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NPC Generator

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Advanced [show]


Adrik Graybeard, Male Dwarf [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He wears a small hat to cover his moderate length silver hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is calm most of the time but flees social interaction. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Adrik hails from a village terrorized by orcs. From there he went from mercenary job to mercenary job. He ran away from his former home and has been making his living as a Soapmaker for the past few years.

Motivation: Someone believes him a fraud; and he's looking for his big break

Flaws: Ugly, Shy. Bonds: Poor, Job, Enemies, Adventurer. Occupation: Soapmaker

Voice: Low range voice

Attributes [hide]

Adrik Graybeard, Male Dwarf Sorcerer 2
Medium (4'2") Dwarf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 5 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 9 (-1)15 (+2) 16 (+3)11 (+0)
Skills Nature +4, Stealth +3
Senses Passive Perception 13
Languages Common, Dwarven, Gnome, Abyssal
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12640000

Possessions: 330 gp. 1 Breastplate.


Social Check DCs


Synthrin Daardendrian, Female Dragonborn [Permalink]

Personal [hide]

Description: This woman is tall and muscular. She is wearing colorful clothing, dressed as a Layabout. She sports a flattop crest cut. She is baby faced.

Personality: She can speak with the recently deceased. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage son.

History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way north. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: Seeks redemption; and to reunite with her absent mother

Ideals: Athletic, Gifted. Flaws: Antagonistic. Bonds: Family, Job, Criminal record. Occupation: Layabout

Voice: Speaks with squeezed throat

Attributes [hide]

Synthrin Daardendrian, Female Dragonborn Sorcerer 1
Medium (6'3") Dragonborn, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 11 (+0)16 (+3) 15 (+2)15 (+2)
Skills Intimidation +4
Senses Passive Perception 12
Languages Common, Sylvan, Infernal, Terran
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135300000

Possessions: 800 sp.


Social Check DCs


Namfoodle Lingenhall, Male Gnome [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He is physically well-built. His white hair has been sun bleached extensively. His violet eyes dart from person to person.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is a great chef.

History: The child of eastern immigrants he idolized his mother. He took every job he could get his hands on, but the opportunities for Gnomes in the east were limited. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: His spouse's relatives view him with great suspicion; and to reunite with his absent mother

Ideals: Gifted. Flaws: Terse. Bonds: Immigrant, In love, Family. Occupation: Servant

Voice: Slurs words

Attributes [hide]

Namfoodle Lingenhall, Male Gnome Sorcerer 2
Small (3'2") Gnome, Lawful Evil (CR 2)
Armor Class 15
Hit Points 5 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 9 (-1)16 (+3) 11 (+0)14 (+2)
Skills Arcana +5, History +5
Senses Passive Perception 10
Languages Common, Gnome, Auran, Infernal, Druidic
Attacks Melee +3 / 1d6+1, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136400000

Possessions: Just what you see.


Social Check DCs


Morkral Trueanvil, Male Dwarf [Permalink]

Personal [hide]

Description: He wears baggy grey pantaloons and a black scarf, and he perpetually has his shortspear ready. He wears his chestnut hair up. He has several tiny amethyst earrings on each ear.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is obsessed with a lost civilization.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Morkral abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has dedicated himself to building a better trade route.

Motivation: He desires power and/or immortality; and a need for knowledge about a nearby landmark

Ideals: Fighting. Flaws: Terse, Insane. Bonds: Rich, Adventurer. Occupation: Baker

Voice: Scandinavian accent

Attributes [hide]

Morkral Trueanvil, Male Dwarf Sorcerer 1
Medium (4'1") Dwarf, Neutral Good (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 10 (+0)11 (+0) 8 (-1)15 (+2)
Skills Arcana +2
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 700 sp. 4 Antitoxin.


Social Check DCs


Wrenn Glittergem, Male Gnome [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears suspenders and tan workpants. His shirt is blue, and he wears a heavy tan leather apron most of the time. His blonde hair is still thick. His blue unseeing eyes seem to look past you.

Personality: He is mildly Gnome supremacist, though he does not identify as such. He has a small toy that he constantly fidgets with.

History: He served in the navy to pay for his family's outstanding loans. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Layabout work with an outfit from a few towns over. Layabout work suited him well, and with each successful project, he earned more gold and more respect from his peers. He's since become an addict/alcoholic.

Motivation: Sabotage a competitor.

Flaws: Disease, Racist, Addict. Bonds: Military, Job. Occupation: Layabout

Voice: Hissing voice

Attributes [hide]

Wrenn Glittergem, Male Gnome Sorcerer 2
Small (3'4") Gnome, Chaotic Good (CR 2)
Armor Class 13
Hit Points -1 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 5 (-3)11 (+0) 14 (+2)11 (+0)
Skills Perception +4, Performance +2
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1064

Possessions: 370 gp. Blue quartz (8 gp). Fiery yellow corundum (500 gp).


Social Check DCs


Qualen Timbers, Male Gnome [Permalink]

Personal [hide]

Description: He is generally shirtless and showing off his tattooed chest, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 3'6" when asserting himself. He has a chestnut handlebar mustache and slicked back chestnut hair. He has a dull look in his brown eyes.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born in a small island village. His family was turned out during the war. He and his family wandered south to less war torn lands. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Several ex partners dislike his way of doing things and want revenge; and meet up once more with his childhood friend

Flaws: Antagonistic, PTSD. Bonds: Adventurer, Nature, Enemies. Occupation: Animal Trainer

Voice: Hissing voice

Attributes [hide]

Qualen Timbers, Male Gnome Sorcerer 1
Small (3'6") Gnome, True Neutral (CR 1)
Armor Class 10
Hit Points 7 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 17 (+3)14 (+2) 14 (+2)8 (-1)
Skills Medicine +4, Survival +4
Senses Passive Perception 12
Languages Common, Gnome, Gnoll, Auran
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 3000 cp.


Social Check DCs


Marastyr Dankil, Female Dwarf [Permalink]

Personal [hide]

Description: This petite short woman is perpetually holding a sweet of some kind. She wears a weathered and beat up set of banded mail beneath an oversized brown coat, marred by sweets. She has a very tight haircut. Her face is covered beneath a completely black helmet.

Personality: Calm and collected, she is a well trained Shoemaker. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.

History: She was born blind and as such lacked many opportunities for work. A gifted student she started as a Animal Trainer, but she got bored and became a Shoemaker. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: Balancing her hectic life and new Shoemaker responsibilities is difficult; and further expansion of business

Ideals: Philantrophist. Flaws: Ugly, Disease. Bonds: Job. Occupation: Shoemaker

Voice: Jittery and nervous

Attributes [hide]

Marastyr Dankil, Female Dwarf Sorcerer 1
Medium (3'10") Dwarf, Neutral Evil (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 13 (+1)13 (+1) 10 (+0)14 (+2)
Skills Animal Handling +2, Religion +3
Senses Passive Perception 10
Languages Common, Dwarven, Gnoll
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 60 gp. Red garnet (90 gp).


Social Check DCs


Roger Hadleigh, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears an entirely grey suit with blue socks and a vest with buckled shoes. He has auburn hair. His face is scarred and worn.

Personality: He will rave to anyone who will listen. He is frequently practicing swordplay.

History: He was born on a small isolated farm. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally.

Flaws: Ugly, Insane. Bonds: Military, Nature. Occupation: Merchant

Voice: Slow speaker

Attributes [hide]

Roger Hadleigh, Male Human Sorcerer 1
Medium (6'2") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 11 (+0)12 (+1) 12 (+1)6 (-2)
Skills Persuasion +0, Religion +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 100 gp. Chrysoprase (50 gp).


Social Check DCs


Grisha Upton, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears long strands of opal and short black dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His chestnut hair is well kept and his bushy mustache is tapered upwards at the ends. He wears crescent spectacles with a black brim.

Personality: Always inclined to offer people food he seems plenty friendly. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was born on a small isolated farm. His father took him hunting and taught him how to get in the mind of other creatures. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: To reunite with his absent father; and he has passion for adventuring and risk

Ideals: Philantrophist. Bonds: Rich, Family, Nature, Adventurer. Occupation: Blacksmith

Voice: Jittery and nervous

Attributes [hide]

Grisha Upton, Male Half-Orc Sorcerer 3
Medium (5'4") Half-Orc, Neutral Evil (CR 3)
Armor Class 12
Hit Points 6 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 10 (+0)14 (+2) 18 (+4)12 (+1)
Skills Athletics +3, Medicine +6
Senses Passive Perception 14
Languages Common, Orc, Aquan, Halfling
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1265000

Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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