Kothûg Winterbourne, Male Half-Orc [Permalink]
Personal [hide]
Description: This malnourished man wears a white collared shirt and brown pants. He accessorizes with a black scarf around the waist and a strap diagonally across his shirt. He has dyed his greying brown hair a little too much giving a sharp brown color. His amber eyes are slightly larger than normal.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: Kothûg lived on a farm with his mother, near the main road leading to a nearby town. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He is compelled to act according to his religious beliefs.
Ideals: Impeccable, Entrepeneur. Bonds: Poor, Religious, Family. Occupation: Miner
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'1") Half-Orc, Neutral Evil (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 12 (+1) | 7 (-2) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 30 gp. 1 Masterwork Common Melee.
Euphemia Shadowquick, Female Halfling [Permalink]
Personal [hide]
Description: She prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. She has styled her golden hair well, parting it to the left. She wears a mask on her face.
Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. Euphemia enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.
History: Euphemia lived on a farm with her mother, near the main road leading to a nearby town. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. She has built up a small fortune and can afford her own way.
Motivation: Regain custody of her son; and marry her sister to traveling adventurers
Flaws: Shy, Hedonist, Antagonistic. Bonds: Rich, Family. Occupation: Roofer
Voice: Relaxed voice
Attributes [hide]
Small (2'8") Halfling, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 15 (+2) | 14 (+2) | 9 (-1) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 80 gp. Red spinel (40 gp). 1 Banded mail.
Nora Hogcollar, Female Halfling [Permalink]
Personal [hide]
Description: With violet face paint in a stripe pattern across her face, she likes to wear ponchos typically of a light red in addition to tight pants. She has wavy chestnut hair. She wears crescent spectacles with a black brim.
Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: A child with a great deal of singing talent her parents made sure she got the chance to thrive. A gifted student she started as a Laborer, but she got bored and became a Adventurer. She ran away from her former home and has been making her living as a Adventurer for the past few years.
Motivation: Her relatives are trying to arrange a marriage; and wants to raise her children well
Ideals: Extrovert, Artistic. Flaws: Terse. Bonds: Job, Family. Occupation: Adventurer
Voice: Italian accent
Attributes [hide]
Small (2'9") Halfling, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 15 (+2) | 18 (+4) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Halfling, Sylvan, Druidic, Terran, Auran
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 5 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 120 gp.
Olrok Eastaughffe, Male Half-Orc [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He typically wears black cloth garments or leather armor. His moppish silver hair is in a traditional bowl cut. His eyes are gray and he is always smoking a pipe.
Personality: He is fixated on the number 90. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He also is a firm believer in the manly ideal.
History: Born to a pair of adventurers, Olrok grew up listening to his father's many stories. While he appears to be a normal Half-Orc, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He's also a talented Masseuse, but doesn't like to broadcast it.
Motivation: He is terrified, and will act out of fear; and balancing his hectic life and new butcher responsibilities is difficult
Flaws: Insane, Impulsive, Fearful. Bonds: Adventurer, Job. Occupation: Butcher
Voice: Pronounces O like U
Attributes [hide]
Medium (6'3") Half-Orc, True Neutral (CR 2)
Armor Class 11
Hit Points 10 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 12 (+1) | 7 (-2) | 8 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +6 / 1d6+4, Ranged +3 / 1d6+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 4000 cp.
Kody Clayton, Male Human [Permalink]
Personal [hide]
Description: He tends to wear a brown poncho over his likewise colored trousers and shirt. He carries a battered flail and tarnished bastard sword as well. He wears a feathered hat to hide his balding. His ears are large.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.
History: Sold as a small child to a slaver, Kody was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His first spouse was a Shoemaker, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. By chance he met his sister recently and the two have been together since.
Motivation: To unite with his sister; and an old rival family wants him found
Ideals: Fighting, Joker. Flaws: Ugly. Bonds: Family, Mentor. Occupation: Mortician
Voice: Mousy voice
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 14 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 14 (+2) | 10 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 900 sp.
Callie Stoutbridge, Female Halfling [Permalink]
Personal [hide]
Description: She wears a red tunic with brown highlights, and long tan pants that bunch up around her shoes. She is physically well-built. Her long red hair is drawn into a two foot long braid. Her green eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She does not care much for physical appearances, nor does she care much for other people. She does however care about what she wants and getting it. Energy wise she seems alert and responsive.
History: Her parents moved while she was still in utero so she is the first generation to be born here. Callie was born on a far northern island where she grew up under the tutelage of her father, an expert Sellsword. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: She wants to meet her childhood hero; and she is currently in port desperately looking for someone to get her out
Ideals: Professionalism. Flaws: Ugly. Bonds: Immigrant, Adventurer, Slave. Occupation: Sellsword
Voice: Posh accent
Attributes [hide]
Small (2'8") Halfling, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 10 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 14 (+2) | 9 (-1) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 240 gp.
Arava Wivvyrholdalphiax, Female Dragonborn [Permalink]
Personal [hide]
Description: She wears black leather gloves, a black jacket, and tight pants. Her attire stands in sharp contrast to her monstrous two handed axe, which is beautifully polished and possesses an ornate carving of a dagger on it. She keeps her green crest in a flapper bob. Her eyes are likewise gold. Her teeth are yellowed and unaligned.
Personality: She is business-like. She takes instructions and follows them to the letter. Around other people she will do her best to conceal her emotions and appear jolly.
History: Her parents moved while she was still in utero so she is the first generation to be born here. She has had some formal music training, and achieved minor success. She has never given up on her music dream.
Motivation: She's attracted to the PC; and she is terrified, and will act out of fear
Ideals: Professionalism, Artistic. Flaws: Ugly, Shy. Bonds: Immigrant. Occupation: Architect
Voice: Creaky witch voice
Attributes [hide]
Medium (6'5") Dragonborn, Chaotic Good (CR 1)
Armor Class 10
Hit Points 2 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 7 (-2) | 11 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: Pink pearl (90 gp).
Merihim Remorse, Male Tiefling [Permalink]
Personal [hide]
Description: A plain young-adult man, he dresses in collared shirts and wears a proper scarf over his head. His silver hair is smooth and relatively long. He wears an eyepatch.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He also has developed a complete distrust of the Sage profession.
History: He was raised in a mountains tribe. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He has recently gotten a pet goose that steals things from people.
Motivation: He is a bit of a kleptomaniac; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Flaws: Ugly, Mundane. Bonds: Job, Nature, Criminal record. Occupation: Fortune-teller
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'3") Tiefling, Lawful Evil (CR 2)
Armor Class 13
Hit Points 12 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 14 (+2) | 14 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Aquan, Terran
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 400 gp.
Xappan Enigma, Male Tiefling [Permalink]
Personal [hide]
Description: Standing 5'3", this man wears a fine chain shirt which he covers with black colored cloaks and clothing. His long white hair is drawn into a two foot long braid. His black eyes are slightly larger than normal.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: A powerful necromancer made him what he is. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Gardener. He tends to his Gardener job now, and dutifully fulfills any obligations he has.
Motivation: To protect his home; and sabotage a competitor
Ideals: Persistence, Opinionated. Bonds: Mentor, Job, Guardian. Occupation: Gardener
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'3") Tiefling, Chaotic Good (CR 1)
Armor Class 9
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 9 (-1) | 8 (-1) | 18 (+4) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Giant, Sylvan, Terran, Celestial
Attacks Melee +0 / 1d4-2, Ranged +1 / 1d4-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 5 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 800 sp. Sard (80 gp).
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Their contribution stands as a beacon of hope for all adventurers!
