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NPC Generator

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Advanced [show]


Five Candle, Female Tabaxi [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she wears tight fighting clothing, which leaves very little to the imagination. She keeps her orange fur in a pixie cut. Her fierce yellow eyes like to dwell on things.

Personality: She hates dire rats. She views them as having robbed her home of its proper glory. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Born in the north her family was never financially stable. She helped her mother out around the business and became quite the natural. She has achieved small success as a Laborer.

Motivation: Expand her business.

Ideals: Fighting, Optimist. Bonds: Enemies, Poor, Job. Occupation: Laborer

Voice: Sighs a lot, exhausted

Attributes [hide]

Five Candle, Female Tabaxi Sorcerer 2
Medium (6'0") Tabaxi, Neutral Evil (CR 2)
Armor Class 11
Hit Points 5 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 11 (+0)12 (+1) 13 (+1)16 (+3)
Skills Deception +5, Perception +3
Senses Passive Perception 13
Languages Common, Sylvan
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11640

Possessions: 5000 cp.


Social Check DCs


Nurkara Loderr, Female Dwarf [Permalink]

Personal [hide]

Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. Her silver hair is heavily combed to the right. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Nurkara was raised in a hard working conservative environment. She was an athlete and attended two major summer competitions. She never won. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Nurkara fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Revenge; and someone believes her a fraud

Ideals: Fighting, Athletic. Bonds: Job, Enemies. Occupation: Hunter

Voice: growls and snarls, animalistic

Attributes [hide]

Nurkara Loderr, Female Dwarf Sorcerer 1
Medium (4'2") Dwarf, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)10 (+0) 11 (+0)10 (+0) 11 (+0)10 (+0)
Skills Insight +2, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 500 sp.


Social Check DCs


Hûra Cholmondeley, Male Half-Orc [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears black painted combat armor at almost all times. He is an epitome of beauty. He has a very tight haircut. His face is covered beneath a completely black helmet.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Hûra was born with his father's beautiful face. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Regain custody of his daughter; and marry his brother to traveling adventurers

Flaws: Antagonistic. Bonds: Attractive, Poor, Family. Occupation: Map Maker

Voice: Australian accent

Attributes [hide]

Hûra Cholmondeley, Male Half-Orc Sorcerer 2
Medium (5'7") Half-Orc, Chaotic Good (CR 2)
Armor Class 8
Hit Points 10 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
20 (+5)7 (-2) 12 (+1)9 (-1) 14 (+2)13 (+1)
Skills Persuasion +3, Survival +4
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +7 / 1d6+5, Ranged +0 / 1d6-2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 110 gp.


Social Check DCs


Heian Horineth, Male Elf [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears bulky tan painted plate armor. His black hair is lengthy and is close to two feet long. His thin eyebrows rest above his beady amber eyes.

Personality: He acts crazy and hedonistic. He receives visions of the future at random moments

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He was granted divine powers by his dying sister.

Motivation: He wants nothing more than to rejoin the army; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Athletic, Gifted. Flaws: Ugly, Hedonist. Bonds: Military. Occupation: Priest

Voice: Scandinavian accent

Attributes [hide]

Heian Horineth, Male Elf Sorcerer 2
Medium (4'7") Elf, Neutral Good (CR 2)
Armor Class 10
Hit Points 6 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 9 (-1)8 (-1) 10 (+0)14 (+2)
Skills Animal Handling +2, Intimidation +4
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 80 gp. 2 Thunderstones.


Social Check DCs


Lone Paws, Male Tabaxi [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His gray fur is thinning but still full. He has a dull look in his hazel eyes.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is harsh and unforgiving.

History: When he was but 4 years old his parents immigrated from the south. His father had invested heavily in several trade routes and wanted him to inherit them. He left for the south, certain he would find work there.

Motivation: Money/treasure; and he is greedy

Flaws: Ugly, Antagonistic. Bonds: Rich, Immigrant. Occupation: Jeweler

Voice: Sighs a lot, exhausted

Attributes [hide]

Lone Paws, Male Tabaxi Sorcerer 2
Medium (5'7") Tabaxi, Neutral Good (CR 2)
Armor Class 12
Hit Points 6 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 11 (+0)15 (+2) 10 (+0)13 (+1)
Skills Investigation +4, Medicine +2
Senses Passive Perception 10
Languages Common, Terran, Aquan
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12640000

Possessions: 360 gp. Red-brown spinel (90 gp). 1 Masterwork studded leather.


Social Check DCs


Olivia Warmwater, Female Halfling [Permalink]

Personal [hide]

Description: This malnourished woman likes to wear ponchos typically of a light red in addition to tight pants. Her golden hair is heavily combed to the left. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep brown.

Personality: Deceptive and manipulative this southern gal figured out how to best use her charms to convince people to do what she wants. The war was a terrible time for her, and Olivia does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.

History: Raised by wardens she was only a novice when brigands swooped upon their monastery and killed most of the order. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. Days after completing her studies, news broke out that her hometown was attacked by brigands. Olivia was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the brigands.

Motivation: Several ex partners dislike her way of doing things and want revenge; and she wants nothing more than to rejoin the army

Flaws: Depressed. Bonds: Poor, Attractive, Military, Religious, Enemies. Occupation: Courier

Voice: Speaks like tongue is numb

Attributes [hide]

Olivia Warmwater, Female Halfling Sorcerer 1
Small (3'0") Halfling, Lawful Evil (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 12 (+1)8 (-1) 14 (+2)16 (+3)
Skills Acrobatics +4, Performance +5
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 130 gp.


Social Check DCs


Peter Meliamne, Male Half-Elf [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a yellow shirt, with a violet mid length shorts with violet tights and flats, usually wearing a coat over them. His black hair is heavily combed to the right. He tend to wears goggles to shield his eyes.

Personality: Abrasive and pushy, he has a hard time making friends. He is skeptical of what others tell him and is slow to trust.

History: He is the product a well kept family trust fund and as such has never really known need. He found a children's book about a Half-Elf Sorcerer who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is wracked by social anxiety; and he is terrified, and will act out of fear

Flaws: Antagonistic, Shy, Fearful. Bonds: Rich, Adventurer. Occupation: Navigator

Voice: Sensual and smooth

Attributes [hide]

Peter Meliamne, Male Half-Elf Sorcerer 1
Medium (5'6") Half-Elf, Lawful Evil (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 12 (+1)10 (+0) 15 (+2)9 (-1)
Skills Arcana +2, Investigation +2
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 400 sp.


Social Check DCs


Roge Wiseacre, Male Halfling [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He has a large white mantle and cape that has been intricately interwoven into his red robe. He has a long auburn beard with little hanging trinkets. His face is covered beneath a completely black helmet.

Personality: Calm and collected, he is a well trained Guard. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Roge abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by a spirit.

Motivation: He is unsatisfied with his job; and he has passion for adventuring and risk

Flaws: Disease. Bonds: Poor, Job, Adventurer. Occupation: Guard

Voice: Slow speaker

Attributes [hide]

Roge Wiseacre, Male Halfling Sorcerer 3
Small (3'3") Halfling, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 14 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 14 (+2)15 (+2) 16 (+3)11 (+0)
Skills Animal Handling +5, Perception +5
Senses Passive Perception 15
Languages Common, Halfling, Druidic, Gnome
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12650000

Possessions: 2900 sp. Lapis lazuli (8 gp).


Social Check DCs


Rosalind Aloro, Female Half-Elf [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she dresses in violet turtlenecks beneath a brown coat with green slacks. Her hair is white and very short. Her skin is flawless and her blue eyes scan people very quickly.

Personality: This woman loves writing and to teach people writing more than just about anything. The war was a terrible time for her, and Rosalind does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.

History: Rosalind was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She has never given up on her writing dream.

Motivation: She loathes her own lifestyle; and she feels kind of lost in life

Ideals: Artistic. Flaws: Depressed. Bonds: Attractive, Military, Poor. Occupation: Brewer

Voice: American accent

Attributes [hide]

Rosalind Aloro, Female Half-Elf Sorcerer 2
Medium (5'4") Half-Elf, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 10 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 14 (+2)14 (+2) 15 (+2)15 (+2)
Skills History +4, Intimidation +4
Senses Passive Perception 12
Languages Common, Elven, Gnome, Auran
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1264000

Possessions: 330 gp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (180 gp). Gold and topaz bottle stopper cork (300 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs

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