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NPC Generator

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Advanced [show]


Randal Ramsay, Male Human [Permalink]

Personal [hide]

Description: 5'1" and muscular, this western man dresses like a well dressed Junk Dealer does. With bright black hair and a scraggly beard. His eyes are a pleasant green.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He plays an instrument quite well.

History: Gifted from a young age, Randal studied abroad. He helped his father out around the business and became quite the natural. He has drifted from career to career and currently works as a Junk Dealer.

Motivation: Further expansion of business; and to be a bricklayer again

Ideals: Athletic, Artistic, Gifted. Flaws: Shy. Bonds: Job. Occupation: Junk Dealer

Voice: Jamaican accent

Attributes [hide]

Randal Ramsay, Male Human Sorcerer 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 7 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 8 (-1)12 (+1) 12 (+1)14 (+2)
Skills Athletics +5, History +3
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11650

Possessions: 19000 cp.


Social Check DCs


Tod Glenfellow, Male Halfling [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a red armored body suit, with a simple yellow line shooting up and back down. His hair is long and white with streaks of blonde, and is pulled back with small red clips. His beard is blonde, braided, and well cared for. His thin eyebrows rest above his beady blue eyes.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is a ruthless business man, a trait he acquired from his father.

History: He was born to loving parents in a slum to the east. When money was particularly tight he was walking through alleys when he overheard a Brewer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Obtaining odd cultural Half-Elven artifacts is his passion.

Ideals: Disciplined, Entrepeneur. Flaws: Ugly. Bonds: Poor. Occupation: Brewer

Voice: Loud with bravado

Attributes [hide]

Tod Glenfellow, Male Halfling Sorcerer 1
Small (3'2") Halfling, Chaotic Good (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 13 (+1)7 (-2) 9 (-1)10 (+0)
Skills Arcana +0, Stealth +4
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 800 sp. Black velvet mask with numerous citrines (50 gp).


Social Check DCs


Andram Glee, Male Tiefling [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a black shirt, with a blue mid length shorts with blue tights and flats, usually wearing a coat over them. His brown hair is unkempt and raggedy. His face is covered beneath a completely black helmet.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Born to a Carpenter, his father struggled to pay the bills. A gypsy cursed him at a young age, leading to his ugly appearance. He hasn't been sleeping well lately.

Motivation: Wants to work out more often; and to get a good night's sleep

Ideals: Athletic. Flaws: Ugly, Insomniac. Bonds: Poor. Occupation: Mayor

Voice: Italian accent

Attributes [hide]

Andram Glee, Male Tiefling Sorcerer 2
Medium (6'4") Tiefling, Lawful Good (CR 2)
Armor Class 10
Hit Points 10 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 15 (+2)16 (+3) 15 (+2)14 (+2)
Skills Insight +4, Survival +4
Senses Passive Perception 12
Languages Common, Elven, Infernal, Draconic
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136400000

Possessions: 310 gp. Brass mug with jade inlays (200 gp). Brass mug with jade inlays (200 gp). 2 Antitoxin.


Social Check DCs


Grigi Shelby, Female Half-Orc [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears loose pants and a collared shirt complete with sweater beneath her coat. She has a long blonde ponytail with little hanging trinkets. She wears round tiny glasses practically rammed into her face.

Personality: She is mildly Half-Orc supremacist, though she does not identify as such. She works hard and plays hard.

History: Born to a pair of adventurers, Grigi grew up listening to her father's many stories. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She now travels the world, in search of power and loot.

Motivation: Elven compassion.

Ideals: Entrepeneur. Flaws: Racist, Hedonist. Bonds: Adventurer. Occupation: Miner

Voice: Old thin voice

Attributes [hide]

Grigi Shelby, Female Half-Orc Sorcerer 3
Medium (6'3") Half-Orc, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 15 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 12 (+1)13 (+1) 15 (+2)9 (-1)
Skills Intimidation +1, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Orc, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116500

Possessions: 1700 sp.


Social Check DCs


Baern Aranore, Male Dwarf [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He wears a brown vest with golden trim over his white shirt. His blue leather gloves and pants are well-kept, and his brown boots flare out at the collars. He has styled his auburn hair well, parting it to the left. His gray eyes peer out from beneath his top brown hat.

Personality: He hates illithids. He views them as having robbed his home of its proper glory. The war was a terrible time for him, and Baern does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He was an apprentice working in his father's forge. He tends to his Assassin job now, and dutifully fulfills any obligations he has.

Motivation: Many illithids want him driven away; and he is unsatisfied with his job

Flaws: Depressed, Mundane. Bonds: Enemies, Military, Job. Occupation: Assassin

Voice: Australian accent

Attributes [hide]

Baern Aranore, Male Dwarf Sorcerer 1
Medium (4'1") Dwarf, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 13 (+1)8 (-1) 11 (+0)9 (-1)
Skills Arcana +1, Deception +1
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1000 cp.


Social Check DCs


Naill Berevan, Male Half-Elf [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He dresses in violet turtlenecks beneath a black coat with brown slacks. His red hair and beard is wavy and long. His green eyes lackadaisically let the world flow into them.

Personality: He is a hateful person. He taunts others and blames them for his problems. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Born in the south to a Bather, Naill learned a great deal about his mother's area of expertise. Like his mother and his brother before him, after school he went straight into learning to become a Bather. He's since become an addict/alcoholic.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he desires power and/or immortality

Flaws: Antagonistic, Addict. Bonds: Adventurer, Job, Criminal record. Occupation: Bather

Voice: Hissing voice

Attributes [hide]

Naill Berevan, Male Half-Elf Sorcerer 2
Medium (5'6") Half-Elf, Lawful Evil (CR 2)
Armor Class 10
Hit Points 5 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 10 (+0)9 (-1) 14 (+2)10 (+0)
Skills Acrobatics +2, Insight +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1700 sp. 1 Masterwork manacles.


Social Check DCs


Windy Of Snakes, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. Her red fur is knotted and matted. This amber eyed northerner is not easily forgotten.

Personality: She is not truly malevolent, but she is obsessed with painting. She constantly tries to fill her life with painting. She also is a firm believer in the womanly ideal.

History: She comes from a rich northern family. Cursed with vampirism at a very young age, Windy has worked very hard to control her curse. She now mingles about in high society.

Motivation: She is greedy; and she has money and likes to spend it

Ideals: Fighting, Athletic, Artistic. Flaws: Impulsive, Disease. Bonds: Rich. Occupation: Performer

Voice: Old thin voice

Attributes [hide]

Windy Of Snakes, Female Tabaxi Sorcerer 1
Medium (5'1") Tabaxi, Chaotic Good (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 13 (+1)16 (+3) 16 (+3)8 (-1)
Skills Arcana +5, Stealth +5
Senses Passive Perception 13
Languages Common, Undercommon, Elven, Draconic
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135300000

Possessions: 200 sp.


Social Check DCs


Mary Brinker, Female Half-Elf [Permalink]

Personal [hide]

Description: She dresses like a well dressed Crown-heir does. Her skin is fair and her fingers are delicate and long. Her hair is auburn and curly. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She is happy with her job as a Crown-heir. She turns her eye from what people do, preferring to live and let live. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.

History: She was born in a small mountains village. As a young adult she joined a group advocating for an improvement in Half-Elven conditions. She now travels the world, in search of power and loot.

Motivation: A need for knowledge about a nearby landmark.

Flaws: Insane, Racist. Bonds: Job, Adventurer, Nature. Occupation: Crown-heir

Voice: Soft and mumbly

Attributes [hide]

Mary Brinker, Female Half-Elf Sorcerer 1
Medium (5'9") Half-Elf, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 12 (+1)13 (+1) 13 (+1)13 (+1)
Skills Athletics +4, Stealth +3
Senses Passive Perception 11
Languages Common, Elven, Goblin
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: Just what you see.


Social Check DCs


Gimurt Goblinbane, Male Dwarf [Permalink]

Personal [hide]

Description: He wears very tight pants and wife beaters, though occasionally he sports a brown coat. His chestnut hair is drawn into a tight pony tail with a card scrunchie. His eyes are brown and catlike.

Personality: He has always had a great fascination with Human culture. He pushes his goals aggressively. He is also a coward if confronted.

History: He was born in the north. Gimurt was born on a far northern island where he grew up under the tutelage of his mother, an expert Body Guard. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gimurt fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He wants revenge against gnolls; and revenge

Ideals: Fighting. Flaws: Racist, Fearful. Bonds: Immigrant, Enemies. Occupation: Body Guard

Voice: Sore throat, cough

Attributes [hide]

Gimurt Goblinbane, Male Dwarf Sorcerer 1
Medium (4'0") Dwarf, Lawful Good (CR 1)
Armor Class 12
Hit Points 2 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 7 (-2)14 (+2) 13 (+1)9 (-1)
Skills Persuasion +1, Religion +4
Senses Passive Perception 11
Languages Common, Dwarven, Goblin, Aquan
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: Just what you see.


Social Check DCs

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