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NPC Generator

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Advanced [show]


Jabbie Bafflestone, Male Gnome [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has a small bristly mustache and wavy black hair. He wears large thick round spectacles.

Personality: Jabbie speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is obsessed with his god.

History: He was raised by priests from a young age. As a young adult he joined a group advocating for an improvement in Gnomish conditions. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: A strong sense of loyalty to Tiefling people.

Ideals: Entrepeneur, Impeccable. Flaws: Racist. Bonds: Religious, Mentor. Occupation: Cook

Voice: Irish accent

Attributes [hide]

Jabbie Bafflestone, Male Gnome Sorcerer 1
Small (3'3") Gnome, Neutral Evil (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 13 (+1)16 (+3) 15 (+2)13 (+1)
Skills Insight +4, Stealth +4
Senses Passive Perception 12
Languages Common, Gnome, Abyssal, Aquan, Infernal
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135300000

Possessions: Silver-plated steel longsword with jet jewel in hilt (300 gp).


Social Check DCs


Oppleby Leffery, Male Gnome [Permalink]

Personal [hide]

Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He wears rags and sports a simple walking cane. His white hair is matted, messy, and big. His eyes are blue and beady.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is used to getting what he wants. In part because he is a meticulous planner.

History: Oppleby was born the youngest of three triplets. He was an athlete and attended two major summer competitions. He never won. He has since lost track of the people in his past.

Motivation: To unite with his sister; and his relatives are trying to arrange a marriage

Ideals: Athletic, Opinionated, Professionalism. Flaws: Ugly. Bonds: Poor, Family. Occupation: Mason

Voice: Irish accent

Attributes [hide]

Oppleby Leffery, Male Gnome Sorcerer 2
Small (3'8") Gnome, Chaotic Good (CR 2)
Armor Class 13
Hit Points 7 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 12 (+1)14 (+2) 15 (+2)14 (+2)
Skills Deception +4, Survival +4
Senses Passive Perception 12
Languages Common, Gnome, Abyssal, Sylvan
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1264000

Possessions: 1200 sp.


Social Check DCs


Five Of Winter, Female Tabaxi [Permalink]

Personal [hide]

Description: She dresses well, wearing brown shirts, loose pants, and blazers most of the time. She carries a battered bastard sword and tarnished club as well. Her black fur is knotted and matted. Her eyes are yellow and catlike.

Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Tabaxi in existence. She receives visions of the future at random moments

History: Born to a Map Maker, her father struggled to pay the bills. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She was granted druidic powers by her dying sister.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Justice, Gifted. Bonds: Attractive, Poor. Occupation: Performer

Voice: Can't modulate volume

Attributes [hide]

Five Of Winter, Female Tabaxi Sorcerer 1
Medium (6'1") Tabaxi, True Neutral (CR 1)
Armor Class 13
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 9 (-1)9 (-1) 11 (+0)12 (+1)
Skills Deception +3, Intimidation +3
Senses Passive Perception 10
Languages
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 160 gp.


Social Check DCs


Dynamic Shore, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears pastel robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a sword, but if one is not available he will default to his bastard sword. He keeps his long cinnamon fur kept up in a rat tail. His fair skin shows little sign of his aristocratic breeding.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. By chance he met his sister recently and the two have been together since.

Motivation: His religion dominates his actions; and to unite with his sister

Flaws: Shy. Bonds: Attractive, Family, Religious. Occupation: Dilettante

Voice: Excited and jittery

Attributes [hide]

Dynamic Shore, Male Tabaxi Sorcerer 3
Medium (5'11") Tabaxi, Neutral Evil (CR 3)
Armor Class 15
Hit Points 19 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)20 (+5) 16 (+3)15 (+2) 9 (-1)14 (+2)
Skills Arcana +4, Performance +4
Senses Passive Perception 9
Languages Common, Goblin, Undercommon
Attacks Melee +1 / 1d8-1, Ranged +7 / 1d8+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12650000

Possessions: 400 gp.


Social Check DCs


Morana Daerdahk, Female Dwarf [Permalink]

Personal [hide]

Description: A pudgy woman standing about 3'11" has a big stupid grin on her face most of the time. She is wearing the road beaten gear of a warrior. Her white hair is smooth and relatively long. Her otherwise smooth face is marked with small tiny scars.

Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. A friendly and beautiful Dwarf, she is rarely seen without a few beauties around her arms. Though a playboy in all rights, she is no lame duck.

History: Morana was born with her mother's beautiful face. She has chosen to use the inheritance that was left to her frivolously. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.

Motivation: She is not mentally stable, and does not behave rationally; and she has money and likes to spend it

Ideals: Fighting. Flaws: Disease, Mundane, Insane. Bonds: Attractive, Rich. Occupation: Bounty Hunter

Voice: Spanish accent

Attributes [hide]

Morana Daerdahk, Female Dwarf Sorcerer 2
Medium (3'11") Dwarf, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 15 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 18 (+4)5 (-3) 6 (-2)13 (+1)
Skills History -1, Perception +0
Senses Passive Perception 10
Languages Dwarven
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 60 gp. 1 Half-Plate.


Social Check DCs


Heather Weld, Female Human [Permalink]

Personal [hide]

Description: This woman stands a little under 5'6" and is a bit bulky. She is very muscular particularly in the legs. She tends to wear a large grey jacket. Her red hair is singed and shortened. Her violet eyes dart from person to person to random spaces in the air.

Personality: She resents people who mock her appearance or her, so she has learned to be the meanest son of a gun. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: She doesn't get along with people that don't share her tastes; and she has money and likes to spend it

Ideals: Entrepeneur, Impeccable. Flaws: Ugly. Bonds: Rich. Occupation: Junk Dealer

Voice: Switch between two voices

Attributes [hide]

Heather Weld, Female Human Sorcerer 1
Medium (5'6") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 15 (+2)11 (+0) 14 (+2)13 (+1)
Skills Intimidation +3, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 150 gp. 3 Smokesticks.


Social Check DCs


Azza Horror, Female Tiefling [Permalink]

Personal [hide]

Description: This eastern woman is abnormally tall. She wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. Her whole body is exceptionally muscular. Her blue hair is drawn into a tight pony tail with a clover scrunchie. Her black unseeing eyes seem to look past you.

Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.

History: She is the product a well kept family trust fund and as such has never really known need. She has chosen to use the inheritance that was left to her frivolously. She has been saving her money to try and buy her sister's freedom.

Motivation: An old rival family wants her found.

Ideals: Philantrophist. Flaws: Disease. Bonds: Rich, Immigrant, Family. Occupation: Dilettante

Voice: Rolls R's

Attributes [hide]

Azza Horror, Female Tiefling Sorcerer 1
Medium (4'11") Tiefling, Lawful Good (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 8 (-1)16 (+3) 12 (+1)12 (+1)
Skills Nature +5, Perception +3
Senses Passive Perception 13
Languages Common, Goblin, Draconic, Terran
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135300000

Possessions: 1 Healer’s kit.


Social Check DCs


Duvamil Gimlen, Female Gnome [Permalink]

Personal [hide]

Description: The dark-skinned woman stands 3'1" and is renowned for her bright blue dresses and hats. Her hair is brown, silky, and of moderate length. Her brown eyes have a joyful gleam in them most of the time.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Duvamil was born the youngest of three triplets. Like her mother and her sister before her, after school she went straight into learning to become a Bowyer. She has been saving her money to try and buy her sister's freedom.

Motivation: Balancing her hectic life and new Bowyer responsibilities is difficult; and she uses money and sex appeal to get what she needs

Ideals: Joker. Bonds: Attractive, Job, Family, Rich. Occupation: Bowyer

Voice: Hissing voice

Attributes [hide]

Duvamil Gimlen, Female Gnome Sorcerer 1
Small (3'1") Gnome, Neutral Good (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
4 (-3)12 (+1) 14 (+2)9 (-1) 6 (-2)12 (+1)
Skills Animal Handling +0, Stealth +3
Senses Passive Perception 8
Languages Common, Gnome
Attacks Melee -1 / 1d4-3, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 160 gp.


Social Check DCs


Gunter Staurheim, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears tattered old clothes. He wears his silver hair up. He wears an eyepatch.

Personality: Gunter hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. He also has developed a complete distrust of the Miller profession.

History: From birth he was tutored by a cruel and relentless mentor. He moved out south to avoid the crime he committed. He inherited the family business which he has now maintained for 10 years.

Motivation: Further expansion of business.

Ideals: Artistic. Flaws: Ugly. Bonds: Job, Mentor, Criminal record. Occupation: Dilettante

Voice: Mumbles to self between sentences

Attributes [hide]

Gunter Staurheim, Male Human Sorcerer 2
Medium (5'9") Human, Neutral Evil (CR 2)
Armor Class 11
Hit Points 6 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)15 (+2) 13 (+1)11 (+0)
Skills Intimidation +2, Survival +3
Senses Passive Perception 11
Languages Common, Terran, Draconic
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12640000

Possessions: 200 gp. Tourmaline (60 gp). Rock crystal (50 gp).


Social Check DCs

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