Oloric Helcral, Male Dwarf [Permalink]
Personal [hide]
Description: An older man who wears a grey collared shirt and black pants. He accessorizes with a tan scarf around the waist and a strap diagonally across his shirt, he is not a threatening figure. His red hair is unkempt and raggedy. He has gleaming, smiling gray eyes.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is a great chef.
History: He was born in the south, but his parents moved at a very young age to the north. His parents enrolled him in a Sorcerer school at a young age so that he could practice his arcane talents. He has been saving his money to try and buy his brother's freedom.
Motivation: Doesn't want to be a Sailor and was forced into it by his family.
Ideals: Gifted. Flaws: Ugly. Bonds: Poor, Family, Immigrant. Occupation: Sailor
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Good (CR 1)
Armor Class 10
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 16 (+3) | 15 (+2) | 15 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common, Dwarven, Draconic, Abyssal
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 40 gp.
Uraim Lutgehr, Male Dwarf [Permalink]
Personal [hide]
Description: This light-skinned male wears baggy grey pantaloons and a green scarf. He is tall, broad shouldered and powerfully built. He keeps his white hair in a flapper bob. His skin is flawless and his amber eyes scan people very quickly.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is afraid of women and trembles around them
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Gardener arts, while his father instructed him in etiquette, music and courtly manner. He struck it rich when he found rare goods in large quantities. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: Regain custody of his daughter; and his relatives are trying to arrange a marriage
Ideals: Joker. Flaws: Shy. Bonds: Attractive, Rich, Family. Occupation: Gardener
Voice: Eastern European accent
Attributes [hide]
Medium (4'1") Dwarf, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 13 (+1) | 8 (-1) | 7 (-2) | 9 (-1) |
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 140 gp. 1 Silver holy symbol.
Salanop Umbodoben, Female Gnome [Permalink]
Personal [hide]
Description: The light-skinned woman stands 3'4" and prefers to wear blue pants and tee shirts. She keeps her long blonde hair kept up in a rat tail. Her thin eyebrows rest above her beady hazel eyes.
Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Raised by wardens she was only a novice when giants swooped upon their monastery and killed most of the order. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. Days after completing her studies, news broke out that her hometown was attacked by giants. Salanop was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the giants.
Motivation: Revenge; and a deep hatred of giants
Flaws: Ugly, Greedy, Fearful. Bonds: Religious, Enemies. Occupation: Bellfounder
Voice: Speaks fast with a slight lisp
Attributes [hide]
Small (3'4") Gnome, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 7 (-2) | 17 (+3) | 9 (-1) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 400 sp.
Emerald Of Wine, Female Tabaxi [Permalink]
Personal [hide]
Description: She is lean but muscular and wears a pastel shirt, with a black mid length skirt with black tights and flats, usually wearing a coat over them. She sports a flattop fur cut. She wears round tiny glasses practically rammed into her face.
Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. Emerald is a bit of a follower. Usually she is manipulated by her sisters into helping them out, but recently she has become more of a free agent.
History: Her father raised her in a mountain cabin. She took every job she could get her hands on, but the opportunities for Tabaxis in the north were limited. She has been saving her money to try and buy her sister's freedom.
Motivation: She is greedy; and marry her sister to traveling adventurers
Flaws: Antagonistic. Bonds: Family, Nature, Immigrant, Rich. Occupation: Layabout
Voice: Excited and jittery
Attributes [hide]
Medium (6'0") Tabaxi, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 9 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 11 (+0) | 9 (-1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 400 gp. Onyx (60 gp). Obsidian (16 gp). Red spinel (110 gp). 1 Chain shirt. 1 Breastplate. 1 Half-Plate.
Luthra Raulnor, Female Gnome [Permalink]
Personal [hide]
Description: This western woman wears suspenders and tan workpants. Her shirt is green, and she wears a heavy tan leather apron most of the time. Her clothes are grease stained in places. She has slicked back black hair. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: A deeply religious woman she believes everything happens for a reason. A true patriot, Luthra would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.
History: Born in the west to a Bellfounder, Luthra learned a great deal about her mother's area of expertise. She helped her mother out around the business and became quite the natural. She's also a talented Map Maker, but doesn't like to broadcast it.
Motivation: Further expansion of business; and her religion dominates her actions
Bonds: Poor, Immigrant, Religious, Military, Job. Occupation: Bellfounder
Voice: Sounds elderly
Attributes [hide]
Small (3'1") Gnome, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 16 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 15 (+2) | 14 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Orc, Terran
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 |
Possessions: 40 pp. 3 Acid flasks. 3 Thunderstones. 2 Antitoxin.
Biri Mystan, Female Dragonborn [Permalink]
Personal [hide]
Description: This eastern woman is abnormally tall. She prefers to wear flannel. Her whole body is exceptionally muscular. Her Stetson hat is riddled with cuts and holes. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.
History: Her parents moved while she was still in utero so she is the first generation to be born here. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: Money/treasure; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Immigrant, Rich. Occupation: Actor
Voice: Italian accent
Attributes [hide]
Medium (6'4") Dragonborn, Chaotic Good (CR 1)
Armor Class 9
Hit Points 8 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 9 (-1) | 18 (+4) | 11 (+0) | 15 (+2) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 5000 cp. Silver pearl (160 gp).
Sumnes Eathalena, Female Elf [Permalink]
Personal [hide]
Description: This eastern woman is abnormally tall. She tends to wear a large blue jacket. Her whole body is exceptionally muscular. Her silver hair is drawn into a tight pony tail with a cross scrunchie. She wears round tiny glasses practically rammed into her face.
Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She is obsessed with finding treasure.
History: Gifted from a young age, Sumnes studied abroad. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Apothecary. She was granted arcane powers by her dying sister.
Motivation: She's looking for her big break; and she made a deal with a demon which lead to her current lot in life, and she's becoming increasingly nervous about it
Ideals: Joker, Gifted. Bonds: Immigrant, Adventurer, Job, Debt. Occupation: Apothecary
Voice: Hollow voice
Attributes [hide]
Medium (4'8") Elf, Neutral Good (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 9 (-1) | 14 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Aquan, Ignan
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 140 gp. Golden pearl (110 gp).
Uzza Wisdom, Female Tiefling [Permalink]
Personal [hide]
Description: This malnourished woman does not wear sleeves and tends to eschew shirts when she can avoid it. Her silver hair is unkempt and raggedy. Her gold eyes peer out from beneath her feathered black hat.
Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She is ready at a moment's notice to give into her darker urges. She is a real pyromaniac and does not care who the fire hurts. She often ends up burning people alive in the fires she starts.
History: Born in the west her family was never financially stable. Uzza was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Uzza decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She has recently gotten a pet goose that steals things from people.
Motivation: She is being blackmailed/forced/etc and this influences her actions; and she possesses a valuable artifact that the thieves guild wishes to steal
Flaws: Ugly, Mundane, Insane. Bonds: Poor, Criminal record. Occupation: Shoemaker
Voice: Sensual and smooth
Attributes [hide]
Medium (6'1") Tiefling, Lawful Evil (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 12 (+1) | 12 (+1) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Undercommon
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 160 gp. Large well-done wool tapestry (300 gp).
Travok Brawnanvil, Male Dwarf [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He wears a colorful flower in his red hair. His eyes, though not visible through his cowl, are amber.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Dwarf in existence. He believes the world needs to unite to get rid of brigands once and for all.
History: Born in a small village he learned the ways of the warrior from his father. A gifted student he started as a Interpreter, but he got bored and became a Fisher. He became a Fisher soon after.
Motivation: He has comitted a past crime that haunts him to this day; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Justice, Fighting. Bonds: Attractive, Enemies, Job, Criminal record. Occupation: Fisher
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (4'2") Dwarf, Lawful Evil (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 14 (+2) | 12 (+1) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven, Gnoll
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 800 sp. 1 Crowbar.
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Their contribution stands as a beacon of hope for all adventurers!