Bardryn Brazzik, Female Dwarf [Permalink]
Personal [hide]
Description: She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. She has a slight overbite and is overall scrawny. Her black hair is heavily combed to the right. She wears a mask on her face.
Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She also hits on women, regardless of circumstances.
History: Born in a small village she learned the ways of the warrior from her father. Her father was a mechanic, and taught her how to fix just about anything. She has gone from town to town working and never settling down anywhere, but has fallen for a local Merchant. She hasn't told them the truth, but wants to settle down with them.
Motivation: She's attracted to the PC; and wants her loneliness to end
Ideals: Entrepeneur, Fighting, Persistence. Flaws: Shy. Bonds: Has a crush. Occupation: Junk Dealer
Voice: German accent
Attributes [hide]
Medium (3'10") Dwarf, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 22 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 20 (+5) | 8 (-1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1500 sp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.
Frouse Offund, Male Gnome [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears a blue shirt, with a black mid length shorts with black tights and flats, usually wearing a coat over them. His tied-back hair is golden. His brown unseeing eyes seem to look past you.
Personality: Stoic and calm, he prefers to meditate than take action. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. A freak accident while working with his Apothecary father left him crippled. Since then, he has sought to make the best of life.
Motivation: Wants to have a good time and be beloved; and wishes to resurrect an old love
Ideals: Disciplined, Optimist, Artistic. Flaws: Disease. Bonds: In love. Occupation: Mortician
Voice: Whispers
Attributes [hide]
Small (3'6") Gnome, True Neutral (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 10 (+0) | 12 (+1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Gnome, Terran
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 300 sp.
Riswynn Rubyeye, Female Dwarf [Permalink]
Personal [hide]
Description: She wears dull grey sweaters, loose blue pants, and alligator leather shoes. Beneath her sweater she keeps a concealed morningstar, just in case. She has a moderate pudge and is not very fit. With wild red hair. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She can see the true alignment of people by looking at them, and uses this to pass judgement.
History: She was born blind and as such lacked many opportunities for work. She was an apprentice working in her mother's forge. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: She'd like to take her coworkers down a peg.
Ideals: Gifted. Flaws: Insane, Shy, Disease. Bonds: Job. Occupation: Bookbinder
Voice: Speaks in third person
Attributes [hide]
Medium (3'10") Dwarf, Neutral Good (CR 2)
Armor Class 10
Hit Points 4 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 6 (-2) | 12 (+1) | 7 (-2) | 6 (-2) |
Senses Passive Perception 8
Languages Common, Dwarven, Abyssal
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 190 gp.
Gadreel Fate, Female Tiefling [Permalink]
Personal [hide]
Description: She wears tattered old clothes. Her red hair is lengthy. Her eyes are silver and beady.
Personality: Aggressive, abrasive, and angry, Gadreel embodies much of what other species detest in the Tieflings. She is lazy and tries to find solutions quickly.
History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She's repulsed by the PC; and she wants nothing more than to rejoin the army
Flaws: Ugly, Antagonistic, Lazy. Bonds: Military, Rich. Occupation: Farmer
Voice: Pirate accent
Attributes [hide]
Medium (5'4") Tiefling, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 7 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 12 (+1) | 15 (+2) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Giant, Undercommon
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 700 sp. Red garnet (140 gp). 1 Chain shirt.
Cimer Bright, Male Tiefling [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He prefers to wear flannel. His silver hair, when down, is lengthy. His gold eyes are slightly larger than normal.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: Sold as a small child to a necromancer, Cimer was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He's since become an addict/alcoholic.
Motivation: He loathes his own lifestyle; and his spouse's relatives view him with great suspicion
Flaws: Shy, Addict, Depressed. Bonds: Family, Mentor. Occupation: Soapmaker
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'9") Tiefling, Lawful Good (CR 3)
Armor Class 11
Hit Points 20 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 16 (+3) | 9 (-1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 100 pp. 1 Good lock. 1 Magnifying glass.
Beast Shore, Female Tabaxi [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she wears dark leathers with embroidery. Her gray fur is kept up in a ponytail inside a deerstalker hat. Her eyes are hazel and beady.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.
History: A powerful slaver made her what she is. Her parents enrolled her in a Sorcerer school at a young age so that she could practice her necromantic talents. She now travels the world, in search of power and loot.
Motivation: A need for knowledge about a nearby landmark; and she has passion for adventuring and risk
Ideals: Joker, Gifted. Flaws: Ugly. Bonds: Adventurer, Mentor. Occupation: Dilettante
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (4'11") Tabaxi, Lawful Good (CR 2)
Armor Class 10
Hit Points 6 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 11 (+0) | 13 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 1000 cp.
Jelenneth Selevarun, Female Elf [Permalink]
Personal [hide]
Description: She wears a blue shirt with thin yellow vertical stripes and blue pants. With wild white hair. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep green.
Personality: She snorts whenever she laughs or is feeling confident. She never wears the same outfit twice, unless she absolutely has to.
History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: She wants nothing more than to rejoin the army.
Ideals: Artistic, Logical. Bonds: Military. Occupation: Knight
Voice: Hollow voice
Attributes [hide]
Medium (4'9") Elf, Neutral Good (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 12 (+1) | 15 (+2) | 6 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Elven, Gnome, Celestial
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 80 gp.
Juliana Redfield, Female Human [Permalink]
Personal [hide]
Description: She wears a tight fitting brown shirt and pants. Her white hair is heavily combed to the right. Her eyes are green and beady.
Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She has all her life been fascinated with music.
History: A powerful brothel owner made her what she is. Brilliant and gifted she never wanted to apply herself. She has set out to sabotage the competition.
Motivation: Sabotage a competitor; and balancing her hectic life and new healer responsibilities is difficult
Ideals: Artistic, Gifted. Flaws: Ugly. Bonds: Job, Mentor. Occupation: Healer
Voice: Russian accent
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 9 (-1) | 7 (-2) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 1000 cp. Black velvet mask with numerous citrines (120 gp).
Oriel Mancilla, Female Half-Elf [Permalink]
Personal [hide]
Description: She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. She carries a battered falchion and tarnished greataxe as well. Her tied-back hair is black. Her blue eyes are passionate and lively.
Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. She is frequently practicing swordplay.
History: Born to a Junk Dealer, her father struggled to pay the bills. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. In her journeys she found a malevolent artifact. She wishes to return this artifact and its corrupting influence back to where it came.
Motivation: She'd like to take her coworkers down a peg; and balancing her hectic life and new detective responsibilities is difficult
Ideals: Fighting. Flaws: Disease. Bonds: Adventurer, Military, Poor, Job. Occupation: Detective
Voice: Spits and sputters
Attributes [hide]
Medium (5'9") Half-Elf, Neutral Evil (CR 2)
Armor Class 13
Hit Points 9 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 14 (+2) | 12 (+1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Abyssal
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 390 gp.
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