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NPC Generator

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Advanced [show]


Prosperine Ennui, Female Tiefling [Permalink]

Personal [hide]

Description: A well shaped woman just over fifty, she dresses well, wearing black shirts, loose pants, and blazers most of the time. Her black hair is lengthy. This black eyed southerner is not easily forgotten.

Personality: While she acts the brute, she is far gentler than she would appear. She is a logical person and will generally grow upset if things defy logic and science.

History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. She was forced to fight in gladiatorial arenas alongside her partner. They became the best of friends and one day they managed to break out together and then went their separate ways.

Motivation: Regain custody of her son.

Ideals: Fighting, Logical. Bonds: Attractive, Slave, Family. Occupation: Bowyer

Voice: Speaks with lips pursed

Attributes [hide]

Prosperine Ennui, Female Tiefling Sorcerer 2
Medium (6'4") Tiefling, Neutral Good (CR 2)
Armor Class 10
Hit Points 9 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 13 (+1)10 (+0) 18 (+4)16 (+3)
Skills History +2, Perception +6
Senses Passive Perception 16
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 370 gp. 1 Masterwork Common Melee.


Social Check DCs


Eleanor Qualanthri, Female Half-Elf [Permalink]

Personal [hide]

Description: She wears yellow robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a flail, but if one is not available she will default to her sai. She has a slight overbite and is overall scrawny. Her silver hair is smooth and relatively long. Her half smiles and gray eyes are beguiling and draw you in.

Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. Her temper goes off on the smallest of things. She tends to lash out at those around her.

History: She is the product a well kept family trust fund and as such has never really known need. From her teen years she was always beautiful and desirable, so people have always doted on her. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: She's repulsed by the PC.

Ideals: Passionate. Flaws: Antagonistic. Bonds: Attractive, Rich. Occupation: Farmer

Voice: Irish accent

Attributes [hide]

Eleanor Qualanthri, Female Half-Elf Sorcerer 1
Medium (5'5") Half-Elf, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 15 (+2)10 (+0) 14 (+2)7 (-2)
Skills Arcana +2, Religion +2
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 200 sp. 1 Masterwork Common Melee.


Social Check DCs


Gilthur Loderr, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he is wearing a perfectly clean shirt and pair of pants. His moppish silver hair is in a traditional bowl cut. This gray eyed easterner is not easily forgotten.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Gilthur was born with his mother's beautiful face. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He got away from his former life and has fallen to alcoholism.

Motivation: He wants revenge against orcs; and he loathes his own lifestyle

Ideals: Opinionated, Fighting. Flaws: Depressed, Addict. Bonds: Attractive, Enemies. Occupation: Actor

Voice: Mousy voice

Attributes [hide]

Gilthur Loderr, Male Dwarf Sorcerer 2
Medium (4'1") Dwarf, Chaotic Good (CR 2)
Armor Class 10
Hit Points 5 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 11 (+0)11 (+0) 12 (+1)14 (+2)
Skills Animal Handling +3, Survival +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1064

Possessions: Smoky quartz (80 gp). Chalcedony (80 gp). 1 Darkwood Shield.


Social Check DCs


John Reed, Male Human [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He wears a grey cloak and cross-gartered brown stockings. His whole body is exceptionally muscular. His auburn hair is unkempt and raggedy. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is overprotective of those who hire his services. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: The child of northern immigrants he idolized his father. John abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He moves from town to town, unable to find a place to settle.

Motivation: He desires power and/or immortality.

Flaws: Ugly. Bonds: Immigrant, Poor, Guardian, Adventurer. Occupation: Shipwright

Voice: Posh accent

Attributes [hide]

John Reed, Male Human Sorcerer 1
Medium (6'4") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 8 (-1)17 (+3) 14 (+2)13 (+1)
Skills Perception +4, Performance +3
Senses Passive Perception 13
Languages Common, Terran, Infernal, Auran
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353000000

Possessions: 130 gp.


Social Check DCs


Frug Offund, Male Gnome [Permalink]

Personal [hide]

Description: The dark-skinned man stands 3'3" and wears very tight pants and wife beaters, though occasionally he sports a tan coat. His auburn hair is thinning but still full. His ears are large.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He invites people to come help in his community garden.

History: He was always a brilliant, if unscrupulous mind. While he appears to be a normal Gnome, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.

Motivation: Further expansion of business; and he is not mentally stable, and does not behave rationally

Ideals: Passionate, Philantrophist, Logical. Flaws: Ugly, Insane. Occupation: Spice Merchant

Voice: Gruff and masculine

Attributes [hide]

Frug Offund, Male Gnome Sorcerer 2
Small (3'3") Gnome, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 9 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 13 (+1)12 (+1) 15 (+2)13 (+1)
Skills Insight +4, Religion +3
Senses Passive Perception 12
Languages Common, Gnome, Terran
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11640

Possessions: 190 gp. Solid gold idol (600 gp). Silver comb with moonstones (600 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs


Aldous Teinithra, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He dresses well, wearing yellow shirts, loose pants, and blazers most of the time. His auburn hair is cut jaggedly and amateurishly. He is baby faced.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: When he was but 4 years old his parents immigrated from the west. Aldous was born on a far western island where he grew up under the tutelage of his mother, an expert Cartwright. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he's looking for his big break

Ideals: Fighting. Flaws: Secretive. Bonds: Attractive, Nature, Immigrant. Occupation: Cartwright

Voice: Uses lots of figures of speech

Attributes [hide]

Aldous Teinithra, Male Half-Elf Sorcerer 1
Medium (5'5") Half-Elf, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)11 (+0) 13 (+1)13 (+1)
Skills Investigation +2, Religion +2
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 20 pp. Sardonyx (50 gp).


Social Check DCs


Zûmug Sherwood, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has a moderate pudge and is not very fit. He keeps his long black hair kept up in a rat tail. He has a dull look in his amber eyes.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Marshal arts, while his mother instructed him in etiquette, music and courtly manner. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Zûmug took refuge in the large cave and found the beat up kukri and armor he uses now. He has dedicated himself to building a better trade route.

Motivation: Money/treasure; and he's looking for his big break

Flaws: Shy. Bonds: Adventurer, Job, Rich, Nature. Occupation: Marshal

Voice: Jittery and nervous

Attributes [hide]

Zûmug Sherwood, Male Half-Orc Sorcerer 1
Medium (6'7") Half-Orc, Lawful Evil (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 15 (+2)14 (+2) 13 (+1)7 (-2)
Skills Athletics +1, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Orc, Draconic, Sylvan
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 400 sp. Malachite (13 gp). 4 Alchemist’s fire.


Social Check DCs


Quick Of Winter, Male Tabaxi [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He wears a pastel shirt, with a green mid length shorts with green tights and flats, usually wearing a coat over them. His whole body is exceptionally muscular. He has dyed his greying black fur a little too much giving a sharp black color. He has amber eyes.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was born on a small isolated farm. A few years later when the south was not economically sound they moved to his current location. He bought a kukri and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Optimist, Justice, Fighting. Bonds: Immigrant, Nature. Occupation: Map Maker

Voice: Ums and uhs a lot

Attributes [hide]

Quick Of Winter, Male Tabaxi Sorcerer 2
Medium (6'2") Tabaxi, True Neutral (CR 2)
Armor Class 10
Hit Points 7 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 11 (+0)16 (+3) 10 (+0)17 (+3)
Skills Athletics +4, Investigation +5
Senses Passive Perception 10
Languages Common, Gnome, Gnoll, Abyssal
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136400000

Possessions: 10000 cp. 1 Half-Plate.


Social Check DCs


Theriatis Koehlanna, Male Elf [Permalink]

Personal [hide]

Description: He wears a tan tunic with blue highlights, and long green pants that bunch up around his shoes. His top hat is riddled with cuts and holes. His eyes are likewise brown.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is a ruthless business man, a trait he acquired from his father.

History: He was raised in a desert tribe. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has been saving his money to try and buy his sister's freedom.

Motivation: Marry his sister to traveling adventurers; and he has passion for adventuring and risk

Ideals: Fighting, Entrepeneur. Flaws: Ugly. Bonds: Nature, Family, Adventurer. Occupation: Spy

Voice: Australian accent

Attributes [hide]

Theriatis Koehlanna, Male Elf Sorcerer 3
Medium (4'8") Elf, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 6 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 8 (-1)12 (+1) 11 (+0)11 (+0)
Skills Investigation +3, Medicine +2
Senses Passive Perception 10
Languages Common, Elven, Ignan
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11650

Possessions: Fiery yellow corundum (600 gp). Amethyst (90 gp). Blue sapphire (600 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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