Pâsh Thackeray, Male Half-Orc [Permalink]
Personal [hide]
Description: He sports black clothing, slightly heavier than average wear, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'9" when asserting himself. His hair, while still mostly chestnut, has prominent grey streaks. He has brown eyes.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: Gifted from a young age, Pâsh studied abroad. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has never given up on his painting dream.
Motivation: He feels kind of lost in life; and he loathes his own lifestyle
Ideals: Disciplined, Fighting, Gifted, Artistic. Flaws: Depressed. Occupation: Architect
Voice: Rolls R's
Attributes [hide]
Medium (5'9") Half-Orc, True Neutral (CR 3)
Armor Class 11
Hit Points 18 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 17 (+3) | 6 (-2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 100 gp. Coral (150 gp). Azurite (11 gp). Chrysoberyl (150 gp).
Everard Stratford, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He is well dressed, constantly wearing a grey suit, black shirt, and blue tie. His hair is auburn, silky, and of moderate length. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: The child of northern immigrants he idolized his mother. Everard was born on a far northern forest where he grew up under the tutelage of his mother, an expert Knight. He hasn't been sleeping well lately.
Motivation: His relatives are trying to arrange a marriage; and to unite with his brother
Flaws: Insomniac, Emotional. Bonds: Attractive, Family, Immigrant. Occupation: Knight
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 13 (+1) | 11 (+0) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 1000 cp. Red-brown spinel (120 gp).
Robbie Deephollow, Female Halfling [Permalink]
Personal [hide]
Description: A moderately attractive woman, she wears long strands of amethyst and short red dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. She wears a broad hat to hide her balding. Her gray eyes dart from person to person to random spaces in the air.
Personality: She can speak with the recently deceased. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.
History: She was born the only child of a wealthy merchant. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: Retire the richest woman in the west; and obtaining odd cultural tiefling artifacts is her passion
Ideals: Gifted, Entrepeneur. Flaws: Forgetful. Bonds: Rich, Attractive. Occupation: Map Maker
Voice: Dark and ominous
Attributes [hide]
Small (2'10") Halfling, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 14 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 16 (+3) | 10 (+0) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 170 gp. A small bag of saffron. (50 gp). A pair of silk slippers encrusted with tiny pearls. (140 gp). Large well-done wool tapestry (100 gp). 1 Breastplate.
Surina Orexijandilin, Female Dragonborn [Permalink]
Personal [hide]
Description: An older woman who is wearing a tight green one piece outfit complete with pants, hood, and a cape, she is not a threatening figure. Her blue crest is knotted and matted. Her eyes are a pleasant red.
Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. She is stubborn though. She always likes to keep a trick up her sleeve. She likes to fight dirty and will kick and punch below the belt if she feels she even has a chance of losing.
History: Surina lived on a farm with her father, near the main road leading to a nearby town. As a young adult she joined a group advocating for an improvement in Dragonborn conditions. She has recently gotten a pet goose that steals things from people.
Motivation: She has money and likes to spend it; and an old rival family wants her found
Ideals: Disciplined. Flaws: Racist. Bonds: Criminal record, Family, Rich. Occupation: Animal Trainer
Voice: Slow speaker
Attributes [hide]
Medium (6'5") Dragonborn, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 11 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 17 (+3) | 14 (+2) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Orc, Elven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 110 gp.
Nora Trueblood, Female Dwarf [Permalink]
Personal [hide]
Description: She has the majority of her body covered in plate. Her hair is short and chestnut. Her ears are large.
Personality: She is a Stableman first and foremost. She believes firmly that knowledge should be universal. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.
History: When she was but 3 years old her parents immigrated from the west. A gypsy cursed her at a young age, leading to her ugly appearance. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Further expansion of business; and balancing her hectic life and new stableman responsibilities is difficult
Ideals: Entrepeneur. Flaws: Ugly. Bonds: Job, Immigrant. Occupation: Stableman
Voice: Posh accent
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Good (CR 3)
Armor Class 12
Hit Points 14 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 15 (+2) | 17 (+3) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven, Gnome, Aquan, Infernal
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Crampernap Humplebumple, Male Gnome [Permalink]
Personal [hide]
Description: An older man who wears professional attire, he is not a threatening figure. His hair is cut close to his head. His eyes are likewise hazel. His teeth are white and perfect.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is afraid of women and trembles around them
History: He was born to loving parents in a slum to the south. In his 15th year, his parents were killed by a illithids raid, leaving Crampernap alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by illithids. Crampernap was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the illithids.
Motivation: Someone believes him a fraud; and his name or reputation has been wronged in the past by illithids, and he desires to right it
Ideals: Joker. Flaws: Shy. Bonds: Attractive, Poor, Enemies. Occupation: Junk Dealer
Voice: Stutters
Attributes [hide]
Small (3'4") Gnome, Neutral Evil (CR 3)
Armor Class 11
Hit Points 12 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 12 (+1) | 15 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Sylvan, Halfling
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 | 0 |
Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Jarsali Zheng, Female Half-Elf [Permalink]
Personal [hide]
Description: This southern woman wears an old set of leather armor, nicked and torn by the ravages of time and battle. Her clothes are grease stained in places. Her silver hair is still thick. She has blue eyes and a violet hat with a green feather.
Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.
History: When she was but 8 years old her parents immigrated from the south. A few years later when the west was not economically sound they moved to her current location. She moves from town to town, unable to find a place to settle.
Motivation: She's repulsed by the PC; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Justice. Flaws: Antagonistic. Bonds: Poor, Immigrant. Occupation: Shipwright
Voice: Pirate accent
Attributes [hide]
Medium (4'10") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 12 (+1) | 12 (+1) | 7 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Elven, Infernal
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 800 sp.
Farideh Tiammanthyllish, Female Dragonborn [Permalink]
Personal [hide]
Description: She prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. She has done her best to style her green crest to look like a famous performer. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. There was a wharf not far from home where she often wandered off to fish. She now mingles about in high society.
Motivation: She is greedy; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Insane, Depressed. Bonds: Rich, Nature. Occupation: Sellsword
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (6'1") Dragonborn, Neutral Good (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 13 (+1) | 15 (+2) | 12 (+1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +6 / 1d4+4, Ranged +3 / 1d4+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 110 gp.
Harann Ophinshtalajiir, Female Dragonborn [Permalink]
Personal [hide]
Description: A 6'8" eastern woman, she is wearing a tight green one piece outfit complete with pants, hood, and a cape. Her red crest is lengthy and is close to two feet long. She has a tattooed face.
Personality: Prone to second guessing herself, she comes off as nervous. She can see the true alignment of people by looking at them, and uses this to pass judgement.
History: She was born on a small isolated farm. She always admired psionic-users and wanted to develop the talent, but never had the affinity for it. She moves from town to town, unable to find a place to settle.
Motivation: She seems to be bored by most things; and she is content
Ideals: Gifted. Flaws: Shy, Mundane. Bonds: Nature, Immigrant. Occupation: Sailor
Voice: Switch between two voices
Attributes [hide]
Medium (6'8") Dragonborn, Lawful Good (CR 2)
Armor Class 12
Hit Points 10 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 13 (+1) | 9 (-1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 170 gp. Brass mug with jade inlays (400 gp). Gold and topaz bottle stopper cork (300 gp). Large well-done wool tapestry (400 gp). 1 Hourglass.
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Their contribution stands as a beacon of hope for all adventurers!
