Don Garfield, Male Human [Permalink]
Personal [hide]
Description: Standing 5'7", this man is well dressed, constantly wearing a brown suit, white shirt, and brown tie. He has golden hair. He wears an eyepatch.
Personality: He never swears and excessively uses polite adverbs when speaking. He is able to make almost anything out of random pieces of junk.
History: Don was born in the east. At a young age he loved to build and create. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Don took refuge in the old dungeon and found the beat up ceremonial dagger and armor he uses now. He was granted divine powers by his dying sister.
Motivation: Wants to have a good time and be beloved; and balancing his hectic life and new bricklayer responsibilities is difficult
Ideals: Optimist, Gifted, Persistence. Flaws: Ugly. Bonds: Nature. Occupation: Bricklayer
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 17 (+3) | 12 (+1) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 30 pp.
Oskar Morigak, Male Dwarf [Permalink]
Personal [hide]
Description: The light-skinned man stands 4'4" and wears bulky grey painted plate armor. His hair is cut close to his head. He has a dull look in his gray eyes.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His first spouse was a Engraver, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: His religion dominates his actions; and to find somewhere to settle down
Ideals: Justice, Gifted. Flaws: Mundane. Bonds: Family, Religious. Occupation: Mayor
Voice: Scratchy, weak
Attributes [hide]
Medium (4'4") Dwarf, Neutral Evil (CR 2)
Armor Class 14
Hit Points 14 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 16 (+3) | 11 (+0) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +6 / 1d6+4, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: 310 gp. Lapis lazuli (12 gp). Chalcedony (30 gp). Red garnet (130 gp).
Eleanor Sutherland, Female Human [Permalink]
Personal [hide]
Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She tends to wear a large grey jacket. Her head has been shaved. She has a tattooed face.
Personality: She is almost excessively polite to everyone, even when angry. She is a great chef.
History: Born in a small village she learned the ways of the warrior from her mother. Ostracized due to the divine powers of her oldest brother, she and her siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. She struck the Spice Merchant job and began her own company from there.
Motivation: To clean up the streets; and sabotage a competitor
Ideals: Gifted, Fighting. Flaws: Ugly, Shy. Bonds: Job, Guardian. Occupation: Spice Merchant
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'2") Human, Lawful Evil (CR 1)
Armor Class 7
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 5 (-3) | 12 (+1) | 14 (+2) | 7 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Abyssal, Sylvan
Attacks Melee +5 / 1d4+3, Ranged -1 / 1d4-3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 200 sp.
Solomon Compton, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears dull grey sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed shield, just in case. He has styled his chestnut hair well, parting it to the left. He has amber eyes and a grey hat with a black feather.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: His father raised him in a mountain cabin. Through the years after Solomon was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Solomon's mother didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Wants to work out more often.
Ideals: Athletic. Flaws: Secretive, Fearful, Antagonistic. Bonds: Nature. Occupation: Ruler
Voice: High pitched, excited
Attributes [hide]
Medium (6'1") Human, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 8 (-1) | 9 (-1) | 14 (+2) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Draconic, Halfling
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 100 gp. Jasper (70 gp).
Tana Murnig, Female Gnome [Permalink]
Personal [hide]
Description: This tall, slender woman dresses in collared shirts and wears a proper scarf over her head. Her long brown hair reaches down to her waist. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her gray eyes.
Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.
History: She was born at the edge of vast island. Before the accident, she was one of the most outspoken anti-Gnomish activists. She was mortally wounded, saved by a kind and fast-acting Gnomish doctor. She bought a morningstar and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: Gnomish compassion; and she is wracked by social anxiety
Flaws: Disease, Fearful, Racist. Bonds: Attractive, Nature. Occupation: Weaver
Voice: Booming voice
Attributes [hide]
Small (3'4") Gnome, Neutral Good (CR 2)
Armor Class 10
Hit Points 8 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 10 (+0) | 16 (+3) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Gnome, Aquan, Halfling, Celestial
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp.
Gubrash Clifford, Male Half-Orc [Permalink]
Personal [hide]
Description: A man of a pale complexion, he dresses well, wearing white shirts, loose pants, and blazers most of the time. He has shaved his head bald. His green eyes dart from person to person.
Personality: While he acts the brute, he is far gentler than he would appear. He is lazy, self-centered, vain, and jealous.
History: The child of eastern immigrants he idolized his father. From his teen years he was always beautiful and desirable, so people have always doted on him. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: A need for knowledge about a nearby landmark; and he desires power and/or immortality
Ideals: Fighting. Flaws: Selfish. Bonds: Attractive, Immigrant, Adventurer. Occupation: Locksmith
Voice: Spits words with contempt
Attributes [hide]
Medium (6'1") Half-Orc, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 17 (+3) | 13 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Orc, Aquan
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 500 sp.
Henry Firahel, Male Half-Elf [Permalink]
Personal [hide]
Description: A 5'6" southern man, he tends to wear a large violet jacket. His hair, while still mostly auburn, has prominent grey streaks. His eyes are likewise green. His teeth are yellowed and unaligned.
Personality: Henry wants to be seen as a stoic, levelheaded, noble Sorcerer, so he tries to act the part. He does a good job, for the most part... He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Dilettante arts, while his mother instructed him in etiquette, music and courtly manner. Ostracized due to the necromantic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Half-Elves became a terror of the countryside. He now owns his own business.
Motivation: An old rival family wants him found; and expand his business
Ideals: Disciplined, Gifted. Flaws: Ugly. Bonds: Rich, Job, Family. Occupation: Dilettante
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'6") Half-Elf, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 2 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 10 (+0) | 6 (-2) | 13 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Halfling
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 | 0 |
Possessions: 9000 cp.
Ghaliver Nimblefingers, Male Halfling [Permalink]
Personal [hide]
Description: He usually wears his white robe and has his crossbow always slung over his shoulder. His silver hair is lengthy and is close to two feet long. His gray eyes are slightly larger than normal.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He has all his life been fascinated with singing.
History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He now mingles about in high society.
Motivation: To end his boredom; and he has money and likes to spend it
Ideals: Fighting, Artistic. Flaws: Mundane. Bonds: Military, Rich. Occupation: Performer
Voice: Spits and sputters
Attributes [hide]
Small (3'1") Halfling, Neutral Evil (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 10 (+0) | 10 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 120 gp.
John Dalanthan, Male Half-Elf [Permalink]
Personal [hide]
Description: With black face paint in a stripe pattern across his face, he wears a robe, a symbol of luck around his neck, and a whip on his belt. His chestnut hair is braided into rings. His violet eyes dart around the room hyper actively observing anyone and anything.
Personality: This man loves painting and to teach people painting more than just about anything. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He struck it rich when he found rare goods in large quantities. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he has money and likes to spend it
Ideals: Fighting, Artistic. Flaws: Disease, Insomniac. Bonds: Rich. Occupation: Ploughman
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'4") Half-Elf, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 4 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 8 (-1) | 7 (-2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 2000 sp. Star rose quartz (80 gp). Sard (80 gp). Amethyst (80 gp).
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Their contribution stands as a beacon of hope for all adventurers!