Joan Callan, Female Half-Elf [Permalink]
Personal [hide]
Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She has a large violet mantle and cape that has been intricately interwoven into her green robe. Her chestnut hair is greying along the sides and has receded to reveal a widow's peak. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: Her tongue was cut out and she uses sign language. A true patriot, Joan would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.
History: She was born to loving parents in a slum to the north. Her father was a soldier and died while she was still young. Joan was left her father's suit of armor and trained in its use and care. Days after completing her studies, news broke out that her hometown was attacked by goblins. Joan was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the goblins.
Motivation: Revenge; and someone believes her a fraud
Flaws: Disease. Bonds: Attractive, Military, Poor, Enemies. Occupation: Scribe
Voice: Relaxed voice
Attributes [hide]
Medium (4'10") Half-Elf, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 2 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 6 (-2) | 10 (+0) | 7 (-2) | 16 (+3) |
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: Just what you see.
Nedda Tallfellow, Female Halfling [Permalink]
Personal [hide]
Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. She has done her best to style her silver hair to look like a famous performer. Her eyes are violet and she is always smoking a pipe.
Personality: She is mildly Halfling supremacist, though she does not identify as such. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.
History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. In her 20th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her mother impaled in their home, and her father beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Nedda fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She's repulsed by the PC; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Athletic. Flaws: Racist, Fearful, Antagonistic. Occupation: Gardener
Voice: pre-pubescent
Attributes [hide]
Small (2'8") Halfling, Lawful Good (CR 1)
Armor Class 15
Hit Points 3 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 18 (+4) | 8 (-1) | 8 (-1) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee -1 / 1d4-3, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 70 gp.
Ahrim Horror, Male Tiefling [Permalink]
Personal [hide]
Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. He wears a top hat to hide his balding. He wears an eyepatch.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is a ruthless business man, a trait he acquired from his father.
History: He was born to a criminal king-pin and mafia family He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He has been saving his money to try and buy his sister's freedom.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and an old rival family wants him found
Ideals: Entrepeneur. Flaws: Ugly, Terse. Bonds: Criminal record, Family. Occupation: Body Guard
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'3") Tiefling, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 15 (+2) | 9 (-1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 100 gp.
Shava Galanodel, Female Half-Elf [Permalink]
Personal [hide]
Description: This woman wears silk and lounges about seductively. She is muscular with a powerful set of arms. Her auburn hair is cut short with large spiked bangs in the front. She has several tiny jet earrings on each ear.
Personality: Shava hangs on like a leech to those who appreciate her. It was this clingy personality that held back her singing career. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Shava hails from a village terrorized by giants. She moved from fad to fad and when she turned 15 she discovered singing. She now mingles about in high society.
Motivation: Her name or reputation has been wronged in the past by giants, and she desires to right it; and she is terrified, and will act out of fear
Ideals: Artistic. Flaws: Fearful. Bonds: Attractive, Rich, Enemies. Occupation: Ruler
Voice: Hollow voice
Attributes [hide]
Medium (5'2") Half-Elf, Lawful Evil (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 12 (+1) | 17 (+3) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Elven, Dwarven, Halfling, Giant
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 600 sp.
Heian Erenaeth, Male Elf [Permalink]
Personal [hide]
Description: A middle-aged man, he wears a blue vest and prefers tan and green shirts. His boots appear to have been at one point steel toed but are quite worn down, and is pretty ugly. His black hair is knotted and matted. His eyes, though not visible through his cowl, are blue.
Personality: He is not truly malevolent, but he is obsessed with poetry. He constantly tries to fill his life with poetry. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: Sold as a small child to a brothel owner, Heian was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: A rival would like him out of the picture.
Ideals: Artistic, Opinionated. Flaws: Ugly. Bonds: Mentor, Criminal record. Occupation: Marshal
Voice: Pirate accent
Attributes [hide]
Medium (4'8") Elf, True Neutral (CR 1)
Armor Class 13
Hit Points 2 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 6 (-2) | 15 (+2) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Elven, Druidic, Halfling
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 200 sp.
Oskar Rubyeye, Male Dwarf [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he tends to wear a brown poncho over his likewise colored trousers and shirt. His blonde hair is lengthy and is close to two feet long. His violet unseeing eyes seem to look past you.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Born to a Laborer, his father struggled to pay the bills. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He now travels the world, in search of power and loot.
Motivation: He has passion for adventuring and risk; and meet up once more with his childhood friend
Ideals: Disciplined, Justice. Flaws: Disease. Bonds: Adventurer, Poor. Occupation: Barrister
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (4'0") Dwarf, Neutral Good (CR 1)
Armor Class 7
Hit Points 2 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 4 (-3) | 7 (-2) | 13 (+1) | 14 (+2) | 5 (-3) |
Senses Passive Perception 12
Languages Common, Dwarven, Infernal
Attacks Melee +1 / 1d4-1, Ranged -1 / 1d4-3, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 50 gp. Chrysoberyl (50 gp).
Pûgrish Weston, Male Half-Orc [Permalink]
Personal [hide]
Description: An older man who is typically in his Barber uniform, he is not a threatening figure. His hair is always cut to a buzz. He has a dull look in his green eyes.
Personality: He speaks before he thinks and is too direct. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: The child of a Stylist, who enjoyed hunting, Pûgrish was taken on many hunting expeditions. His childhood dream was to be a Stylist, but he was a colossal failure. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: A need for knowledge about a nearby landmark; and he's looking for his big break
Ideals: Fighting. Flaws: Impulsive. Bonds: Job, Adventurer, Nature. Occupation: Barber
Voice: Booming voice
Attributes [hide]
Medium (6'7") Half-Orc, Lawful Good (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 14 (+2) | 7 (-2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 150 gp.
Jebeddo Miggledy, Male Gnome [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a blue shirt with thin black vertical stripes and pastel pants. His red hair is lengthy. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: While he acts the brute, he is far gentler than he would appear. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: Born in the north to a Bounty Hunter, Jebeddo learned a great deal about his father's area of expertise. His family was turned out during the war. He and his family wandered north to less war torn lands. He struck the Bounty Hunter job and began his own company from there.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and further expansion of business
Ideals: Fighting. Flaws: Shy, PTSD. Bonds: Job, Rich. Occupation: Bounty Hunter
Voice: Jamaican accent
Attributes [hide]
Small (3'5") Gnome, Chaotic Good (CR 2)
Armor Class 14
Hit Points 12 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 16 (+3) | 17 (+3) | 11 (+0) | 17 (+3) | 13 (+1) |
Senses Passive Perception 15
Languages Common, Gnome
Attacks Melee +0 / 1d6-2, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: 2000 sp.
Mary Milton, Female Human [Permalink]
Personal [hide]
Description: This woman is bedraggled and starved. She wears a grey tunic with black highlights, and long red pants that bunch up around her shoes. Her silver hair is singed and shortened. Her gray eyes dart from person to person.
Personality: Mary is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.
History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Her father was a soldier and died while she was still young. Mary was left her father's suit of armor and trained in its use and care. She has been saving her money to try and buy her brother's freedom.
Motivation: To be a Spice Merchant again.
Ideals: Extrovert. Flaws: Ugly. Bonds: Poor, Job, Military, Family. Occupation: Bellfounder
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 17 (+3) | 12 (+1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 400 sp.
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Their contribution stands as a beacon of hope for all adventurers!
