 7 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 9 (-1) | 15 (+2) | 18 (+4) | 17 (+3) |
Senses Passive Perception 14
Languages Common, Elven, Giant, Draconic
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 | 0 |
Possessions: 300 gp.
Murook Watson, Female Half-Orc [Permalink]
Personal [hide]
Description: She is a paragon of her species. She is larger and stronger than most Half-Orcs. Her skin is light but she possesses many tan ritualistic tattoos. She wears a fine chain shirt which she covers with black colored cloaks and clothing. She has dyed her greying auburn hair a little too much giving a sharp auburn color. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She will rave to anyone who will listen. She is a very good compulsive liar and kleptomaniac.
History: She was born blind and as such lacked many opportunities for work. A freak accident while working with her Mortician father left her crippled. After months of barely getting by, Murook managed to ambush a major caravan with a load of valuables. Instantly wealthy, she made her way to the capital under a new identity.
Motivation: She's looking for her big break; and she possesses a valuable artifact that the thieves guild wishes to steal
Flaws: Insane, Disease. Bonds: Criminal record, Rich, Adventurer. Occupation: Roofer
Voice: Spits words with contempt
Attributes [hide]
Medium (6'3") Half-Orc, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 12 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 15 (+2) | 16 (+3) | 14 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Orc, Draconic, Goblin
Attacks Melee +6 / 1d6+4, Ranged +4 / 1d6+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 100 gp. 1 Chain shirt.
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