Adelard Sharps, Male Half-Elf [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is dressed in a clean yellow cloak covering his clean studded leather. His hair is golden and very short. His brown eyes dart around the room hyper actively observing anyone and anything.
Personality: He hates goblins. He views them as having robbed his home of its proper glory. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: Adelard was born the youngest of three triplets. His parents enrolled him in a Sorcerer school at a young age so that he could practice his martial talents. Due to his spouse's obsession with being a Beggar they were divorced and he won custody of their daughter. He worked as a Sculptor, and he later adopted a second daughter.
Motivation: A deep hatred of goblins; and he is greedy
Ideals: Gifted. Bonds: Immigrant, Enemies, Rich, Family. Occupation: Sculptor
Voice: Booming voice
Attributes [hide]
Medium (5'5") Half-Elf, Chaotic Good (CR 1)
Armor Class 8
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 7 (-2) | 13 (+1) | 11 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +0 / 1d4-2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 40 gp. Silver pearl (80 gp).
Snagog Prescott, Male Half-Orc [Permalink]
Personal [hide]
Description: This slender man stands about 6'1". He wears a custom-built plate barding that's adorned with black lining and desert motifs. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. He wears an eyepatch.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was born the only child of a wealthy merchant. A few years later when the south was not economically sound they moved to his current location. He then took over the family business and is one of the better Ploughman for hire.
Motivation: He has passion for adventuring and risk.
Ideals: Entrepeneur. Flaws: Ugly. Bonds: Job, Adventurer, Immigrant. Occupation: Ploughman
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (6'1") Half-Orc, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 5 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
20 (+5) | 14 (+2) | 11 (+0) | 12 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Orc, Goblin
Attacks Melee +7 / 1d6+5, Ranged +4 / 1d6+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 700 sp. 1 Chain shirt.
Theobald Cromwell, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he is wearing a perfectly clean shirt and pair of pants. With bright auburn hair and a scraggly beard. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Theobald took refuge in the ruined castle and found the beat up sickle and armor he uses now. He bought a sickle and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He'd like to take his coworkers down a peg; and he has a rivalry with the church that dominates his actions
Flaws: Forgetful. Bonds: Attractive, Poor, Job, Religious, Nature. Occupation: Mason
Voice: Stutters
Attributes [hide]
Medium (5'1") Human, True Neutral (CR 2)
Armor Class 12
Hit Points 9 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 13 (+1) | 15 (+2) | 6 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common, Gnoll, Halfling
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 1600 sp.
Einkil Bloodkith, Male Dwarf [Permalink]
Personal [hide]
Description: This tall, slender man very much looks the part of a Servant. His hair is red and curly. His hazel eyes dart around the room hyper actively observing anyone and anything.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: He was raised in a forest tribe. He moved from fad to fad and when he turned 15 he discovered music. He struck the Servant job and began his own company from there.
Motivation: Further expansion of business; and expand his business
Ideals: Artistic. Flaws: Shy. Bonds: Job, Has a crush, Nature. Occupation: Servant
Voice: Jittery and nervous
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 11 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 17 (+3) | 8 (-1) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 800 sp. Golden yellow topaz (400 gp). Alexandrite (400 gp). Golden yellow topaz (400 gp). 1 Masterwork Common Melee.
Windy Shoe, Female Tabaxi [Permalink]
Personal [hide]
Description: A 5'0" northern woman, she is wearing the road beaten gear of a warrior. Her fur is cut close to her head. Her copper eyes lackadaisically let the world flow into them.
Personality: She snorts whenever she laughs or is feeling confident. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.
History: She got into the Hunter business at a young age. Her family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. She saw this and took pride in her father's willingness to do anything to win. She has drifted from career to career and currently works as a Hunter.
Motivation: She uses money and sex appeal to get what she needs; and money/treasure
Ideals: Fighting. Bonds: Rich, Job, Criminal record, Attractive. Occupation: Hunter
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'0") Tabaxi, True Neutral (CR 2)
Armor Class 13
Hit Points 11 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 14 (+2) | 13 (+1) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Infernal
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 170 gp. 1 Superior lock.
Akmen Open, Male Tiefling [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Tiefling, and stands approximately 5'2". He typically wears black cloth garments or leather armor, and his gloved hand is found clutching a sai. His hair is black and curly. He wears an eyepatch.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Tiefling in existence. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: His mother raised him in a mountain cabin. He took every job he could get his hands on, but the opportunities for Tieflings in the east were limited. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To prove his worth to the world; and wants to have a good time and be beloved
Ideals: Justice. Flaws: Ugly, Forgetful. Bonds: Nature, Immigrant. Occupation: Scribe
Voice: Soothing and warm
Attributes [hide]
Medium (5'2") Tiefling, Chaotic Good (CR 2)
Armor Class 13
Hit Points 3 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 7 (-2) | 18 (+4) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Orc, Giant, Infernal, Celestial
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 50 gp. Chalcedony (60 gp). Carnelian (60 gp). Violet garnet (600 gp). 1 Bullseye lantern.
Trail Wind, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman wears dark leathers with embroidery, and sports empty pouches on her belt. Her beige fur is braided into rings. Her hazel eyes dart from person to person to random spaces in the air.
Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: Born in the north to a Navigator, Trail learned a great deal about her mother's area of expertise. Over the years she perfected her riding and shooting skills. She has worked as a Navigator like her mother before her.
Motivation: Sabotage a competitor; and expand her business
Ideals: Gifted, Fighting. Flaws: Depressed. Bonds: Nature, Job. Occupation: Navigator
Voice: French accent
Attributes [hide]
Medium (4'8") Tabaxi, True Neutral (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 11 (+0) | 9 (-1) | 18 (+4) | 12 (+1) |
Senses Passive Perception 14
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 110 gp. Sard (30 gp). 1 Banded mail.
Agatha Sharps, Female Human [Permalink]
Personal [hide]
Description: This woman is dressed in an above average manner. She has a penchant for wearing a ring with an oversized jet on her right hand. She sports black long hair. Her eyes are likewise brown. Her teeth are white and perfect.
Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. A true patriot, Agatha would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.
History: She was born blind and as such lacked many opportunities for work. From her teen years she was always beautiful and desirable, so people have always doted on her. She now mingles about in high society.
Motivation: To reunite with her absent mother.
Flaws: Disease. Bonds: Attractive, Rich, Family, Military. Occupation: Butcher
Voice: Breathy voice
Attributes [hide]
Medium (6'0") Human, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 16 (+3) | 12 (+1) | 11 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 400 sp. Iolite (40 gp).
Zagga Hallewell, Female Half-Orc [Permalink]
Personal [hide]
Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She wears a black armored body suit, with a simple white line shooting up and back down. Her black hair is slicked back into a classic pompadour. Her half smiles and blue eyes are beguiling and draw you in.
Personality: She dislikes all the random violence that takes place in the east. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.
History: A powerful necromancer made her what she is. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She has since married many spouses, only to have them die. She claims to not be responsible.
Motivation: She has decided she is irredeemable; and her religion dominates her actions
Ideals: Pacifist. Bonds: Attractive, In love, Mentor. Occupation: Sailor
Voice: Thin and wheezing
Attributes [hide]
Medium (5'5") Half-Orc, Lawful Neutral (CR 2)
Armor Class 8
Hit Points 10 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 6 (-2) | 14 (+2) | 12 (+1) | 10 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Orc, Terran
Attacks Melee +2 / 1d6+0, Ranged +0 / 1d6-2, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!
