Theren Caphaxath, Male Elf [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a tan vest and prefers green and yellow shirts. His boots appear to have been at one point steel toed but are quite worn down. His blonde hair is kept up in a ponytail inside a broad hat. He wears round tiny glasses practically rammed into his face.
Personality: Stoic and calm, he prefers to meditate than take action. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: He was born a particularly ugly child, much to the horror of his parents. A gypsy cursed him at a young age, leading to his ugly appearance. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: Someone believes him a fraud; and to share knowledge with the world
Ideals: Athletic, Disciplined, Philantrophist, Logical. Flaws: Ugly. Occupation: Farmer
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'0") Elf, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 3 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 6 (-2) | 11 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 5 |
Possessions: 300 gp. 1 Everburning torch. 4 Thunderstones.
Alain Glenfellow, Female Halfling [Permalink]
Personal [hide]
Description: This slender woman stands about 3'0". She wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. Her hair is greying and her face has many wrinkles. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her green eyes.
Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She ran away from her former home and has been making her living as a Shipwright for the past few years.
Motivation: Her relatives are trying to arrange a marriage; and wants to open a new tavern
Ideals: Fighting. Bonds: Attractive, Job, Rich, Nature, Family. Occupation: Shipwright
Voice: Uses lots of figures of speech
Attributes [hide]
Small (3'0") Halfling, Neutral Evil (CR 1)
Armor Class 14
Hit Points 3 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 17 (+3) | 9 (-1) | 12 (+1) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Halfling, Ignan
Attacks Melee +0 / 1d4-2, Ranged +5 / 1d4+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 300 sp.
Whurbin Glanhig, Male Dwarf [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he dresses like a well dressed Shepherd does. He has wavy brown hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Raised by wardens he was only a novice when orcs swooped upon their monastery and killed most of the order. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Shepherd work with an outfit from a few towns over. Shepherd work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has achieved small success as a Shepherd.
Motivation: He wants revenge against orcs; and someone believes him a fraud
Ideals: Joker. Flaws: Shy. Bonds: Job, Religious, Enemies. Occupation: Shepherd
Voice: Voice breaks
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 12 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 16 (+3) | 12 (+1) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven, Infernal
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 230 gp.
Oriax Sanity, Male Tiefling [Permalink]
Personal [hide]
Description: This slender man stands about 6'7". He is wearing colorful clothing, dressed as a Mortician. He keeps his long dark red hair kept up in a rat tail. His half smiles and white eyes are beguiling and draw you in.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He would rather hide behind his crafts than deal with other people.
History: The child of a Laborer, who enjoyed hunting, Oriax was taken on many hunting expeditions. From his teen years he was always beautiful and desirable, so people have always doted on him. He hasn't been sleeping well lately.
Motivation: Wants to have a good time and be beloved; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Optimist, Artistic. Flaws: Shy, Insomniac. Bonds: Attractive, Nature. Occupation: Mortician
Voice: Hollow voice
Attributes [hide]
Medium (6'7") Tiefling, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 7 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 10 (+0) | 18 (+4) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Celestial, Ignan, Aquan, Auran
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 80 gp.
Blossom Elderberry, Female Halfling [Permalink]
Personal [hide]
Description: An older woman who is wearing colorful clothing, dressed as a Brewer, she is not a threatening figure. Her head has been shaved. Her face is covered beneath a completely black helmet.
Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She pushes her goals aggressively. She is also a coward if confronted.
History: She was born in the east, but her parents moved at a very young age to the north. She struck it rich when she found rare goods in large quantities. She moves from town to town, unable to find a place to settle.
Motivation: She has money and likes to spend it.
Flaws: Ugly, Depressed, Fearful. Bonds: Immigrant, Rich. Occupation: Brewer
Voice: Dark and ominous
Attributes [hide]
Small (2'8") Halfling, Lawful Evil (CR 1)
Armor Class 15
Hit Points 3 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 19 (+4) | 9 (-1) | 14 (+2) | 13 (+1) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Halfling, Undercommon, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 130 gp. Tourmaline (140 gp).
Dimble Horcusporcus, Male Gnome [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a lot of dark rich colors, with gold accents. His hair is cut close to his head. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: He was born to loving parents in a slum to the south. From his teen years he was always beautiful and desirable, so people have always doted on him. Some 5 years later his spouse died after the birth of his daughter. Heartbroken, Dimble never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.
Motivation: Wishes to resurrect an old love; and wants to have a good time and be beloved
Ideals: Disciplined, Optimist. Bonds: Attractive, Poor, In love. Occupation: Mason
Voice: Middle-eastern accent
Attributes [hide]
Small (3'6") Gnome, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 15 (+2) | 11 (+0) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 80 gp. Red spinel (70 gp).
Theodoric Solvenstein, Male Half-Elf [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he is well dressed, constantly wearing a yellow suit, tan shirt, and blue tie. He has done his best to style his white hair to look like a famous performer. His thin eyebrows rest above his beady violet eyes.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His father had invested heavily in several trade routes and wanted him to inherit them. He has since lost track of the people in his past.
Motivation: To unite with his brother; and find a way to reverse the transformation of his brother
Ideals: Justice, Gifted. Flaws: Ugly. Bonds: Family, Rich. Occupation: Fisher
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'4") Half-Elf, Neutral Good (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 15 (+2) | 11 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: Silver pearl (150 gp).
Menny Miggledy, Female Gnome [Permalink]
Personal [hide]
Description: She is an attractive woman, lean and moderately muscular. She very much looks the part of a Locksmith. She keeps her blonde hair in a pixie cut. Her blue eyes dart from person to person.
Personality: Aggressive, abrasive, and angry, Menny embodies much of what other species detest in the Gnomes. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.
History: She was raised in a white middle class family as the only child. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Locksmith. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.
Motivation: She feels the way she acts is they only way to get by in the world; and she doesn't get along with people that don't share her tastes
Ideals: Impeccable. Flaws: Antagonistic, Mundane. Bonds: Job, Attractive. Occupation: Locksmith
Voice: Middle-eastern accent
Attributes [hide]
Small (3'6") Gnome, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 12 (+1) | 17 (+3) | 18 (+4) | 16 (+3) |
Senses Passive Perception 14
Languages Common, Gnome, Orc, Druidic, Halfling
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 130 gp. Chalcedony (40 gp). 4 Thunderstones.
Cory Wasanthi, Male Half-Elf [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears skinny pants and wears a violet and blue robe with the hood down. He wears a deerstalker hat to hide his balding. His eyes are green and he is always smoking a pipe.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. A true patriot, Cory would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He is the product a well kept family trust fund and as such has never really known need. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He is searching for what he claims is his rightful reward.
Motivation: To reunite with his old friends; and he's looking for his big break
Flaws: Antagonistic. Bonds: Adventurer, Military, Rich. Occupation: Cook
Voice: Booming voice
Attributes [hide]
Medium (5'11") Half-Elf, Neutral Good (CR 1)
Armor Class 13
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 16 (+3) | 7 (-2) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 2000 cp. Red garnet (140 gp).
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Their contribution stands as a beacon of hope for all adventurers!
