Astar Failure, Male Tiefling [Permalink]
Personal [hide]
Description: He likes to wear ponchos typically of a light green in addition to tight pants, and carries shields. His white hair is still thick. His eyes are black and catlike.
Personality: He will rave to anyone who will listen. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: Sold as a small child to a necromancer, Astar was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He is not mentally stable, and does not behave rationally; and to reunite with his absent father
Ideals: Fighting. Flaws: Insane. Bonds: Criminal record, Mentor, Family. Occupation: Scribe
Voice: Draws out vowels
Attributes [hide]
Medium (5'8") Tiefling, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 15 (+2) | 15 (+2) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Undercommon, Aquan
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 120 gp.
Paggen Dunben, Male Gnome [Permalink]
Personal [hide]
Description: The light-skinned man stands 3'8" and wears loose pants and a collared shirt complete with sweater beneath his coat. His brown hair is cut short with large spiked bangs in the front. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: Prone to second guessing himself, he comes off as nervous. Paggen is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. His mother took him hunting and taught him how to get in the mind of other creatures. He bought a spear and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To get a good night's sleep; and an old rival family wants him found
Flaws: Shy, Mundane, Insomniac. Bonds: Family, Nature. Occupation: Stylist
Voice: Uses lots of figures of speech
Attributes [hide]
Small (3'8") Gnome, Lawful Good (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 9 (-1) | 11 (+0) | 12 (+1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Gnome, Halfling
Attacks Melee +0 / 1d4-2, Ranged +1 / 1d4-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 130 gp. Malachite (8 gp).
Diesa Daerdahk, Female Dwarf [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. Her black hair is well kept. Her fierce gray eyes like to dwell on things.
Personality: A skeptical and narcissistic woman, Diesa's first love is herself. Her second love is also herself. When she's not drinking or sleeping the drinks off, she's doing painting.
History: She comes from a rich eastern family. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Animal Trainer. She has achieved small success as a Animal Trainer.
Motivation: She is a bit of a kleptomaniac; and she'd like to take her coworkers down a peg
Ideals: Impeccable, Artistic. Bonds: Rich, Job, Criminal record. Occupation: Animal Trainer
Voice: Loud with bravado
Attributes [hide]
Medium (4'0") Dwarf, Lawful Evil (CR 4)
Armor Class 12
Hit Points 18 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 15 (+2) | 16 (+3) | 7 (-2) | 8 (-1) |
Senses Passive Perception 8
Languages Common, Dwarven, Elven, Goblin, Celestial
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 3 | 0 | 0 | 0 | 0 |
Possessions: 300 gp.
Flogg Wordsworth, Male Half-Orc [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a well pressed and immaculate suit (or dress). He sports a long blonde beard, and similarly colored long hair. His eyes are brown and he is always smoking a pipe.
Personality: Overbrimming with self-confidence, Flogg isn't afraid of most anything. He has a strong dislike to people who do not believe in Half-Orc unity. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: From birth he was tutored by a cruel and relentless mentor. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He now travels the world, in search of power and loot.
Motivation: He feels the way he acts is they only way to get by in the world; and he desires power and/or immortality
Ideals: Athletic, Impeccable. Bonds: Adventurer, Mentor, In love. Occupation: Detective
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (6'3") Half-Orc, Lawful Neutral (CR 1)
Armor Class 8
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 7 (-2) | 9 (-1) | 15 (+2) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Orc, Ignan, Elven
Attacks Melee +5 / 1d4+3, Ranged +0 / 1d4-2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 60 gp.
Mumpena Scheppen, Female Gnome [Permalink]
Personal [hide]
Description: 3'0" and muscular, this northern woman prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. Her auburn hair is kept up in a ponytail inside a broad hat. She wears crescent spectacles with a black brim.
Personality: She likes to make people angry or surprised. The war was a terrible time for her, and Mumpena does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.
History: She was born into a rich family. Through the years after Mumpena was born, her mother became increasingly distant from her family, instead choosing to pursue power in the north. Mumpena's mother didn't care for her much, and the feeling was mutual. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: She feels kind of lost in life.
Ideals: Athletic. Flaws: Antagonistic, Depressed. Bonds: Rich, Military. Occupation: Stylist
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Small (3'0") Gnome, Lawful Evil (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 11 (+0) | 11 (+0) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: Just what you see.
Right-Handed Thunder, Male Tabaxi [Permalink]
Personal [hide]
Description: He is in excellent shape and has a large pastel mantle and cape that has been intricately interwoven into his brown robe. He wears a wide-brimmed hat to cover his moderate length orange fur. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his yellow eyes.
Personality: He is overprotective of those who hire his services. He does suffer from mild PTSD, and the sight of goblins may trigger it at times.
History: He was born to loving parents in a slum to the east. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.
Motivation: His name or reputation has been wronged in the past by goblins, and he desires to right it.
Ideals: Athletic. Bonds: Attractive, Guardian, Enemies, Poor. Occupation: Animal Trainer
Voice: Jittery and nervous
Attributes [hide]
Medium (6'8") Tabaxi, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 14 (+2) | 13 (+1) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 150 gp. 1 Masterwork Common Melee.
Cloud On the Water, Female Tabaxi [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she wears suspenders and pastel workpants. Her shirt is grey, and she wears a heavy pastel leather apron most of the time. She has done her best to style her brown fur to look like a famous performer. Her eyes are a pleasant blue.
Personality: A skeptical and narcissistic woman, Cloud's first love is herself. Her second love is also herself. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: Gifted from a young age, Cloud studied abroad. Ostracized due to the necromantic powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Tabaxis became a terror of the countryside. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Sabotage a competitor; and wants to open a new tavern
Ideals: Impeccable, Optimist, Gifted. Flaws: Ugly. Bonds: Job. Occupation: Unemployed
Voice: Italian accent
Attributes [hide]
Medium (5'7") Tabaxi, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 19 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 12 (+1) | 14 (+2) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Giant, Auran
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 3 | 0 | 0 |
Possessions: 22000 cp. Brown-green garnet (80 gp). Silver pearl (80 gp). 1 Half-Plate. 1 Half-Plate. 1 Chain shirt. 1 Darkwood Shield.
Tatyan Zzzxaaxthroth, Female Dragonborn [Permalink]
Personal [hide]
Description: Standing 6'2", this woman prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. Her green crest is smooth and relatively long. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep red.
Personality: She resents people who mock her appearance or her, so she has learned to be the meanest son of a gun. She invented a lineage for herself and claims to be descended from several legendary heroes.
History: She was born at the edge of vast forest. She was an athlete and attended two major summer competitions. She never won. She bought a bastard sword and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: Obtaining odd cultural Dragonborn artifacts is her passion; and a need for knowledge about a nearby landmark
Ideals: Athletic. Flaws: Ugly. Bonds: Rich, Adventurer, Nature. Occupation: Scribe
Voice: Squeaky
Attributes [hide]
Medium (6'2") Dragonborn, Neutral Evil (CR 3)
Armor Class 13
Hit Points 10 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 13 (+1) | 10 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 80 pp.
Iados Verity, Male Tiefling [Permalink]
Personal [hide]
Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He carries with him a set of clubs, each one with a jet on the hilt. He only wears one on his belt and the other on his back. He keeps his silver hair in a flapper bob. He wears a mask on his face.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: He was born to a criminal king-pin and mafia family In his 13th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He used his abilities to trick people and travel the world for free.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he is a bit of a kleptomaniac
Ideals: Fighting. Flaws: Antagonistic, Fearful. Bonds: Attractive, Criminal record. Occupation: Cook
Voice: Breathy voice
Attributes [hide]
Medium (5'5") Tiefling, Neutral Evil (CR 2)
Armor Class 10
Hit Points 9 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 14 (+2) | 15 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Goblin, Auran
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 140 gp. Old masterpiece painting (600 gp).
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