Kyle Shupe, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He is bristling with hidden weapons, mostly maces and warhammers. His golden hair is cut jaggedly and amateurishly. His thin eyebrows rest above his beady brown eyes.
Personality: He loves telling others what to do and how they should feel about things. He always tries to repair and not replace. It was this mentality that drove him into the Roofer business.
History: When he was but 4 years old his parents immigrated from the north. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Kyle grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Kyle. Recently he has begun working with bootleggers and crooks.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.
Ideals: Opinionated, Persistence. Flaws: Ugly. Bonds: Criminal record, Immigrant. Occupation: Roofer
Voice: Whispers
Attributes [hide]
Medium (5'10") Half-Elf, Lawful Evil (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 10 (+0) | 14 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Goblin, Giant
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 700 sp. Red spinel (130 gp). 1 Masterwork Common Ranged Weapon.
Frederick Staurheim, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears long strands of amethyst and short grey dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His golden hair is matted, messy, and big. His blue eyes peer out from beneath his wide-brimmed grey hat.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He plays an instrument quite well.
History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. He moved from fad to fad and when he turned 15 he discovered dancing. He now mingles about in high society.
Motivation: Money/treasure.
Ideals: Athletic, Optimist, Artistic. Flaws: Ugly. Bonds: Rich. Occupation: Laborer
Voice: French accent
Attributes [hide]
Medium (5'5") Human, Neutral Evil (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 11 (+0) | 11 (+0) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: Just what you see.
Trail Grass, Male Tabaxi [Permalink]
Personal [hide]
Description: He has a missing left arm. He is dressed in a clean brown cloak covering his clean studded leather. His yellow fur is kept up in a ponytail inside a feathered hat. His green eyes lackadaisically let the world flow into them.
Personality: Confrontational and typically high on some drug or another. He works hard and plays hard.
History: He was born to a criminal king-pin and mafia family Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He used his abilities to trick people and travel the world for free.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and he is a bit of a kleptomaniac
Flaws: Addict, Hedonist. Bonds: Criminal record, Family. Occupation: Barrister
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'1") Tabaxi, Lawful Evil (CR 2)
Armor Class 12
Hit Points 4 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 9 (-1) | 16 (+3) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Aquan, Druidic, Draconic
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 |
Possessions: 210 gp. 1 Hourglass.
Valanthe Suithrasas, Female Elf [Permalink]
Personal [hide]
Description: She is in excellent shape and wears a lot of dark rich colors, with gold accents. Her black hair, when down, is lengthy. Her blue eyes dart from person to person.
Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She is obsessed with finding treasure.
History: Valanthe hails from a village terrorized by orcs. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: Revenge; and her name or reputation has been wronged in the past by orcs, and she desires to right it
Ideals: Athletic. Flaws: Insomniac. Bonds: Attractive, Adventurer, Enemies. Occupation: Animal Trainer
Voice: Spits words with contempt
Attributes [hide]
Medium (5'4") Elf, Neutral Evil (CR 2)
Armor Class 10
Hit Points 4 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 6 (-2) | 6 (-2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: Just what you see.
Thea Wildheart, Female Halfling [Permalink]
Personal [hide]
Description: She wears a custom-built plate barding that's adorned with red lining and desert motifs. Her skin is fair and her fingers are delicate and long. Her auburn hair is cut jaggedly and amateurishly. Her eyes are a pleasant brown.
Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.
History: Born to a poor family in the city she treasured whatever gifts she got. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Map Maker work with an outfit from a few towns over. Map Maker work suited her well, and with each successful project, she earned more gold and more respect from her peers. She struck the Map Maker job and began her own company from there.
Motivation: She seems to be bored by most things; and retire the richest woman in the east
Ideals: Entrepeneur. Flaws: Antagonistic, Mundane. Bonds: Poor, Job. Occupation: Map Maker
Voice: Speaks through clenched teeth
Attributes [hide]
Small (3'0") Halfling, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 5 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 8 (-1) | 10 (+0) | 14 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Gnoll, Druidic
Attacks Melee -1 / 1d6-3, Ranged +1 / 1d6-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 1200 sp.
Agatha Markum, Female Half-Elf [Permalink]
Personal [hide]
Description: Her skin is bronze and flawless. She prefers to wear flannel. She is an epitome of beauty. She keeps her silver hair in a pixie cut. Her eyes, though not visible through her cowl, are blue.
Personality: Agatha wants to be seen as a stoic, levelheaded, noble Sorcerer, so she tries to act the part. She does a good job, for the most part... She is lazy, self-centered, vain, and jealous.
History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Adventurer arts, while her father instructed her in etiquette, music and courtly manner. She was an athlete and attended two major summer competitions. She never won. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: Money/treasure; and she has money and likes to spend it
Ideals: Disciplined, Athletic. Flaws: Selfish. Bonds: Attractive, Rich. Occupation: Adventurer
Voice: Boston accent
Attributes [hide]
Medium (5'0") Half-Elf, Neutral Evil (CR 1)
Armor Class 12
Hit Points 2 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 7 (-2) | 6 (-2) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 160 gp.
Enialis Galanodel, Male Half-Elf [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he wears a worn and beaten armor. His broad hat is riddled with cuts and holes. His eyes are blue.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is a ruthless business man, a trait he acquired from his mother.
History: Born to a pair of adventurers, Enialis grew up listening to his mother's many stories. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Meet up once more with his childhood friend.
Ideals: Entrepeneur, Fighting. Flaws: Ugly. Bonds: Guardian, Adventurer. Occupation: Bowyer
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (4'9") Half-Elf, Neutral Evil (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 17 (+3) | 9 (-1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 50 gp. Golden pearl (110 gp).
Resh Hayes, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears a tattered pair of loose white pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He has moderate length auburn hair. His blue eyes have a joyful gleam in them most of the time.
Personality: He hates Half-Orcs with a passion. As such he is filled with self loathing. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: He was born in the south, but his parents moved at a very young age to the east. He moved out east to avoid the crime he committed. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and a strong sense of loyalty to elven people
Ideals: Gifted. Flaws: Racist. Bonds: Poor, Immigrant, Criminal record. Occupation: Brewer
Voice: High pitched, excited
Attributes [hide]
Medium (5'2") Half-Orc, Neutral Evil (CR 1)
Armor Class 7
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 5 (-3) | 10 (+0) | 7 (-2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged -1 / 1d4-3, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 4000 cp. 1 Breastplate.
Panana Tarkelby, Female Gnome [Permalink]
Personal [hide]
Description: This exceptionally lanky woman wears tan painted combat armor at almost all times. Her brown hair is still thick. Her ears are large.
Personality: She can speak with the recently deceased. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: She was born to a pair of big game hunters, but was frequently ill as a child. Ostracized due to the psionic powers of her oldest brother, she and her siblings struck out on their own. In the process these unassuming Gnomes became a terror of the countryside. She has built up a small fortune and can afford her own way.
Motivation: She has money and likes to spend it.
Ideals: Gifted. Flaws: Ugly, Disease. Bonds: Rich. Occupation: Marshal
Voice: German accent
Attributes [hide]
Small (3'4") Gnome, Neutral Evil (CR 2)
Armor Class 14
Hit Points 8 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 13 (+1) | 13 (+1) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Gnome, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!
