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NPC Generator

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Advanced [show]


Cask In Shadow, Male Tabaxi [Permalink]

Personal [hide]

Description: He is scrawny and has patchy beige fur. He wears dull brown sweaters, loose white pants, and alligator leather shoes. Beneath his sweater he keeps a concealed ceremonial dagger, just in case. He has a hunchback. His fur is beige and very short. His hazel eyes dart from person to person.

Personality: Calm and collected, he is a well trained Performer. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His family was turned out during the war. He and his family wandered south to less war torn lands. He struck the Performer job and began his own company from there.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Philantrophist. Flaws: Ugly, PTSD. Bonds: Job, Military. Occupation: Performer

Voice: Slow speaker

Attributes [hide]

Cask In Shadow, Male Tabaxi Sorcerer 2
Medium (6'8") Tabaxi, Lawful Evil (CR 2)
Armor Class 13
Hit Points 10 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)17 (+3) 12 (+1)16 (+3) 10 (+0)11 (+0)
Skills Arcana +5, Survival +2
Senses Passive Perception 10
Languages Common, Druidic, Goblin, Dwarven
Attacks Melee +0 / 1d6-2, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136400000

Possessions: 360 gp.


Social Check DCs


Manea Revulsion, Female Tiefling [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She wears tight fighting clothing, which leaves very little to the imagination. Her red hair is lengthy. Her fierce black eyes like to dwell on things.

Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way north. Due to her spouse's obsession with being a Barkeep they were divorced and she won custody of their daughter. She worked as a Body Guard, and she later adopted a second daughter.

Motivation: Wants to raise her children well; and she's repulsed by the pc

Ideals: Fighting, Extrovert. Flaws: Antagonistic. Bonds: Military, Family. Occupation: Body Guard

Voice: Whispers

Attributes [hide]

Manea Revulsion, Female Tiefling Sorcerer 2
Medium (5'2") Tiefling, True Neutral (CR 2)
Armor Class 12
Hit Points 5 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 11 (+0)16 (+3) 17 (+3)13 (+1)
Skills Deception +3, Insight +5
Senses Passive Perception 13
Languages Common, Halfling, Draconic, Giant
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136400000

Possessions: 60 gp.


Social Check DCs


Nim Netyoive, Male Elf [Permalink]

Personal [hide]

Description: He wears tan trousers with grey and yellow striped suspenders. He wears various colorful collared shirts. He is physically well-built. His brown hair is greying along the sides and has receded to reveal a widow's peak. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: His father raised him in a mountain cabin. He helped his mother out around the business and became quite the natural. He bought a greatsword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He has comitted a past crime that haunts him to this day; and he feels that his past leaves him morally obligated to help

Ideals: Justice. Flaws: Emotional. Bonds: Criminal record, Nature, Job. Occupation: Assassin

Voice: Ums and uhs a lot

Attributes [hide]

Nim Netyoive, Male Elf Sorcerer 2
Medium (5'1") Elf, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 3 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 7 (-2)13 (+1) 9 (-1)17 (+3)
Skills Deception +5, Persuasion +5
Senses Passive Perception 9
Languages Common, Elven, Gnoll
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116400

Possessions: 340 gp. 1 Chain shirt.


Social Check DCs


Crampernap Fapplestamp, Male Gnome [Permalink]

Personal [hide]

Description: He wears suspenders and blue workpants. His shirt is green, and he wears a heavy blue leather apron most of the time. He is portly but not overly obese. His tied-back hair is blonde. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. Energy wise he seems alert and responsive.

History: He was born at the edge of vast forest. Through the years after Crampernap was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Crampernap's mother didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is unsatisfied with his job; and sabotage a competitor

Ideals: Professionalism. Flaws: Shy, Antagonistic. Bonds: Nature, Job. Occupation: Barkeep

Voice: Can't modulate volume

Attributes [hide]

Crampernap Fapplestamp, Male Gnome Sorcerer 2
Small (3'5") Gnome, Neutral Evil (CR 2)
Armor Class 14
Hit Points 13 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 19 (+4)12 (+1) 14 (+2)13 (+1)
Skills Athletics +3, Medicine +4
Senses Passive Perception 12
Languages Common, Gnome, Terran
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11640

Possessions: 1000 cp. Sard (20 gp). Rhodochrosite (7 gp). Bloodstone (20 gp).


Social Check DCs


Nyx Reese, Female Gnome [Permalink]

Personal [hide]

Description: She wears long strands of jet and short blue dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. She has a slight overbite and is overall scrawny. Her blonde hair is cut short with large spiked bangs in the front. Her green eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She is fixated on the number 97. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. A friendly and beautiful Gnome, she is rarely seen without a few beauties around her arms. Though a playboy in all rights, she is no lame duck.

History: She was born to a pair of big game hunters, but was frequently ill as a child. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She is untrained/undisciplined, which makes her dangerous.

Motivation: She is greedy.

Flaws: Addict, Insane, Disease. Bonds: Rich, Attractive. Occupation: Sage

Voice: Hissing voice

Attributes [hide]

Nyx Reese, Female Gnome Sorcerer 2
Small (3'2") Gnome, Chaotic Good (CR 2)
Armor Class 12
Hit Points 5 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 11 (+0)13 (+1) 10 (+0)9 (-1)
Skills Intimidation +1, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Gnome, Auran
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116400

Possessions: 400 gp. 1 Darkwood Shield.


Social Check DCs


Shamash Orexijandilin, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His attire stands in sharp contrast to his pickaxe, which is beautifully polished and possesses an ornate carving of a dagger on it. He wears a Stetson hat to cover his moderate length white crest. His eyes are likewise gold. His teeth are yellowed and unaligned.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: He was born to a criminal king-pin and mafia family At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He feels that his past leaves him morally obligated to help; and he is a bit of a kleptomaniac

Ideals: Justice. Flaws: Ugly, Shy. Bonds: Rich, Criminal record. Occupation: Unemployed

Voice: French accent

Attributes [hide]

Shamash Orexijandilin, Male Dragonborn Sorcerer 1
Medium (6'1") Dragonborn, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 14 (+2)10 (+0) 14 (+2)14 (+2)
Skills Religion +2, Stealth +2
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 700 sp. Eye agate (16 gp).


Social Check DCs


Gaaki Atterton, Female Half-Orc [Permalink]

Personal [hide]

Description: This light-skinned female likes to wear darkened spectacles and heavy clothing, no matter the weather. She is tall, broad shouldered and powerfully built. Her brown hair is greying along the sides and has receded to reveal a widow's peak. She has a tattooed face.

Personality: A deeply religious woman she believes everything happens for a reason. She is always in debt, since she spends her money on lavish parties and gifts for friends

History: Gaaki lived on a farm with her father, near the main road leading to a nearby town. Her first spouse was a Merchant, they had one daughter, but her spouse won total custody. Without her spouse to temper her she grew out of control. She moves from town to town, unable to find a place to settle.

Motivation: To find somewhere to settle down; and regain custody of her daughter

Flaws: Impulsive, Mundane. Bonds: Religious, Family, Immigrant. Occupation: Sculptor

Voice: Mumbles to self between sentences

Attributes [hide]

Gaaki Atterton, Female Half-Orc Sorcerer 1
Medium (5'11") Half-Orc, Lawful Evil (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 15 (+2)9 (-1) 12 (+1)7 (-2)
Skills Athletics +2, Intimidation +0
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 600 sp.


Social Check DCs


Harvest Of Claws, Female Tabaxi [Permalink]

Personal [hide]

Description: She has a missing right arm. She dresses well, wearing pastel shirts, loose pants, and blazers most of the time. She wears a colorful flower in her black fur. She wears a mask on her face.

Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She is used to getting what she wants. In part because she is a meticulous planner.

History: She was born in a small mountains village. From her teen years she was always beautiful and desirable, so people have always doted on her. She bought a rapier and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She feels kind of lost in life.

Ideals: Professionalism. Flaws: Depressed. Bonds: Attractive, Nature. Occupation: Carter

Voice: Soft and melodious

Attributes [hide]

Harvest Of Claws, Female Tabaxi Sorcerer 1
Medium (5'0") Tabaxi, Chaotic Evil (CR 1)
Armor Class 14
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 10 (+0)13 (+1) 10 (+0)16 (+3)
Skills Religion +3, Stealth +6
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 100 gp.


Social Check DCs


Eloise Staurheim, Female Half-Elf [Permalink]

Personal [hide]

Description: This woman is bedraggled and starved. She wears rags and sports a simple walking cane. Her hair is always cut to a buzz. Her green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. She uses her nature as a weapon; she likes to lead opponents to think her in distress.

History: Her parents moved while she was still in utero so she is the first generation to be born here. While studying, she fell in love. They married and had a daughter. Some 5 years later her spouse died after the birth of her daughter. Heartbroken, Eloise never married again. Instead she focused her life to raising her daughter whom she trained as her father had trained her before.

Motivation: An old rival family wants her found; and her spouse's relatives view her with great suspicion

Ideals: Disciplined. Flaws: Secretive. Bonds: Poor, Immigrant, In love, Family. Occupation: Bellfounder

Voice: German accent

Attributes [hide]

Eloise Staurheim, Female Half-Elf Sorcerer 1
Medium (4'8") Half-Elf, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 14 (+2)11 (+0) 15 (+2)15 (+2)
Skills Persuasion +4, Religion +2
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 700 sp.


Social Check DCs

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