Eberk Morigak, Male Dwarf [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he dresses well, wearing grey shirts, loose pants, and blazers most of the time. He has moderate length golden hair. His eyes are likewise green.
Personality: He is witty, but his monotone delivery comes off as unnerving He is harsh and unforgiving.
History: He was born several months after his father was called into army service. Eberk liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC; and he wants nothing more than to rejoin the army
Ideals: Joker. Flaws: Antagonistic. Bonds: Attractive, Military, Nature. Occupation: Spy
Voice: Switch between two voices
Attributes [hide]
Medium (4'5") Dwarf, Neutral Good (CR 2)
Armor Class 13
Hit Points 10 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 16 (+3) | 15 (+2) | 13 (+1) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Dwarven, Ignan
Attacks Melee +0 / 1d6-2, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 60 pp.
Adrie Caerdonel, Female Elf [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she prefers to wear flannel. Her brown hair is still thick. This hazel eyed easterner is not easily forgotten.
Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She is able to make almost anything out of random pieces of junk.
History: Gifted from a young age, Adrie studied abroad. Her parents enrolled her in a Sorcerer school at a young age so that she could practice her martial talents. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: She's repulsed by the PC; and to be a ruler again
Ideals: Philantrophist, Gifted. Flaws: Antagonistic, Disease. Occupation: Miller
Voice: High pitched, excited
Attributes [hide]
Medium (5'0") Elf, Lawful Neutral (CR 1)
Armor Class 14
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 19 (+4) | 9 (-1) | 12 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 5000 cp.
Yvonne Walpole, Female Human [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She is wearing a long, brown cloak. Her black hair is greasy and uncared for. She is baby faced.
Personality: She resents people who mock her appearance or her, so she has learned to be the meanest son of a gun. She never wears the same outfit twice, unless she absolutely has to.
History: When she was but 3 years old her parents immigrated from the west. Yvonne was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Yvonne decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She is searching for what she claims is her rightful reward.
Motivation: She wants nothing more than to rejoin the army; and she has decided she is irredeemable
Ideals: Artistic. Flaws: Ugly. Bonds: Immigrant, Criminal record, Adventurer, Military. Occupation: Roofer
Voice: Boston accent
Attributes [hide]
Medium (6'1") Human, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 15 (+2) | 14 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Gnome
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: Onyx (60 gp). 3 Antitoxin.
Pennie Jamjar, Female Halfling [Permalink]
Personal [hide]
Description: She is wearing a long, red cloak. She has a moderate pudge and is not very fit. Her long white hair is drawn into a two foot long braid. Her eyes, though not visible through her cowl, are brown.
Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She does not trust anyone and sleeps with one eye open.
History: She was born to a pair of big game hunters, but was frequently ill as a child. She worked as a nervous Sailor and found it very stressful. She tends to her Sailor job now, and dutifully fulfills any obligations she has.
Motivation: Balancing her hectic life and new Sailor responsibilities is difficult; and she has a rivalry with the church that dominates her actions
Flaws: Disease, Insomniac. Bonds: Job, Religious. Occupation: Sailor
Voice: Boston accent
Attributes [hide]
Small (2'8") Halfling, Chaotic Good (CR 2)
Armor Class 13
Hit Points 10 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 14 (+2) | 12 (+1) | 8 (-1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee -1 / 1d6-3, Ranged +4 / 1d6+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1500 sp.
Duvamil Leffery, Female Gnome [Permalink]
Personal [hide]
Description: This tall, slender woman has a large blue mantle and cape that has been intricately interwoven into her black robe. Her head has been shaved. Her amber eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: Always inclined to offer people food she seems plenty friendly. She is harsh and unforgiving.
History: Born to a poor family in the city she treasured whatever gifts she got. When money was particularly tight she was walking through alleys when she overheard a Bather hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She was recently attacked on the road and savagely beaten by bandits.
Motivation: To settle down with her crush; and she's repulsed by the pc
Ideals: Philantrophist. Flaws: Ugly, Addict, Antagonistic. Bonds: Poor. Occupation: Bather
Voice: Spits words with contempt
Attributes [hide]
Small (3'6") Gnome, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 6 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 9 (-1) | 16 (+3) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Gnome, Draconic, Druidic, Goblin
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Hillanot Beryntolthropal, Female Dragonborn [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she wears a tight fitting black shirt and pants. Her silver crest is knotted and matted. Her gold eyes are slightly larger than normal.
Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Hillanot was born the youngest of three triplets. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. She now mingles about in high society.
Motivation: She's repulsed by the PC; and she is greedy
Flaws: PTSD, Antagonistic. Bonds: Nature, Rich, Family. Occupation: Mercenary
Voice: Breathy voice
Attributes [hide]
Medium (6'8") Dragonborn, Neutral Evil (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 13 (+1) | 13 (+1) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Draconic
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 2000 cp.
Oda Scheppen, Female Gnome [Permalink]
Personal [hide]
Description: A 3'5" western woman, she is typically in her Jeweler uniform. Her hair is brown, silky, and of moderate length. Her hazel eyes peer out from beneath her wide-brimmed tan hat.
Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.
History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. She helped her father out around the business and became quite the natural. She tends to her Jeweler job now, and dutifully fulfills any obligations she has.
Motivation: Further expansion of business; and to be a shipwright again
Ideals: Justice. Flaws: Mundane. Bonds: Job, Attractive, Military. Occupation: Jeweler
Voice: Uses sign language
Attributes [hide]
Small (3'5") Gnome, Chaotic Good (CR 2)
Armor Class 13
Hit Points 10 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 12 (+1) | 18 (+4) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Infernal, Terran, Abyssal, Giant
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 40 pp. 1 Masterwork Common Melee.
Gimgen Eversharp, Male Dwarf [Permalink]
Personal [hide]
Description: He wears just a brown suit. His tied-back hair is black. He wears crescent spectacles with a black brim.
Personality: A skeptical and narcissistic man, Gimgen's first love is himself. His second love is also himself. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: Born in the east to a Banker, Gimgen learned a great deal about his father's area of expertise. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has worked as a Banker like his father before him.
Motivation: To protect his home; and he'd like to take his coworkers down a peg
Ideals: Impeccable, Entrepeneur. Flaws: Hedonist. Bonds: Job, Guardian. Occupation: Banker
Voice: Posh accent
Attributes [hide]
Medium (4'0") Dwarf, Neutral Good (CR 4)
Armor Class 10
Hit Points 34 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 20 (+5) | 10 (+0) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 20000 cp. Black pearl (600 gp).
Gerard Beckwith, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears silk and lounges about seductively. He wears his hair in dreadlocks. His eyes are green and catlike.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.
History: From birth he was tutored by a cruel and relentless mentor. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: An old rival family wants him found; and to reunite with his absent father
Ideals: Athletic. Bonds: Attractive, Family, Mentor, Military. Occupation: Apothecary
Voice: Pronounces O like U
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 13 (+1) | 11 (+0) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 80 gp. Deep green spinel (140 gp).
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