Aline Thorton, Female Half-Elf [Permalink]
Personal [hide]
Description: This southern woman is abnormally tall. She typically wears yellow cloth garments or leather armor. Her whole body is exceptionally muscular. Her golden hair is knotted and matted. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: A deeply religious woman she believes everything happens for a reason. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.
History: Born in the south her family was never financially stable. Her childhood dream was to be a Stableman, but she was a colossal failure. She tends to her Scribe job now, and dutifully fulfills any obligations she has.
Motivation: Sabotage a competitor; and wants to open a new tavern
Bonds: Immigrant, Attractive, Religious, Job, Poor. Occupation: Scribe
Voice: Sleepy voice
Attributes [hide]
Medium (5'8") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 12 (+1) | 10 (+0) | 9 (-1) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 140 gp. Banded agate (9 gp).
Tomph Gladstone, Female Half-Orc [Permalink]
Personal [hide]
Description: She wears a well pressed and immaculate suit (or dress). She has relatively dark skin and is very physically imposing due to her abundance of muscles. Her moppish auburn hair is in a traditional bowl cut. Her fair skin shows little sign of her aristocratic breeding.
Personality: She is almost excessively polite to everyone, even when angry. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: She got into the Cook business at a young age. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She tends to her Cook job now, and dutifully fulfills any obligations she has.
Motivation: She is unsatisfied with her job; and she'd like to take her coworkers down a peg
Flaws: Shy, Fearful. Bonds: Attractive, Job, Military. Occupation: Cook
Voice: High pitched, excited
Attributes [hide]
Medium (4'8") Half-Orc, Neutral Good (CR 1)
Armor Class 10
Hit Points 8 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 19 (+4) | 11 (+0) | 18 (+4) | 8 (-1) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +6 / 1d4+4, Ranged +2 / 1d4+0, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 2000 cp.
Glim Nopenstallen, Male Gnome [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He has a small bristly mustache and wavy white hair. His face is covered beneath a completely black helmet.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Glim was born in the south. At a young age he loved to build and create. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Glim fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Wants to work out more often.
Ideals: Fighting, Athletic, Optimist. Flaws: Secretive. Occupation: Butcher
Voice: Relaxed voice
Attributes [hide]
Small (3'6") Gnome, Neutral Good (CR 2)
Armor Class 11
Hit Points 6 (2d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 11 (+0) | 10 (+0) | 7 (-2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 8 |
Possessions: 10000 cp. Deep blue spinel (300 gp). Deep blue spinel (300 gp). Golden pearl (90 gp).
Ida Gracey, Female Human [Permalink]
Personal [hide]
Description: This younger middle-aged woman is wearing a tight brown one piece outfit complete with pants, hood, and a cape, and a wedding ring on her right hand. She sports a flattop hair cut. Her eyes are amber and catlike.
Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She is able to make almost anything out of random pieces of junk.
History: Ida was raised in a hard working conservative environment. While studying, she fell in love. They married and had a daughter. She has made many enemies by not giving into corruption and outing many instances of it.
Motivation: She is unsatisfied with her job; and balancing her hectic life and new marshal responsibilities is difficult
Ideals: Gifted, Justice. Flaws: Emotional. Bonds: In love, Job. Occupation: Marshal
Voice: Speaks in third person
Attributes [hide]
Medium (5'7") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 13 (3d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 15 (+2) | 14 (+2) | 9 (-1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: Just what you see.
Alex Willoughby, Male Human [Permalink]
Personal [hide]
Description: He is generally well dressed albeit a few years behind the times. He carries with him a set of longswords, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. He wears round tiny glasses practically rammed into his face.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is obsessed with finding treasure.
History: Alex was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Architect hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He wants to meet his childhood hero; and to get a good night's sleep
Ideals: Fighting. Flaws: Insomniac. Bonds: Attractive, Poor, Adventurer. Occupation: Architect
Voice: Scratchy, weak
Attributes [hide]
Medium (5'6") Human, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 14 (+2) | 17 (+3) | 4 (-3) | 7 (-2) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 7 |
Possessions: 70 gp. Silver-plated steel longsword with jet jewel in hilt (300 gp).
Cask Of Ale, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a lot of dark rich colors, with gold accents. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His lavender fur is braided into rings. He is baby faced.
Personality: He is business-like. He takes instructions and follows them to the letter. He is a big fan of imagination and believes people should spend more time reading and writing.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Courier arts, while his father instructed him in etiquette, music and courtly manner. His mother had invested heavily in several trade routes and wanted him to inherit them. He now mingles about in high society.
Motivation: He uses money and sex appeal to get what he needs.
Ideals: Professionalism, Logical. Bonds: Attractive, Rich. Occupation: Courier
Voice: Nasally tone
Attributes [hide]
Medium (6'3") Tabaxi, Lawful Good (CR 2)
Armor Class 12
Hit Points 8 (2d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 14 (+2) | 13 (+1) | 8 (-1) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: Just what you see.
Adrik Brazzik, Male Dwarf [Permalink]
Personal [hide]
Description: This northern man is abnormally tall. He wears a worn and beaten armor. His whole body is exceptionally muscular. His hair is greying and his face has many wrinkles. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his hazel eyes.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. Adrik is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: He was born to a criminal king-pin and mafia family Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has since lost track of the people in his past.
Motivation: Marry his brother to traveling adventurers; and regain custody of his son
Ideals: Persistence. Bonds: Immigrant, Attractive, Family, Criminal record. Occupation: Locksmith
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 14 (2d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 11 (+0) | 16 (+3) | 12 (+1) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Dwarven, Auran
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 260 gp. 1 Banded mail.
Patrin Shestendeliath, Male Dragonborn [Permalink]
Personal [hide]
Description: 6'5" and lanky with angular features, he is an attractive figure. He wears a weathered and beat up set of banded mail beneath an oversized green coat. He keeps his brass crest in a pixie cut. His red eyes are passionate and lively.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Patrin is combative with any and all who dare try his patience in the slightest.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Through the years after Patrin was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Patrin's father didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC; and he has decided he is irredeemable
Ideals: Justice. Flaws: Antagonistic. Bonds: Attractive, Poor. Occupation: Herbalist
Voice: Stutters
Attributes [hide]
Medium (6'5") Dragonborn, Neutral Evil (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 14 (+2) | 15 (+2) | 12 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 100 sp. 1 Healer’s kit.
Aldous Huckabee, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he dresses well, wearing grey shirts, loose pants, and blazers most of the time. He has moderate length auburn hair. He has hazel eyes and a grey hat with a blue feather.
Personality: He is extraordinarily eccentric. He pushes his goals aggressively. He is also a coward if confronted.
History: Raised by wardens he was only a novice when drow swooped upon their monastery and killed most of the order. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. Days after completing his studies, news broke out that his hometown was attacked by drow. Aldous was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the drow.
Motivation: Many drow want him driven away.
Flaws: Insane, Fearful. Bonds: Attractive, Religious, Enemies. Occupation: Baker
Voice: Irish accent
Attributes [hide]
Medium (5'8") Human, Lawful Evil (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 11 (+0) | 15 (+2) | 12 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 60 gp.
Shout outs: Stacey, Adam Fowler, Amanda Kettles, Angelo Anderson, Appreciate Witch of Life, AstroLass, bilbens baggo, Brian Nunziato, Bryan Sheairs, Brysen Packer, Bryson Waits, Burlyfighter, Caitlin W., Christopher Allbritton, CJMAXP, Connor, Dalton Elliott, Damon Carrington, Daniel Edwards, David Schraff, Dragons With Jetpacks, Elisa Martinez, eric sun, Ezzela1891, Federica Frezza, Gordon Alexander Fallon, Gundar Wez, Iofire, Irate The Pirate, Jade Arrowood, Jake Lane, Jeremiah Walker, Jess, Joe Dalby, John Nazario, JollyGamer, Jonathan Lekse, Jordan Brazeal, Joshua David Maddox, Justin Snyder, Kerry Melton, Kevin, KFB_Patreon, KingHavok1217, Kingyo Senpai, Kyle Clark, Lisa Tucker, Liz Fontain, Lizzie, Lou Bliss, Luke P, Mario Pizzamiglio, Mark L, Matt Yates, Max Hops, Maxwell Mayer, Michael Hamilton, Millergendraft, mtnman1979@aol.com, Mx Charlie, Mylon Schroder, Nahellion, Nathan, Nicholas Zamora, Nick Soucy, Phil Mehl, Phillip P Torchia, Pythor Sen, R., Rachel Anderson, Ray Bissonnette, Remora Jewel, Robert Rich, Robert Skadsem, Ryan Flagg, SallySparrow132, Sarah Holland, Serafina Moon, Shane Andrews, ShortyMcgibble, Sik Makoyi, Siren, Stefan Gottschalk's, Steve Rosenlund, Stuart, Syn21, That Video Editor Nic, thea musing, Trev909, Vedie V, Vincent Drone, Warren Clarida, Wesley Muncy, XMrMonkyx ., Zachary Burgess-Hicks, zachary gee, Zealot23, Zee Livezey
Their contribution stands as a beacon of hope for all adventurers!

