Kildrak Graybeard, Male Dwarf [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears brown trousers with black and brown striped suspenders. He wears various colorful collared shirts. He wears a colorful flower in his golden hair. His gray eyes are slightly larger than normal.
Personality: He likes to make people angry or surprised. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He was granted martial powers by his dying sister.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Gifted. Flaws: Antagonistic, Hedonist. Bonds: Attractive, Military. Occupation: Spy
Voice: Sensual and smooth
Attributes [hide]
Medium (4'4") Dwarf, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 15 (+2) | 8 (-1) | 14 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 400 sp. Red garnet (140 gp).
Bethrynna Xistsrith, Female Elf [Permalink]
Personal [hide]
Description: She wears a blue shirt with thin brown vertical stripes and black pants, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 4'7" when asserting herself. Her auburn hair is heavily combed to the right. She wears crescent spectacles with a black brim.
Personality: She exudes charisma. She is a tour de force of persuasion. She always tries to repair and not replace. It was this mentality that drove her into the Farmer business.
History: She was born several months after her mother was called into army service. A gifted student she started as a Barkeep, but she got bored and became a Farmer. She's also a talented Barkeep, but doesn't like to broadcast it.
Motivation: She wants nothing more than to rejoin the army; and she feels kind of lost in life
Ideals: Persistence. Flaws: Depressed. Bonds: Attractive, Military, Job. Occupation: Farmer
Voice: Speaks in third person
Attributes [hide]
Medium (4'7") Elf, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 2 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 7 (-2) | 13 (+1) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Ignan
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 150 gp.
Igden Garrick, Male Gnome [Permalink]
Personal [hide]
Description: He wears tan trousers with black and white striped suspenders. He wears various colorful collared shirts, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 3'7" when asserting himself. His blonde hair is cut jaggedly and amateurishly. He is very pretty but has cold, dead eyes.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: He is the product a well kept family trust fund and as such has never really known need. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Igden took refuge in the large cave and found the beat up lance and armor he uses now. Due to his spouse's obsession with being a Doctor they were divorced and he won custody of their daughter. He worked as a Mercenary, and he later adopted a second daughter.
Motivation: Money/treasure; and to reunite with his absent father
Ideals: Passionate. Bonds: Attractive, Family, Rich, Nature. Occupation: Mercenary
Voice: Scandinavian accent
Attributes [hide]
Small (3'7") Gnome, Neutral Evil (CR 1)
Armor Class 11
Hit Points 8 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 18 (+4) | 11 (+0) | 7 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: Just what you see.
Valida Stoutale, Female Dwarf [Permalink]
Personal [hide]
Description: This light-skinned female wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. She is tall, broad shouldered and powerfully built. Her chestnut hair is kept up in a ponytail inside a deerstalker hat. She tend to wears goggles to shield her eyes.
Personality: Cocky and sure of herself, she believes she is the best Shepherd born in the past three hundred years. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.
History: She is the product a well kept family trust fund and as such has never really known need. When she was little, her rather wealthy family often ventured across the island to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Valida took refuge in the old dungeon and found the beat up hammer and armor she uses now. Due to her spouse's obsession with being a Actor they were divorced and she won custody of their daughter. She worked as a Shepherd, and she later adopted a second daughter.
Motivation: She is unsatisfied with her job.
Bonds: Rich, Job, Religious, Nature, Family. Occupation: Shepherd
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (3'11") Dwarf, Neutral Good (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 15 (+2) | 12 (+1) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven, Terran
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 20 pp.
Tomi Brightmoon, Male Halfling [Permalink]
Personal [hide]
Description: A moderately attractive man, he very much looks the part of a Spy. Sporting a white mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are likewise violet.
Personality: Tomi is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is lazy, self-centered, vain, and jealous.
History: Born in the south to a Spy, Tomi learned a great deal about his father's area of expertise. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has set out to sabotage the competition.
Motivation: Further expansion of business.
Ideals: Extrovert. Flaws: Selfish. Bonds: Job, Attractive, Immigrant. Occupation: Spy
Voice: Pronounces O like U
Attributes [hide]
Small (3'1") Halfling, Chaotic Neutral (CR 1)
Armor Class 15
Hit Points 3 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 19 (+4) | 8 (-1) | 16 (+3) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Halfling, Ignan, Orc, Undercommon
Attacks Melee +1 / 1d4-1, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 600 sp. Star rose quartz (70 gp).
Ella Loofollue, Female Gnome [Permalink]
Personal [hide]
Description: This younger middle-aged woman wears tight fitting clothing which further accentuates her frame, and a wedding ring on her right hand. Her hair is red and very short. Her eyes are blue and she is always smoking a pipe.
Personality: While she acts the brute, she is far gentler than she would appear. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: Heir to a fortune, her parents put a great deal of effort into curing her disease. From her teen years she was always beautiful and desirable, so people have always doted on her. Some 10 years later her spouse died after the birth of her daughter. Heartbroken, Ella never married again. Instead she focused her life to raising her daughter whom she trained as her father had trained her before.
Motivation: She is greedy.
Ideals: Fighting. Flaws: Disease. Bonds: Attractive, In love, Nature, Rich. Occupation: Cartwright
Voice: Excited and jittery
Attributes [hide]
Small (3'0") Gnome, Chaotic Good (CR 2)
Armor Class 11
Hit Points 9 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 15 (+2) | 17 (+3) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Sylvan, Infernal, Terran
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1800 sp.
Bhevek Bigheart, Male Halfling [Permalink]
Personal [hide]
Description: A 3'3" southern man, he wears a red armored body suit, with a simple white line shooting up and back down. He wears a colorful flower in his brown hair. His eyes are a pleasant hazel.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: Born to a pair of adventurers, Bhevek grew up listening to his father's many stories. He found a children's book about a Halfling Sorcerer who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He is unsatisfied with his job.
Flaws: Insane. Bonds: Attractive, Job, Adventurer. Occupation: Roofer
Voice: Voice breaks
Attributes [hide]
Small (3'3") Halfling, Neutral Good (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 17 (+3) | 13 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Orc
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 20 gp.
William Benson, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He tends to wear a large brown jacket. He sports a flattop hair cut. His eyes, though not visible through his cowl, are green.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. As long as the job gets done he does not care how it got done.
History: He was raised in a mountains tribe. There was a wharf not far from home where he often wandered off to fish. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He is greedy; and he has money and likes to spend it
Ideals: Professionalism. Flaws: Selfish. Bonds: Immigrant, Nature, Adventurer, Rich. Occupation: Shepherd
Voice: Sounds elderly
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 1)
Armor Class 14
Hit Points 8 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 18 (+4) | 13 (+1) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: Just what you see.
Gilbert Halsey, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and wears a simple grey robe with tan stripes complete with hood. His blonde hair is braided into rings. His gray eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He hates brigands. He views them as having robbed his home of its proper glory. Flattery will make him almost putty in your hands.
History: Born to a pair of adventurers, Gilbert grew up listening to his father's many stories. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. Days after completing his studies, news broke out that his hometown was attacked by brigands. Gilbert was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the brigands.
Motivation: He has passion for adventuring and risk.
Flaws: Selfish. Bonds: Enemies, Adventurer, Nature. Occupation: Barkeep
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (6'5") Human, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 10 (+0) | 13 (+1) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Giant
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!
