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NPC Generator

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Advanced [show]


Ratlûg Bristol, Male Half-Orc [Permalink]

Personal [hide]

Description: He likes to wear black tank tops with tan pants. His attire stands in sharp contrast to his warhammer, which is beautifully polished and possesses an ornate carving of a skull on it. His black hair is kept up in a ponytail inside a small hat. His gray eyes peer out from beneath his small black hat.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Ratlûg was raised in a hard working conservative environment. He worked as a nervous Carter and found it very stressful. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: He is unsatisfied with his job; and wants to have a good time and be beloved

Ideals: Logical, Optimist. Flaws: Secretive. Bonds: Job, Enemies. Occupation: Carter

Voice: Sleepy voice

Attributes [hide]

Ratlûg Bristol, Male Half-Orc Sorcerer 1
Medium (6'7") Half-Orc, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 8 (-1)9 (-1) 11 (+0)5 (-3)
Skills Animal Handling +2
Senses Passive Perception 10
Languages Orc
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 70 gp. Hematite (5 gp).


Social Check DCs


Fargrim Goldfinder, Male Dwarf [Permalink]

Personal [hide]

Description: This malnourished man wears suspenders and brown workpants. His shirt is violet, and he wears a heavy brown leather apron most of the time. His hair is always cut to a buzz. His eyes are likewise violet.

Personality: He never swears and excessively uses polite adverbs when speaking. He is able to make almost anything out of random pieces of junk.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Fargrim took refuge in the old dungeon and found the beat up hammer and armor he uses now. He was granted arcane powers by his dying brother.

Motivation: To end his boredom; and he seems to be bored by most things

Ideals: Optimist, Gifted. Flaws: Mundane. Bonds: Poor, Nature. Occupation: Barkeep

Voice: Gruff and masculine

Attributes [hide]

Fargrim Goldfinder, Male Dwarf Sorcerer 2
Medium (4'2") Dwarf, Lawful Good (CR 2)
Armor Class 12
Hit Points 13 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 19 (+4)14 (+2) 15 (+2)12 (+1)
Skills Performance +3, Stealth +4
Senses Passive Perception 12
Languages Common, Dwarven, Infernal, Sylvan
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1264000

Possessions: 1 Good lock.


Social Check DCs


Alex Reid, Male Human [Permalink]

Personal [hide]

Description: A 5'8" southern man, he is dressed in an above average manner. He wears a broad hat to cover his moderate length silver hair. His gray unseeing eyes seem to look past you.

Personality: Prone to second guessing himself, he comes off as nervous. He is able to fit into much smaller and tighter spaces than normal.

History: He was born to a criminal king-pin and mafia family He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He has comitted a past crime that haunts him to this day.

Ideals: Gifted. Flaws: Disease, Shy. Bonds: Attractive, Criminal record. Occupation: Junk Dealer

Voice: Smoker's lung

Attributes [hide]

Alex Reid, Male Human Sorcerer 1
Medium (5'8") Human, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 14 (+2)10 (+0) 14 (+2)7 (-2)
Skills Animal Handling +4, Persuasion +0
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 20 gp.


Social Check DCs


Xanaphia Withrethin, Female Elf [Permalink]

Personal [hide]

Description: She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment, and carries scythes. She wears a feathered hat to hide her balding. Her eyes are green and she is always smoking a pipe.

Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Xanaphia was raised in a hard working conservative environment. Her childhood dream was to be a Animal Trainer, but she was a colossal failure. She now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: To share knowledge with the world.

Ideals: Entrepeneur, Fighting, Joker, Logical. Bonds: Job. Occupation: Marshal

Voice: Eastern European accent

Attributes [hide]

Xanaphia Withrethin, Female Elf Sorcerer 2
Medium (5'0") Elf, True Neutral (CR 2)
Armor Class 14
Hit Points 6 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 11 (+0)11 (+0) 17 (+3)14 (+2)
Skills Deception +4, History +2
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +4 / 1d6+2, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1064

Possessions: 1 Banded mail.


Social Check DCs


Beast Of Wine, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He is wearing colorful clothing, dressed as a Priest. He has moderate length red fur. His eyes are likewise yellow.

Personality: A deeply religious man he believes everything happens for a reason. The war was a terrible time for him, and Beast does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Beast was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and he is compelled to act according to his religious beliefs

Ideals: Philantrophist. Flaws: Depressed, Antagonistic. Bonds: Poor, Religious, Military. Occupation: Priest

Voice: Indian accent

Attributes [hide]

Beast Of Wine, Male Tabaxi Sorcerer 2
Medium (5'8") Tabaxi, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 5 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 9 (-1)16 (+3) 14 (+2)14 (+2)
Skills Intimidation +4, Performance +4
Senses Passive Perception 12
Languages Common, Dwarven, Terran, Draconic
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136400000

Possessions: 220 gp.


Social Check DCs


Myria Deephollow, Female Halfling [Permalink]

Personal [hide]

Description: She is a small woman, but exceptionally fit. She has a large white mantle and cape that has been intricately interwoven into her tan robe. She has dyed her greying white hair a little too much giving a sharp white color. She wears a mask on her face.

Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. Myria is a bit of a follower. Usually she is manipulated by her sisters into helping them out, but recently she has become more of a free agent.

History: She comes from a rich northern family. From her teen years she was always beautiful and desirable, so people have always doted on her. Due to her spouse's obsession with being a Cartwright they were divorced and she won custody of their son. She worked as a Painter, and she later adopted a second son.

Motivation: She feels the way she acts is they only way to get by in the world.

Ideals: Athletic, Impeccable. Bonds: Family, Rich, Attractive. Occupation: Painter

Voice: Aggressive tone

Attributes [hide]

Myria Deephollow, Female Halfling Sorcerer 1
Small (2'10") Halfling, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 3 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 9 (-1)12 (+1) 11 (+0)10 (+0)
Skills Animal Handling +2, Nature +3
Senses Passive Perception 10
Languages Common, Halfling, Abyssal
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 5000 cp.


Social Check DCs


Caramip Pingun, Female Gnome [Permalink]

Personal [hide]

Description: She is a paragon of her species. She is larger and stronger than most Gnomes. Her skin is dark but she possesses many blue ritualistic tattoos. She prefers to wear flannel. Her auburn hair, when down, is lengthy. Her eyes, though not visible through her cowl, are green.

Personality: She considers herself the protector of her home. She feels this is her duty and calling. She does not believe in violence as a means to an end. She is a dedicated Fisher but believes her peers are too gung-ho.

History: She comes from a rich eastern family. Her mother had invested heavily in several trade routes and wanted her to inherit them. She has achieved small success as a Fisher.

Motivation: Nothing but the best is good enough for her; and money/treasure

Ideals: Pacifist, Impeccable. Bonds: Guardian, Rich, Job. Occupation: Fisher

Voice: Slow speaker

Attributes [hide]

Caramip Pingun, Female Gnome Sorcerer 2
Small (3'6") Gnome, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 4 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 8 (-1)11 (+0) 7 (-2)11 (+0)
Skills Insight +0, Performance +2
Senses Passive Perception 8
Languages Common, Gnome
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1064

Possessions: 50 gp. Brass mug with jade inlays (200 gp). Large well-done wool tapestry (200 gp).


Social Check DCs


Makaria Creed, Female Tiefling [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She wears black trousers with grey and pastel striped suspenders. She wears various colorful collared shirts. She wears a broad hat to cover her moderate length dark red hair. Her gold eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She resents people who mock her appearance or her, so she has learned to be the meanest son of a gun. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: Makaria was born the youngest of three triplets. Makaria was born on a far southern plains where she grew up under the tutelage of her mother, an expert Slave Trader. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: Find a way to reverse the transformation of her sister.

Flaws: Addict, Ugly. Bonds: Adventurer, Family, Immigrant. Occupation: Slave Trader

Voice: Scottish accent

Attributes [hide]

Makaria Creed, Female Tiefling Sorcerer 2
Medium (4'7") Tiefling, Chaotic Good (CR 2)
Armor Class 13
Hit Points 11 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 15 (+2)13 (+1) 10 (+0)9 (-1)
Skills Investigation +3, Persuasion +1
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116400

Possessions: 310 gp.


Social Check DCs


Ernest Dalton, Male Human [Permalink]

Personal [hide]

Description: This western man prefers to wear flannel. His clothes are grease stained in places. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. His violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is very quiet and rarely speaks above a whisper. He plays an instrument quite well.

History: He was born at the edge of vast plains. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. He has never given up on his writing dream.

Motivation: To share knowledge with the world; and expand his business

Ideals: Artistic. Flaws: Shy. Bonds: Poor, Immigrant, Nature. Occupation: Glassblower

Voice: Hissing voice

Attributes [hide]

Ernest Dalton, Male Human Sorcerer 1
Medium (5'4") Human, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 15 (+2)14 (+2) 15 (+2)11 (+0)
Skills Arcana +4, Medicine +4
Senses Passive Perception 12
Languages Common, Halfling, Ignan
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 140 gp.


Social Check DCs

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