Adrik Durthane, Male Dwarf [Permalink]
Personal [hide]
Description: He stands about 4'1" and wears a grey coat over a white low-cut shirt, and a Stetson hat upon his head. His right hand appears badly burned and disfigured. His moppish white hair is in a traditional bowl cut. He wears a mask on his face.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is frequently practicing swordplay.
History: Adrik was raised in a hard working conservative environment. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has been saving his money to try and buy his brother's freedom.
Motivation: An old rival family wants him found; and his relatives are trying to arrange a marriage
Ideals: Impeccable. Bonds: Military, Job, Family. Occupation: Miner
Voice: Breathy voice
Attributes [hide]
Medium (4'1") Dwarf, Lawful Evil (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 16 (+3) | 12 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Celestial
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: Star rose quartz (70 gp).
Orthog Dudley, Male Half-Orc [Permalink]
Personal [hide]
Description: A 5'2" southern man, he wears a fancy white suit. His silver hair is kept up in a ponytail inside a small hat. His brown eyes dart from person to person to random spaces in the air.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is a font of random trivia from the lore and stories he has discovered
History: He grew up in a lower middle class home, but living comfortably wasn't enough. He moved from fad to fad and when he turned 15 he discovered poetry. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and he seems to be bored by most things
Ideals: Impeccable, Logical, Artistic. Flaws: Mundane. Bonds: Attractive, Criminal record. Occupation: Banker
Voice: German accent
Attributes [hide]
Medium (5'2") Half-Orc, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 12 (+1) | 13 (+1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Orc, Giant
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 500 sp. Silver-plated steel longsword with jet jewel in hilt (200 gp).
Korfel Siannodel, Male Elf [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He wears a broad hat to cover his moderate length golden hair. He is baby faced.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: His parents moved while he was still in utero so he is the first generation to be born here. Like his mother and his brother before him, after school he went straight into learning to become a Guard. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Balancing his hectic life and new Guard responsibilities is difficult; and he is wracked by social anxiety
Ideals: Impeccable. Flaws: Fearful. Bonds: Rich, Job, Immigrant. Occupation: Guard
Voice: Boston accent
Attributes [hide]
Medium (5'4") Elf, True Neutral (CR 2)
Armor Class 12
Hit Points 3 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 8 (-1) | 18 (+4) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Goblin, Druidic, Giant, Sylvan
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 150 pp.
Kasdeya Disdain, Female Tiefling [Permalink]
Personal [hide]
Description: She wears a custom-built plate barding that's adorned with green lining and desert motifs, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 5'1" when asserting herself. Her long blue hair is drawn into a two foot long braid. She wears an eyepatch.
Personality: Overbrimming with self-confidence, Kasdeya isn't afraid of most anything. She has a strong dislike to people who do not believe in Tiefling unity. She also is a firm believer in the womanly ideal.
History: Kasdeya was born into a poor family. Growing up, she dreamt of becoming a Sorcerer, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Sorcerer in service of a powerful lord somewhere. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: Nothing but the best is good enough for her.
Ideals: Impeccable. Flaws: Ugly, Impulsive. Bonds: Poor, Adventurer. Occupation: Architect
Voice: Hissing voice
Attributes [hide]
Medium (5'1") Tiefling, Neutral Good (CR 2)
Armor Class 8
Hit Points 13 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 7 (-2) | 16 (+3) | 13 (+1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d6+1, Ranged +0 / 1d6-2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 1300 sp.
Thrak Tyndall, Male Half-Orc [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears a tattered pair of loose white pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His silver hair has been sun bleached extensively. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.
Personality: He is not truly malevolent, but he is obsessed with dancing. He constantly tries to fill his life with dancing. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: Born to a Ruler, his mother struggled to pay the bills. At a young age his mother died while driving off some dire rats. His father being the stubborn sort decided to stay and helped train him in morningstar use. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Thrak fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and several ex partners dislike his way of doing things and want revenge
Ideals: Artistic, Opinionated, Fighting. Bonds: Poor, Enemies. Occupation: Mason
Voice: Can't modulate volume
Attributes [hide]
Medium (5'2") Half-Orc, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 12 (+1) | 16 (+3) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Orc, Goblin, Sylvan, Halfling
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 20 gp. 1 Banded mail.
Yebe Gummen, Female Gnome [Permalink]
Personal [hide]
Description: A 3'0" eastern woman, she is well dressed, constantly wearing a tan suit, blue shirt, and pastel tie. She wears her golden hair down. Her eyes are a pleasant violet.
Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.
History: Born in the east to a Bellfounder, Yebe learned a great deal about her father's area of expertise. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. She became a Bellfounder soon after.
Motivation: Sabotage a competitor; and revenge
Flaws: Insomniac, Antagonistic. Bonds: Job, Enemies. Occupation: Bellfounder
Voice: Dutch accent
Attributes [hide]
Small (3'0") Gnome, Neutral Good (CR 4)
Armor Class 14
Hit Points 26 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 16 (+3) | 13 (+1) | 18 (+4) | 8 (-1) |
Senses Passive Perception 14
Languages Common, Gnome, Celestial
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 | 3 | 0 |
Possessions: 39000 sp. 1 Minor magic item.
Sarah Hayden, Female Human [Permalink]
Personal [hide]
Description: She wears a custom-built plate barding that's adorned with grey lining and desert motifs. She has relatively light skin and is very physically imposing due to her abundance of muscles. Her blonde hair is braided into rings. She has several tiny ruby earrings on each ear.
Personality: Eccentric and domineering, Sarah will drive conversation. She feeds upon the attention of others.
History: Heir to a fortune, her parents put a great deal of effort into curing her disease. Her childhood dream was to be a Armorer, but she was a colossal failure. She leaves a trail of broken hearts and full pockets wherever she goes.
Motivation: She'd like to take her coworkers down a peg.
Ideals: Extrovert. Flaws: Disease. Bonds: Rich, Attractive, Job. Occupation: Spice Merchant
Voice: Hissing voice
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 1)
Armor Class 7
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 5 (-3) | 15 (+2) | 13 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +1 / 1d4-1, Ranged -1 / 1d4-3, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 100 sp. 1 Masterwork Light steel shield.
Hadwisa Hanes, Female Half-Elf [Permalink]
Personal [hide]
Description: She is a mite stocky and is perpetually draped in fineries, but all of this concealed by her earthly robes.. She sports red long hair. Her violet eyes dart from person to person to random spaces in the air.
Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She refers to her adoptive mother for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.
History: Born the oldest of a large religious western family, she was no stranger to responsibility. After coming to the age of reason, Hadwisa took it upon herself to study the druidic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. By chance she met her brother recently and the two have been together since.
Motivation: She loathes her own lifestyle; and she is compelled to act according to her religious beliefs
Ideals: Gifted. Flaws: Depressed. Bonds: Attractive, Family, Religious. Occupation: Fortune-teller
Voice: Smooth and feminine
Attributes [hide]
Medium (4'7") Half-Elf, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 9 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 14 (+2) | 12 (+1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Elven, Abyssal
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 40 gp.
Alston Miggledy, Male Gnome [Permalink]
Personal [hide]
Description: He wears a custom-built plate barding that's adorned with blue lining and desert motifs. His skin is fair and his fingers are delicate and long. His chestnut hair is knotted and matted. He has a dull look in his hazel eyes.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. Animals are drawn to him, and he is able to talk to them.
History: Sold as a small child to a necromancer, Alston was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His psionic abilities were realized during a raid on his village. He bought a trident and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He's repulsed by the PC; and he wants to meet his childhood hero
Ideals: Gifted. Flaws: Antagonistic. Bonds: Mentor, Nature, Adventurer. Occupation: Jeweler
Voice: Uses sign language
Attributes [hide]
Small (3'4") Gnome, Neutral Good (CR 2)
Armor Class 11
Hit Points 12 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 16 (+3) | 12 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Elven
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 500 sp.
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