Taklinn Orcfoe, Male Dwarf [Permalink]
Personal [hide]
Description: 4'1" and muscular, this eastern man wears dull brown sweaters, loose white pants, and alligator leather shoes. Beneath his sweater he keeps a concealed longsword, just in case. He wears his auburn hair up. His hazel eyes peer out from beneath his top brown hat.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He was granted divine powers by his dying brother.
Motivation: Wants to work out more often; and to end his boredom
Ideals: Athletic, Joker, Gifted, Impeccable. Flaws: Mundane. Occupation: Fortune-teller
Voice: Hollow voice
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 18 (+4) | 12 (+1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Aquan
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 300 sp. Amber (150 gp). 1 Breastplate.
Gesrethe Pyraxtallinost, Female Dragonborn [Permalink]
Personal [hide]
Description: Runty and weak-looking, she wears very tight pants and wife beaters, though occasionally she sports a black coat. Her long rusty crest is drawn into a two foot long braid. Her red eyes dart around the room hyper actively observing anyone and anything.
Personality: She is business-like. She takes instructions and follows them to the letter. She also hits on women, regardless of circumstances.
History: She was born the only child of a wealthy merchant. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Retire the richest woman in the south; and she's in love
Ideals: Professionalism, Entrepeneur. Flaws: Ugly. Bonds: Poor, Has a crush. Occupation: Slave Trader
Voice: Indian accent
Attributes [hide]
Medium (6'8") Dragonborn, Chaotic Good (CR 1)
Armor Class 9
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 10 (+0) | 16 (+3) | 5 (-3) | 15 (+2) |
Senses Passive Perception 7
Languages Common, Gnoll, Undercommon, Sylvan
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 700 sp. 1 Alchemist’s fire.
Skirt Candle, Male Tabaxi [Permalink]
Personal [hide]
Description: With black face paint in a stripe pattern across his face, he wears a lot of dark rich colors, with gold accents. His red fur is still thick. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.
Personality: Skirt speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: Skirt was born the youngest of three triplets. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Skirt took refuge in the ruined castle and found the beat up crossbow and armor he uses now. He bought a crossbow and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He feels the way he acts is they only way to get by in the world; and find a way to reverse the transformation of his brother
Ideals: Impeccable. Bonds: Attractive, Poor, Family, Nature. Occupation: Adventurer
Voice: Soothing and warm
Attributes [hide]
Medium (6'4") Tabaxi, Lawful Good (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 14 (+2) | 13 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 200 sp.
Aramil Firahel, Male Elf [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He wears a colorful flower in his auburn hair. His fair skin shows little sign of his aristocratic breeding.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Some 6 years later his spouse died after the birth of his daughter. Heartbroken, Aramil never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to work out more often
Ideals: Fighting, Athletic, Joker. Bonds: Attractive, Mentor. Occupation: Miner
Voice: Raspy
Attributes [hide]
Medium (4'9") Elf, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 15 (+2) | 7 (-2) | 13 (+1) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 2000 cp. 1 Masterwork Uncommon Weapon.
Dara Teinithra, Female Elf [Permalink]
Personal [hide]
Description: She usually wears her blue robe and has her halberd always slung over her shoulder. Her skin is fair and her fingers are delicate and long. Her black hair is drawn into a tight pony tail with a dagger scrunchie. Her violet eyes are passionate and lively.
Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Dara was born in the west. At a young age she loved to build and create. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Doctor work with an outfit from a few towns over. Doctor work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: To protect her home; and to be a junk dealer again
Ideals: Optimist, Persistence. Flaws: Sensitive. Bonds: Job, Guardian. Occupation: Doctor
Voice: Prounounces S like Z
Attributes [hide]
Medium (4'9") Elf, Lawful Good (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 13 (+1) | 15 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Gnome, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 40 gp.
Bûbol Vance, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a husky man, who likes to wear darkened spectacles and heavy clothing, no matter the weather. His white hair is braided into rings. His skin is flawless and his green eyes scan people very quickly.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Brewer arts, while his father instructed him in etiquette, music and courtly manner. He moved from fad to fad and when he turned 15 he discovered writing. He has never given up on his writing dream.
Motivation: He is greedy; and he has money and likes to spend it
Ideals: Philantrophist, Artistic. Bonds: Attractive, Family, Rich. Occupation: Brewer
Voice: Pronounces O like U
Attributes [hide]
Medium (5'8") Half-Orc, Chaotic Good (CR 2)
Armor Class 12
Hit Points 7 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 13 (+1) | 15 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Orc, Dwarven, Auran
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 1000 cp. 4 Smokesticks.
Cask Fang, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears just a brown suit. Her lavender fur, when down, is lengthy. She wears an eyepatch.
Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.
History: The child of northern immigrants she idolized her father. In her 16th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her father impaled in their home, and her mother beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She is wracked by social anxiety; and her religion dominates her actions
Ideals: Fighting. Flaws: Ugly, Fearful. Bonds: Immigrant, Religious. Occupation: Navigator
Voice: Mousy voice
Attributes [hide]
Medium (6'5") Tabaxi, Lawful Neutral (CR 2)
Armor Class 14
Hit Points 11 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 15 (+2) | 10 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +6 / 1d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 230 gp. 1 Masterwork Common Ranged Weapon.
Nadarr Kerrhylon, Male Dragonborn [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears an entirely black suit with red socks and a vest with buckled shoes. He keeps his bronze crest in a flapper bob. His eyes are red.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was born on a small isolated farm. There was a wharf not far from home where he often wandered off to fish. He is searching for what he claims is his rightful reward.
Motivation: Further expansion of business; and sabotage a competitor
Flaws: Ugly. Bonds: Poor, Job, Adventurer, Nature. Occupation: Seamstress
Voice: Jamaican accent
Attributes [hide]
Medium (6'7") Dragonborn, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 2 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 16 (+3) | 7 (-2) | 10 (+0) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 1d4+4, Ranged +5 / 1d4+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 40 pp. 1 Masterwork Common Ranged Weapon.
Arara Serge, Female Half-Elf [Permalink]
Personal [hide]
Description: A plain young-adult woman, she is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. She keeps her red hair in a pixie cut. Her eyes are likewise blue. Her teeth are white and perfect.
Personality: She is not truly malevolent, but she is obsessed with dancing. She constantly tries to fill her life with dancing. She is obsessed with a lost civilization.
History: Arara was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. Her family was turned out during the war. She and her family wandered north to less war torn lands. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: To reunite with her old friends; and she's looking for her big break
Ideals: Artistic. Flaws: PTSD. Bonds: Attractive, Adventurer, Poor. Occupation: Weaver
Voice: Scandinavian accent
Attributes [hide]
Medium (5'7") Half-Elf, Neutral Evil (CR 3)
Armor Class 11
Hit Points 8 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 10 (+0) | 9 (-1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 100 gp.
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