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NPC Generator

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Lvl.
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Ability Scores
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Advanced [show]


Maynild Sherwood, Female Human [Permalink]

Personal [hide]

Description: She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. She has a long blonde ponytail with little hanging trinkets. Her eyes are violet.

Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She is obsessed with her god.

History: She got into the Carpenter business at a young age. Like her father and her brother before her, after school she went straight into learning to become a Carpenter. She saw the violence of war and the aftermath so she converted to religion and dedicated herself to non-violence.

Motivation: Her religion dominates her actions; and to get a good night's sleep

Ideals: Disciplined. Flaws: PTSD, Insomniac. Bonds: Religious, Job. Occupation: Carpenter

Voice: Smooth and feminine

Attributes [hide]

Maynild Sherwood, Female Human Sorcerer 1
Medium (5'7") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 12 (+1)9 (-1) 12 (+1)16 (+3)
Skills Athletics +3, Persuasion +5
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 40 pp.


Social Check DCs


William Trowbridge, Male Human [Permalink]

Personal [hide]

Description: He wears a simple burlap shirt and baggy pants. He conceals his monstrous two handed axe with his veritable burlap sack of a shirt, and carries monstrous two handed axes. He sports a flattop hair cut. He has gray eyes and a brown hat with a green feather.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He uses divination through singing.

History: He was raised by priests from a young age. After coming to the age of reason, William took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted necromantic powers by his dying sister.

Motivation: He seems to be bored by most things.

Ideals: Fighting, Gifted. Flaws: Mundane. Bonds: Religious, Mentor. Occupation: Fortune-teller

Voice: Gruff and masculine

Attributes [hide]

William Trowbridge, Male Human Sorcerer 1
Medium (5'7") Human, Chaotic Good (CR 1)
Armor Class 8
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)6 (-2) 14 (+2)9 (-1) 16 (+3)10 (+0)
Skills Nature +1, Performance +2
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +0 / 1d4-2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: A miniature golden chest with tiny emeralds lining the top (90 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Nalral Goldfinder, Male Dwarf [Permalink]

Personal [hide]

Description: With blue face paint in a stripe pattern across his face, he has a large brown mantle and cape that has been intricately interwoven into his yellow robe. He has done his best to style his brown hair to look like a famous performer. He is very pretty but has cold, dead eyes.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is a font of random trivia from the lore and stories he has discovered

History: His mother raised him in a mountain cabin. In his 14th year, his parents were killed by a dire rats raid, leaving Nalral alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Nalral was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the dire rats.

Motivation: Someone believes him a fraud; and his name or reputation has been wronged in the past by dire rats, and he desires to right it

Ideals: Passionate, Logical. Bonds: Attractive, Nature, Enemies. Occupation: Barrister

Voice: High pitched, excited

Attributes [hide]

Nalral Goldfinder, Male Dwarf Sorcerer 2
Medium (4'0") Dwarf, Chaotic Good (CR 2)
Armor Class 10
Hit Points 12 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 15 (+2)14 (+2) 11 (+0)14 (+2)
Skills Animal Handling +2, Stealth +2
Senses Passive Perception 10
Languages Common, Dwarven, Elven, Celestial
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1264000

Possessions: 400 gp. Large well-done wool tapestry (500 gp). A pair of silk slippers encrusted with tiny pearls. (180 gp). Solid gold idol (400 gp).


Social Check DCs


Willow Hogcollar, Female Halfling [Permalink]

Personal [hide]

Description: She is a small woman, but exceptionally fit. She wears an entirely red suit with green socks and a vest with buckled shoes. Her black hair is singed and shortened. She wears round tiny glasses practically rammed into her face.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.

History: She was born to loving parents in a slum to the west. Being born in the west, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the west for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.

Motivation: Her relatives are trying to arrange a marriage; and wants to raise her children well

Ideals: Athletic. Flaws: Ugly, Antagonistic. Bonds: Family, Poor. Occupation: Banker

Voice: Timid voice

Attributes [hide]

Willow Hogcollar, Female Halfling Sorcerer 2
Small (2'8") Halfling, Chaotic Neutral (CR 2)
Armor Class 15
Hit Points 14 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
4 (-3)18 (+4) 16 (+3)9 (-1) 9 (-1)16 (+3)
Skills Intimidation +5, Medicine +1
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee -1 / 1d6-3, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1700 sp. 1 Magnifying glass.


Social Check DCs


Mijira Ophinshtalajiir, Female Dragonborn [Permalink]

Personal [hide]

Description: She wears a simple green robe with black stripes complete with hood. She has a slight overbite and is overall scrawny. She has done her best to style her brass crest to look like a famous performer. Her eyes are red.

Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: To settle down with her crush; and to reunite with her old friends

Ideals: Fighting. Flaws: Antagonistic. Bonds: Nature, Adventurer, Has a crush. Occupation: Sellsword

Voice: Hard of hearing, loud

Attributes [hide]

Mijira Ophinshtalajiir, Female Dragonborn Sorcerer 1
Medium (6'5") Dragonborn, True Neutral (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 11 (+0)14 (+2) 8 (-1)15 (+2)
Skills Animal Handling +1, Insight +1
Senses Passive Perception 9
Languages Common, Gnome, Auran
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 20 gp. Coral (100 gp). 1 Darkwood Buckler.


Social Check DCs


Simon Tiltathana, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a well pressed and immaculate suit (or dress). His long auburn hair reaches down to his waist. He has a dull look in his hazel eyes.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was born to a criminal king-pin and mafia family His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Simon grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Simon. After months of barely getting by, Simon managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.

Motivation: He wants nothing more than to rejoin the army; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Impeccable, Entrepeneur. Bonds: Criminal record, Rich, Military. Occupation: Slave Trader

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Simon Tiltathana, Male Half-Elf Sorcerer 2
Medium (5'6") Half-Elf, Lawful Evil (CR 2)
Armor Class 10
Hit Points 11 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 16 (+3)9 (-1) 10 (+0)11 (+0)
Skills Animal Handling +2, Nature +1
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Carved harp of exotic wood with ivory inlay and zircon gems (500 gp).


Social Check DCs


Faral Conway, Female Half-Elf [Permalink]

Personal [hide]

Description: She is typically in her Mortician uniform. She carries with her a set of scythes, each one with a ruby on the hilt. She only wears one on her belt and the other on her back. Her hair is cut close to her head. She has gleaming, smiling amber eyes.

Personality: She resents people who mock her appearance or her, so she has learned to be the meanest son of a gun. She has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Born to a poor family in the city she treasured whatever gifts she got. She worked as a nervous Mortician and found it very stressful. She has achieved small success as a Mortician.

Motivation: To be a Slave Trader again; and she'd like to take her coworkers down a peg

Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Job, Poor. Occupation: Mortician

Voice: High pitched, excited

Attributes [hide]

Faral Conway, Female Half-Elf Sorcerer 3
Medium (5'0") Half-Elf, Lawful Evil (CR 3)
Armor Class 13
Hit Points 17 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 16 (+3)13 (+1) 13 (+1)13 (+1)
Skills Intimidation +3, Stealth +5
Senses Passive Perception 11
Languages Common, Elven, Terran
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116500

Possessions: 1 Good lock.


Social Check DCs


Diesa Ironfist, Female Dwarf [Permalink]

Personal [hide]

Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She wears a grey vest with golden trim over her white shirt. Her green leather gloves and pants are well-kept, and her grey boots flare out at the collars. Her hair is chestnut, silky, and of moderate length. Her eyes are likewise green. Her teeth are white and perfect.

Personality: A deeply religious woman she believes everything happens for a reason. She does not believe in violence as a means to an end. She is a dedicated Engraver but believes her peers are too gung-ho.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.

Motivation: Her religion dominates her actions.

Ideals: Pacifist. Flaws: Mundane, Antagonistic. Bonds: Attractive, Religious. Occupation: Engraver

Voice: Thin and wheezing

Attributes [hide]

Diesa Ironfist, Female Dwarf Sorcerer 1
Medium (3'10") Dwarf, Neutral Good (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 14 (+2)13 (+1) 7 (-2)10 (+0)
Skills Arcana +3, Persuasion +2
Senses Passive Perception 8
Languages Common, Dwarven, Auran
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 40 gp.


Social Check DCs


Althaea Dalanthan, Female Elf [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears a tan tunic with brown highlights, and long black pants that bunch up around her shoes. She keeps her golden hair in a flapper bob. She has several tiny emerald earrings on each ear.

Personality: She is very quiet and rarely speaks above a whisper. She disdains her fellow northerners, claiming they make her look unintelligent just for using an accent.

History: Born in the north to a Adventurer, Althaea learned a great deal about her mother's area of expertise. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She ran away from her former home and has been making her living as a Adventurer for the past few years.

Motivation: She is terrified, and will act out of fear; and she is unsatisfied with her job

Flaws: Shy, Fearful. Bonds: Immigrant, Rich, Job, Nature. Occupation: Adventurer

Voice: Can't modulate volume

Attributes [hide]

Althaea Dalanthan, Female Elf Sorcerer 1
Medium (5'3") Elf, Lawful Evil (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 12 (+1)13 (+1) 18 (+4)13 (+1)
Skills Perception +6
Senses Passive Perception 16
Languages Common, Elven, Draconic
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 5000 cp.


Social Check DCs

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