Zepar Power, Male Tiefling [Permalink]
Personal [hide]
Description: This slender man stands about 5'10". He wears a lot of dark rich colors, with gold accents. His hair is greying and his face has many wrinkles. His fierce silver eyes like to dwell on things.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Sold as a small child to a slaver, Zepar was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. From his teen years he was always beautiful and desirable, so people have always doted on him. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and someone believes him a fraud
Ideals: Joker, Fighting. Flaws: Disease. Bonds: Attractive, Mentor. Occupation: Locksmith
Voice: Smoker's lung
Attributes [hide]
Medium (5'10") Tiefling, Neutral Good (CR 2)
Armor Class 10
Hit Points 7 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 11 (+0) | 10 (+0) | 14 (+2) | 8 (-1) | 20 (+5) |
Senses Passive Perception 9
Languages Common, Sylvan, Druidic
Attacks Melee +6 / 1d6+4, Ranged +2 / 1d6+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 200 sp.
Valida Burrowfound, Female Dwarf [Permalink]
Personal [hide]
Description: An older woman who wears a grey coat over a blue low-cut shirt, and a wide-brimmed hat upon her head, she is not a threatening figure. Her black hair is still thick. Her green eyes dart around the room hyper actively observing anyone and anything.
Personality: She resents people who mock her appearance or her, so she has learned to be the meanest son of a gun. She has a minor phobia of water and hates getting wet.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She has set out to sabotage the competition.
Motivation: She feels threatened by others.
Flaws: Ugly, Fearful. Bonds: Rich, Job. Occupation: Layabout
Voice: Whispers
Attributes [hide]
Medium (3'11") Dwarf, Lawful Good (CR 2)
Armor Class 12
Hit Points 10 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 15 (+2) | 9 (-1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 180 gp. Star rose quartz (70 gp). Obsidian (9 gp). Amethyst (40 gp).
Thradal Ungart, Male Dwarf [Permalink]
Personal [hide]
Description: He dresses in brown turtlenecks beneath a tan coat with brown slacks. His attire stands in sharp contrast to his ceremonial dagger, which is beautifully polished and possesses an ornate carving of a rose on it. He has golden hair. His blue eyes peer out from beneath his Stetson brown hat.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.
History: His father raised him in a mountain cabin. A freak accident while working with his Mayor mother left him crippled. He used his abilities to trick people and travel the world for free.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and a rival would like him out of the picture
Flaws: Disease, Insane, Depressed. Bonds: Criminal record, Nature. Occupation: Guard
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 13 (+1) | 11 (+0) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: Brass mug with jade inlays (200 gp). 1 Good lock.
Zagga Fidget, Female Half-Orc [Permalink]
Personal [hide]
Description: She wears skinny pants and wears a white and pastel robe with the hood down. She has relatively dark skin and is very physically imposing due to her abundance of muscles. Her hair is short and auburn. Her skin is flawless and her violet eyes scan people very quickly.
Personality: She never swears and excessively uses polite adverbs when speaking. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.
History: She was born in a small mountains village. She was taken from her home at a very young age. Since then, she has sought to make the best of life.
Motivation: She is terrified, and will act out of fear; and she is wracked by social anxiety
Ideals: Optimist. Flaws: Fearful. Bonds: Attractive, Nature, Slave. Occupation: Weaver
Voice: Hollow voice
Attributes [hide]
Medium (5'3") Half-Orc, True Neutral (CR 1)
Armor Class 8
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 7 (-2) | 15 (+2) | 9 (-1) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 200 sp.
Ulla Murnig, Female Gnome [Permalink]
Personal [hide]
Description: This malnourished woman wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. She has a very tight haircut. Her thin eyebrows rest above her beady gray eyes.
Personality: She is overprotective of those who hire her services. Animals are drawn to her, and she is able to talk to them.
History: She was born to loving parents in a slum to the east. Her divine abilities were realized during a raid on her village. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: To protect her home; and she wants to meet her childhood hero
Ideals: Gifted. Flaws: Ugly. Bonds: Adventurer, Poor, Guardian. Occupation: Armorer
Voice: Timid voice
Attributes [hide]
Small (3'6") Gnome, Lawful Good (CR 1)
Armor Class 13
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 16 (+3) | 10 (+0) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 3000 cp. Violet garnet (300 gp).
Uraim Thrahak, Male Dwarf [Permalink]
Personal [hide]
Description: A middle-aged man, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look, and is pretty ugly. His chestnut hair is still thick. He has blue eyes.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Uraim was born into a poor family. Growing up, he dreamt of becoming a Sorcerer, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Sorcerer in service of a powerful lord somewhere. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. By chance he met his sister recently and the two have been together since.
Motivation: An old rival family wants him found; and he would like to get married and retire
Flaws: Ugly. Bonds: Job, Adventurer, Poor, Family, Has a crush. Occupation: Miner
Voice: Raspy
Attributes [hide]
Medium (4'0") Dwarf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 8 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 13 (+1) | 7 (-2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 8000 cp.
Quick Hummingbird, Female Tabaxi [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she wears dull brown sweaters, loose violet pants, and alligator leather shoes. Beneath her sweater she keeps a concealed dagger, just in case. She has orange fur. Her eyes are green and beady.
Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She is obsessed with her god.
History: She was born into a rich family. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Adventurer. She's also a talented Miller, but doesn't like to broadcast it.
Motivation: She has money and likes to spend it.
Ideals: Disciplined. Flaws: Ugly. Bonds: Religious, Rich, Job. Occupation: Adventurer
Voice: Thin and wheezing
Attributes [hide]
Medium (5'8") Tabaxi, Lawful Good (CR 2)
Armor Class 12
Hit Points 7 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 12 (+1) | 9 (-1) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 140 gp. Alexandrite (200 gp). Coral (110 gp).
Elama Erenaeth, Female Elf [Permalink]
Personal [hide]
Description: Her skin has the orange glow of too much sun. She wears a robe, a symbol of the sun god around her neck, and a axe on her belt. She has a long black ponytail with little hanging trinkets. She is baby faced.
Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She also hits on women, regardless of circumstances.
History: Born to a poor family in the city she treasured whatever gifts she got. She was taken as a slave by a traveling circus and forced to perform Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Elama fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She's attracted to the PC; and wants a kiss
Ideals: Fighting. Flaws: Antagonistic. Bonds: Has a crush, Poor, Slave. Occupation: Mason
Voice: Draws out vowels
Attributes [hide]
Medium (5'2") Elf, Chaotic Evil (CR 1)
Armor Class 14
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 19 (+4) | 14 (+2) | 15 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Sylvan, Infernal
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 20 pp. Amethyst (60 gp).
Nicholas Rutland, Male Human [Permalink]
Personal [hide]
Description: He dresses like a well dressed Glassblower does. His white hair is slicked back into a classic pompadour. He has a tattooed face.
Personality: Prone to second guessing himself, he comes off as nervous. He is harsh and unforgiving.
History: He was born in the north. Ostracized due to the arcane powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He tends to his Glassblower job now, and dutifully fulfills any obligations he has.
Motivation: He's repulsed by the PC.
Ideals: Gifted. Flaws: Shy, Antagonistic. Bonds: Job, Immigrant. Occupation: Glassblower
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (6'5") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 16 (+3) | 12 (+1) | 14 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!
