Ahlyssa Hale, Female Human [Permalink]
Personal [hide]
Description: She wears an entirely brown suit with blue socks and a vest with buckled shoes. She has relatively light skin and is very physically imposing due to her abundance of muscles. Her auburn hair is knotted and matted. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She will rave to anyone who will listen. She is a very good compulsive liar and kleptomaniac.
History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: She wants to get laid; and wants her loneliness to end
Flaws: Insane. Bonds: Criminal record, Military, Adventurer, Has a crush. Occupation: Shoemaker
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'8") Human, Lawful Evil (CR 2)
Armor Class 11
Hit Points 2 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 7 (-2) | 15 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Terran, Aquan
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 100 gp.
Qemuel Ideal, Male Tiefling [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears a weathered and beat up set of banded mail beneath an oversized black coat. His chestnut hair is drawn into a tight pony tail with a dagger scrunchie. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is erratic and paranoid. He believes drow are coming to abduct people. He receives visions of the future at random moments
History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He always admired psionic-users and wanted to develop the talent, but never had the affinity for it. He is untrained/undisciplined, which makes him dangerous.
Motivation: He is not mentally stable, and does not behave rationally; and many drow want him driven away
Ideals: Gifted. Flaws: Insane. Bonds: Attractive, Enemies. Occupation: Armorer
Voice: Excited and jittery
Attributes [hide]
Medium (5'11") Tiefling, Chaotic Good (CR 2)
Armor Class 13
Hit Points 11 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 14 (+2) | 10 (+0) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 310 gp. 1 Healer’s kit.
Murook Addington, Female Half-Orc [Permalink]
Personal [hide]
Description: This woman wears a black vest and prefers grey and tan shirts. Her boots appear to have been at one point steel toed but are quite worn down. She is muscular with a powerful set of arms. Her hair is black and very short. Her eyes are likewise amber.
Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Murook liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She was granted divine powers by her dying sister.
Motivation: Wants to have a good time and be beloved; and to reunite with her old friends
Ideals: Optimist, Justice, Gifted. Flaws: Ugly. Bonds: Nature. Occupation: Ruler
Voice: Draws out vowels
Attributes [hide]
Medium (6'0") Half-Orc, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 11 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 12 (+1) | 8 (-1) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 200 gp.
Hobart Tosscobble, Male Halfling [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears a simple red robe with black stripes complete with hood. He wears his chestnut hair down. His fierce amber eyes like to dwell on things.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. A gifted student he started as a Animal Trainer, but he got bored and became a Dyer. He has set out to sabotage the competition.
Motivation: Sabotage a competitor.
Flaws: Mundane, Disease. Bonds: Attractive, Job, Rich. Occupation: Dyer
Voice: Whispers
Attributes [hide]
Small (2'10") Halfling, True Neutral (CR 2)
Armor Class 13
Hit Points 3 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 9 (-1) | 9 (-1) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 700 sp. Amethyst (70 gp). Coral (70 gp).
Nirgel Horror, Male Tiefling [Permalink]
Personal [hide]
Description: He stands about 5'3" and is dressed in a clean green cloak covering his clean studded leather. His right leg appears badly burned and disfigured. His long purple hair is drawn into a two foot long braid. He is missing an eye and his face is severely sunburned. His one remaining eye shines silver.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He served in the navy to pay for his family's outstanding loans. His father was a soldier and died while he was still young. Nirgel was left his father's suit of armor and trained in its use and care. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He wants nothing more than to rejoin the army; and he is currently in port desperately looking for someone to get him out
Ideals: Disciplined, Joker. Flaws: Ugly. Bonds: Military. Occupation: Cook
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'3") Tiefling, Lawful Neutral (CR 2)
Armor Class 9
Hit Points 4 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 9 (-1) | 16 (+3) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Auran, Terran, Celestial
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 |
Possessions: 40 pp.
Balam Art, Male Tiefling [Permalink]
Personal [hide]
Description: With tan face paint in a stripe pattern across his face, he typically wears green cloth garments or leather armor. His white hair is smooth and relatively long. He wears crescent spectacles with a black brim.
Personality: He has always had a great fascination with Dwarven culture. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. After coming to the age of reason, Balam took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted druidic powers by his dying brother.
Motivation: To reunite with his old friends; and dwarven compassion
Ideals: Gifted. Flaws: Racist. Bonds: Attractive, Slave, Adventurer. Occupation: Armorer
Voice: Smooth and feminine
Attributes [hide]
Medium (5'10") Tiefling, Neutral Good (CR 2)
Armor Class 12
Hit Points 9 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 13 (+1) | 8 (-1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 210 gp.
Nelkin Thorngage, Male Halfling [Permalink]
Personal [hide]
Description: This fat western man has a bulbous nose and is wearing the road beaten gear of a warrior. His skin is also unnaturally pale. His hair is brown and curly. His otherwise smooth face is marked with small tiny scars.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is obsessed with his god.
History: He got into the Fortune-teller business at a young age. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He is compelled to act according to his religious beliefs; and obtaining odd cultural half-elven artifacts is his passion
Ideals: Fighting, Joker. Flaws: Ugly. Bonds: Religious, Job, Adventurer. Occupation: Fortune-teller
Voice: Sighs a lot, exhausted
Attributes [hide]
Small (3'1") Halfling, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 18 (+4) | 5 (-3) | 11 (+0) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: 3000 cp.
Mantus Mockery, Male Tiefling [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears a green coat over a grey low-cut shirt, and a top hat upon his head. His silver hair is braided into rings. His eyes are likewise silver.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He misses his home and complains about the freezing weather, even in summer.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Like his father and his sister before him, after school he went straight into learning to become a Layabout. He moves from town to town, unable to find a place to settle.
Motivation: Wants to open a new tavern; and balancing his hectic life and new layabout responsibilities is difficult
Ideals: Athletic. Bonds: Attractive, Immigrant, Slave, Job. Occupation: Layabout
Voice: Boston accent
Attributes [hide]
Medium (5'8") Tiefling, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 3 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 7 (-2) | 16 (+3) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Draconic, Auran, Elven
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1 Masterwork Common Melee.
Merla Appleblossom, Female Halfling [Permalink]
Personal [hide]
Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. She has a very tight haircut. She has several tiny emerald earrings on each ear.
Personality: Aggressive, abrasive, and angry, Merla embodies much of what other species detest in the Halflings. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.
History: Merla was born the youngest of three triplets. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. After a long history of fighting, Merla and her spouse have recently divorced.
Motivation: Wants to raise her children well; and marry her brother to traveling adventurers
Ideals: Fighting, Athletic, Opinionated. Flaws: Antagonistic. Bonds: Rich, Family. Occupation: Dilettante
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Small (2'10") Halfling, Lawful Good (CR 1)
Armor Class 14
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 12 (+1) | 14 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Aquan, Auran
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 1 Superior lock.
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Their contribution stands as a beacon of hope for all adventurers!
