Oriel Qualanthri, Female Half-Elf [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears violet trousers with grey and black striped suspenders. She wears various colorful collared shirts. She has styled her black hair well, parting it to the right. Her violet eyes lackadaisically let the world flow into them.
Personality: She is fixated on the number 38. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: She comes from a rich western family. The family's rival house kidnapped her sister with the intent that her sister marry their son to gain control of contested properties. She has built up a small fortune and can afford her own way.
Motivation: To unite with her brother; and an old rival family wants her found
Flaws: Insane. Bonds: Immigrant, Rich, Family. Occupation: Bowyer
Voice: Slow speaker
Attributes [hide]
Medium (5'5") Half-Elf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 5 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 8 (-1) | 15 (+2) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Elven, Sylvan, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 40 pp.
Arumawann Offund, Male Gnome [Permalink]
Personal [hide]
Description: With black face paint in a stripe pattern across his face, he typically wears tan cloth garments or leather armor. He wears his hair in dreadlocks. His eyes are a pleasant amber.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He receives visions of the future at random moments
History: Born in a small village he learned the ways of the warrior from his mother. His martial abilities were realized during a raid on his village. He used his abilities to trick people and travel the world for free.
Motivation: An old rival family wants him found; and find a way to reverse the transformation of his sister
Ideals: Joker, Gifted, Fighting. Bonds: Criminal record, Family. Occupation: Navigator
Voice: Prounounces S like Z
Attributes [hide]
Small (3'4") Gnome, True Neutral (CR 3)
Armor Class 13
Hit Points 9 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 12 (+1) | 15 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Orc, Undercommon
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 | 0 |
Possessions: 400 gp.
Taklinn Stoutale, Male Dwarf [Permalink]
Personal [hide]
Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has relatively light skin and is very physically imposing due to his abundance of muscles. He has no hair. His brown eyes dart around the room hyper actively observing anyone and anything.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He loves his children and doesn't want them to worry about him. He loves to share his singing with anyone who is interested.
History: Born in a small village he learned the ways of the warrior from his father. His father had invested heavily in several trade routes and wanted him to inherit them. Due to his spouse's obsession with being a Map Maker they were divorced and he won custody of their son. He worked as a Shipwright, and he later adopted a second son.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to unite with his sister
Ideals: Optimist, Artistic, Fighting. Flaws: Ugly. Bonds: Family, Rich. Occupation: Shipwright
Voice: Old thin voice
Attributes [hide]
Medium (4'4") Dwarf, Neutral Evil (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 15 (+2) | 11 (+0) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 40 pp. 1 Darkwood Shield.
Naal Caerdonel, Male Half-Elf [Permalink]
Personal [hide]
Description: This slender man stands about 5'3". He wears a custom-built plate barding that's adorned with violet lining and desert motifs. He has a long blonde beard with little hanging trinkets. His otherwise smooth face is marked with small tiny scars.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: He served in the navy to pay for his family's outstanding loans. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Obtaining odd cultural Gnomish artifacts is his passion.
Ideals: Disciplined. Bonds: Adventurer, Military. Occupation: Gardener
Voice: Sleepy voice
Attributes [hide]
Medium (5'3") Half-Elf, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 19 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 17 (+3) | 15 (+2) | 16 (+3) | 14 (+2) |
Senses Passive Perception 15
Languages Common, Elven, Druidic, Draconic
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 | 0 |
Possessions: 200 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.
Adrik Brazzik, Male Dwarf [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He is wearing a tight brown one piece outfit complete with pants, hood, and a cape. His hair, while still mostly golden, has prominent grey streaks. He wears crescent spectacles with a black brim.
Personality: He does not believe in betrayal or weakness as things to be tolerated. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Adrik grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Adrik. Being a Interpreter kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.
Ideals: Justice, Gifted. Flaws: Insane. Bonds: Poor, Criminal record. Occupation: Interpreter
Voice: Slow speaker
Attributes [hide]
Medium (4'4") Dwarf, Neutral Evil (CR 2)
Armor Class 13
Hit Points 12 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 15 (+2) | 11 (+0) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: 370 gp. 3 Acid flasks.
Abad Caution, Male Tiefling [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Tiefling, and stands approximately 6'4". He is constantly adorned with expensive silk clothing, often dyed in bright green and white, and wears rings and necklaces with large, colorful gems, and his gloved hand is found clutching a morningstar. His hair is red and curly. He has a tattooed face.
Personality: He is mildly Tiefling supremacist, though he does not identify as such. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: Born in the south to a Tanner, Abad learned a great deal about his mother's area of expertise. Like his mother and his sister before him, after school he went straight into learning to become a Tanner. He has set out to sabotage the competition.
Motivation: To be a Apothecary again; and he uses money and sex appeal to get what he needs
Ideals: Entrepeneur. Flaws: Racist. Bonds: Rich, Job, Attractive. Occupation: Tanner
Voice: Dutch accent
Attributes [hide]
Medium (6'4") Tiefling, Lawful Good (CR 2)
Armor Class 11
Hit Points 5 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 8 (-1) | 12 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 200 gp. 1 Masterwork Common Melee.
Ortegar Quickstep, Male Halfling [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His hair is cut close to his head. His eyes are likewise amber.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. From his teen years he was always beautiful and desirable, so people have always doted on him. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Ortegar was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the gnolls.
Motivation: He wants revenge against gnolls; and he has a rivalry with the church that dominates his actions
Bonds: Job, Enemies, Religious, Attractive. Occupation: Miller
Voice: Rhymes sentences (sorry)
Attributes [hide]
Small (3'0") Halfling, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 9 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 14 (+2) | 16 (+3) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Halfling, Auran, Elven, Draconic
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 |
Possessions: 240 gp.
Oriax Revile, Male Tiefling [Permalink]
Personal [hide]
Description: This western man is abnormally tall. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His whole body is exceptionally muscular. His hair is greying and his face has many wrinkles. His red eyes dart from person to person.
Personality: He speaks before he thinks and is too direct. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His father had invested heavily in several trade routes and wanted him to inherit them. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: Further expansion of business; and balancing his hectic life and new animal trainer responsibilities is difficult
Ideals: Persistence. Flaws: Impulsive. Bonds: Immigrant, Rich, Job. Occupation: Animal Trainer
Voice: Spits words with contempt
Attributes [hide]
Medium (6'1") Tiefling, Lawful Good (CR 1)
Armor Class 9
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 10 (+0) | 11 (+0) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 120 gp. Jasper (50 gp).
Ghesh Tiammanthyllish, Male Dragonborn [Permalink]
Personal [hide]
Description: This southern man is abnormally tall. He is dressed in an above average manner. His whole body is exceptionally muscular. His green crest is kept up in a ponytail inside a wide-brimmed hat. He wears a mask on his face.
Personality: This man loves singing and to teach people singing more than just about anything. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. He has had some formal singing training, and achieved minor success. He moves from town to town, unable to find a place to settle.
Motivation: Wants his loneliness to end; and he has a crush on the local farmer
Ideals: Artistic. Bonds: Attractive, Immigrant, Has a crush, Religious. Occupation: Engraver
Voice: Excited and jittery
Attributes [hide]
Medium (6'4") Dragonborn, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 8 (-1) | 10 (+0) | 11 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 20 pp.
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Their contribution stands as a beacon of hope for all adventurers!