Flask Timber, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears a shirt that is too small, which lets her gut show, with a ratty brown coat over it, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 5'1" when asserting herself. She wears a wide-brimmed hat to cover her moderate length lavender fur. She has a dull look in her blue eyes.
Personality: Aggressive, abrasive, and angry, Flask embodies much of what other species detest in the Tabaxis. Further she is a bit of a stoner and is frequently out of it.
History: Flask was born the youngest of three triplets. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She's since become an addict/alcoholic.
Motivation: Doesn't want to be a Actor and was forced into it by her family; and find a way to reverse the transformation of her sister
Flaws: Ugly, Antagonistic, Addict. Bonds: Family, Rich. Occupation: Actor
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'1") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 7 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 13 (+1) | 14 (+2) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Goblin, Auran
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 130 pp. A pair of silk slippers encrusted with tiny pearls. (70 gp). Silver comb with moonstones (300 gp). Black velvet mask with numerous citrines (70 gp). 1 Masterwork Common Melee.
Morana Silverstone, Female Dwarf [Permalink]
Personal [hide]
Description: This woman stands a little under 3'11" and is a bit bulky. She is very muscular particularly in the legs. She wears a fancy grey dress. Her red hair is lengthy. Her eyes are hazel.
Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She is underhanded and not above using her wealth and body to get others to do her bidding.
History: She was born to a criminal king-pin and mafia family She struck it rich when she found rare goods in large quantities. After months of barely getting by, Morana managed to ambush a major caravan with a load of valuables. Instantly wealthy, she made her way to the capital under a new identity.
Motivation: She is a bit of a kleptomaniac.
Ideals: Disciplined. Bonds: Attractive, Criminal record, Rich. Occupation: Shoemaker
Voice: Speaks with back of mouth
Attributes [hide]
Medium (3'11") Dwarf, True Neutral (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 13 (+1) | 12 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven, Orc
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: Just what you see.
Huru Hayhurst, Female Half-Orc [Permalink]
Personal [hide]
Description: This eastern woman usually wears her white robe and has her monstrous two handed axe always slung over her shoulder. Her clothes are grease stained in places. Her moppish black hair is in a traditional bowl cut. She has blue eyes.
Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She is skeptical of what others tell her and is slow to trust.
History: A powerful slaver made her what she is. She took every job she could get her hands on, but the opportunities for Half-Orcs in the east were limited. She left for the east, certain she would find work there.
Motivation: Find a way to reverse the transformation of her sister; and regain custody of her daughter
Ideals: Joker. Flaws: Shy. Bonds: Poor, Immigrant, Mentor. Occupation: Navigator
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'10") Half-Orc, True Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 12 (+1) | 9 (-1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Just what you see.
Oblar Underbough, Male Halfling [Permalink]
Personal [hide]
Description: This late middle aged man dresses like a well dressed Knight does and is in decent physical shape. His hair is always cut to a buzz. His brown eyes dart around the room hyper actively observing anyone and anything.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: He was born in the south, but his parents moved at a very young age to the north. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he has comitted a past crime that haunts him to this day
Ideals: Entrepeneur. Flaws: Emotional. Bonds: Job, Immigrant, Criminal record. Occupation: Knight
Voice: Prounounces S like Z
Attributes [hide]
Small (3'1") Halfling, Neutral Evil (CR 2)
Armor Class 15
Hit Points 8 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 19 (+4) | 12 (+1) | 15 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Druidic, Goblin
Attacks Melee +4 / 1d6+2, Ranged +6 / 1d6+4, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 370 gp.
Loopmottin Sympony, Female Gnome [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She tends to wear a large tan jacket. She has done her best to style her blonde hair to look like a famous performer. She has several tiny amber earrings on each ear.
Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Born the oldest of a large religious western family, she was no stranger to responsibility. Loopmottin was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Loopmottin decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She has recently gotten a pet goose that steals things from people.
Motivation: A rival would like her out of the picture.
Ideals: Joker. Flaws: Shy. Bonds: Immigrant, Rich, Religious, Criminal record. Occupation: Mercenary
Voice: Australian accent
Attributes [hide]
Small (3'3") Gnome, Neutral Evil (CR 1)
Armor Class 15
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 15 (+2) | 14 (+2) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Gnome, Sylvan, Infernal
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 500 sp.
Morg Royston, Male Half-Orc [Permalink]
Personal [hide]
Description: This exceptionally lanky man is constantly adorned with expensive silk clothing, often dyed in bright black and grey, and wears rings and necklaces with large, colorful gems. He wears a broad hat to cover his moderate length auburn hair. He has gleaming, smiling green eyes.
Personality: His tongue was cut out and he uses sign language. Morg is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: He was born at the edge of vast plains. He helped his mother out around the business and became quite the natural. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He wants to meet his childhood hero; and he is unsatisfied with his job
Flaws: Disease. Bonds: Rich, Family, Nature, Job, Adventurer. Occupation: Bounty Hunter
Voice: French accent
Attributes [hide]
Medium (5'4") Half-Orc, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 12 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 14 (+2) | 9 (-1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Orc
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 20 pp.
Engong Langston, Female Half-Orc [Permalink]
Personal [hide]
Description: This late middle aged woman wears a worn and beaten armor and is in decent physical shape. With wild black hair. Her eyes are gray and beady.
Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She has all her life been fascinated with painting.
History: She comes from a rich eastern family. She was an adventurer many years ago and she formed a blood bond with her Tiefling companion (her 'brother'). She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature monstrous two handed axe.
Motivation: She desires power and/or immortality; and meet up once more with her childhood friend
Ideals: Artistic. Flaws: Ugly, Cynical. Bonds: Rich, Adventurer. Occupation: Cook
Voice: Middle-eastern accent
Attributes [hide]
Medium (4'10") Half-Orc, Lawful Evil (CR 1)
Armor Class 11
Hit Points 8 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 18 (+4) | 10 (+0) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +6 / 1d4+4, Ranged +3 / 1d4+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 60 gp.
Rosalind Azzo, Female Half-Elf [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She wears dull yellow sweaters, loose white pants, and alligator leather shoes. Beneath her sweater she keeps a concealed trident, just in case. Her hair is brown and curly. She wears an eyepatch.
Personality: She likes to make people angry or surprised. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way north. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.
Motivation: Someone believes her a fraud; and wants to raise her children well
Flaws: Ugly, Antagonistic. Bonds: Enemies, Military, Family. Occupation: Bather
Voice: Sensual and smooth
Attributes [hide]
Medium (5'0") Half-Elf, Neutral Evil (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 12 (+1) | 12 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Terran
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: Just what you see.
Seven Of Spirit, Female Tabaxi [Permalink]
Personal [hide]
Description: This exceptionally lanky woman wears a pastel costume with the symbols of magic on her torso. She keeps her white fur in a flapper bob. She has amber eyes.
Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She also has developed a complete distrust of the Bather profession.
History: She was born a particularly ugly child, much to the horror of her parents. She was an apprentice working in her mother's forge. She now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: To protect her home; and she'd like to take her coworkers down a peg
Ideals: Opinionated, Entrepeneur. Flaws: Ugly. Bonds: Job, Guardian. Occupation: Brewer
Voice: Squeaky
Attributes [hide]
Medium (4'10") Tabaxi, Lawful Good (CR 2)
Armor Class 12
Hit Points 7 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 10 (+0) | 15 (+2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Goblin
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 240 gp. Fire opal (600 gp). Silver pearl (50 gp).
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