Amnon Integrity, Male Tiefling [Permalink]
Personal [hide]
Description: He is lean but muscular and wears a black coat over a brown low-cut shirt, and a deerstalker hat upon his head. He wears his blue hair up. This black eyed southerner is not easily forgotten.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is a font of random trivia from the lore and stories he has discovered
History: From birth he was tutored by a cruel and relentless mentor. He found a children's book about a Tiefling Sorcerer who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He is searching for what he claims is his rightful reward.
Motivation: Wants to raise his children well; and to reunite with his old friends
Ideals: Optimist, Logical. Bonds: Mentor, Adventurer, Family. Occupation: Adventurer
Voice: Pronounces O like U
Attributes [hide]
Medium (5'3") Tiefling, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 17 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 16 (+3) | 14 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven, Undercommon
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 |
Possessions: 300 gp. Red garnet (150 gp). White pearl (150 gp).
Shifting Of Ebony, Male Tabaxi [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears dull brown sweaters, loose red pants, and alligator leather shoes. Beneath his sweater he keeps a concealed falchion, just in case. He has wavy white fur. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is business-like. He takes instructions and follows them to the letter. He is a font of random trivia from the lore and stories he has discovered
History: Born in the north to a Bookbinder, Shifting learned a great deal about his father's area of expertise. Before the accident, he was one of the most outspoken anti-Half-Elven activists. He was mortally wounded, saved by a kind and fast-acting Half-Elven doctor. He has drifted from career to career and currently works as a Bookbinder.
Motivation: Balancing his hectic life and new Bookbinder responsibilities is difficult.
Ideals: Professionalism, Logical. Flaws: Addict, Racist. Bonds: Job. Occupation: Bookbinder
Voice: Soft and mumbly
Attributes [hide]
Medium (6'2") Tabaxi, Lawful Evil (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 12 (+1) | 12 (+1) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Terran
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 110 gp.
Seraphina Kettlewhistle, Female Halfling [Permalink]
Personal [hide]
Description: This exceptionally lanky woman wears rags and sports a simple walking cane. She has shaved her head bald. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep hazel.
Personality: Seraphina is depressed about a lot of things. She tends to be a nihilist. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.
History: She was born on a small isolated farm. Her mother took her hunting and taught her how to get in the mind of other creatures. Since then, she has sought to make the best of life.
Motivation: Revenge; and to reunite with her absent mother
Ideals: Optimist. Flaws: Depressed. Bonds: Poor, Family, Nature, Enemies. Occupation: Miller
Voice: Thin and wheezing
Attributes [hide]
Small (3'1") Halfling, Neutral Good (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 13 (+1) | 13 (+1) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Halfling, Abyssal
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: Just what you see.
Callybon Loofollue, Female Gnome [Permalink]
Personal [hide]
Description: She wears a tan costume with the symbols of the four houses of cards on her torso. Her wide-brimmed hat is riddled with cuts and holes. Her hazel eyes lackadaisically let the world flow into them.
Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. Flattery will make her almost putty in your hands.
History: Her arcane talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. As a young adult she joined a group advocating for an improvement in Gnomish conditions. She has set out to sabotage the competition.
Motivation: Sabotage a competitor; and she is unsatisfied with her job
Ideals: Gifted. Flaws: Ugly, Selfish, Racist. Bonds: Job. Occupation: Fortune-teller
Voice: Complex vocabulary, royal
Attributes [hide]
Small (3'5") Gnome, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 14 (+2) | 11 (+0) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 300 sp.
Joser Tealeaf, Male Halfling [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a lot of dark rich colors, with gold accents. He has shaved his head bald. His half smiles and hazel eyes are beguiling and draw you in.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. A friendly and beautiful Halfling, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Ostracized due to the druidic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Halflings became a terror of the countryside. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it; and a deep hatred of dire rats
Ideals: Gifted, Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Enemies. Occupation: Carter
Voice: Nasally tone
Attributes [hide]
Small (3'3") Halfling, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 15 (+2) | 9 (-1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 6000 cp. Coral (120 gp).
Caramip Bafflestone, Female Gnome [Permalink]
Personal [hide]
Description: She wears a tan vest and prefers brown and blue shirts. Her boots appear to have been at one point steel toed but are quite worn down. She is portly but not overly obese. She has moderate length blonde hair. Her eyes are green and she is always smoking a pipe.
Personality: She is erratic and paranoid. She believes dire rats are coming to abduct people. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.
History: Born in the west to a Detective, Caramip learned a great deal about her father's area of expertise. She took after her father in leading caravans. Because they were valued, her father taught her to defend herself. When her father died while fighting dire rats, the young Caramip began to lead the lost caravan. She struck the Detective job and began her own company from there.
Motivation: Balancing her hectic life and new Detective responsibilities is difficult; and someone believes her a fraud
Ideals: Opinionated, Entrepeneur. Flaws: Ugly. Bonds: Enemies, Job. Occupation: Detective
Voice: Speaks with lips pursed
Attributes [hide]
Small (3'4") Gnome, Neutral Good (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 11 (+0) | 9 (-1) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 400 sp.
Wiggan Wiseacre, Male Halfling [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears a shirt that is too small, which lets his gut show, with a ratty red coat over it. His blonde hair is greasy and uncared for. He wears an eyepatch.
Personality: He is almost excessively polite to everyone, even when angry. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: He served in the navy to pay for his family's outstanding loans. He has had some formal writing training, and achieved minor success. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: He wants to get laid.
Ideals: Artistic. Flaws: Ugly, Shy. Bonds: Has a crush, Military. Occupation: Bather
Voice: Speaks through clenched teeth
Attributes [hide]
Small (3'0") Halfling, Chaotic Evil (CR 2)
Armor Class 14
Hit Points 4 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 7 (-2) | 17 (+3) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Halfling, Elven, Giant, Abyssal
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 180 gp. 1 Good lock.
Phelaia Gift, Female Tiefling [Permalink]
Personal [hide]
Description: With violet face paint in a stripe pattern across her face, she tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. Her brown hair is smooth and relatively long. Her fierce silver eyes like to dwell on things.
Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Her parents moved while she was still in utero so she is the first generation to be born here. Phelaia was born on a far southern forest where she grew up under the tutelage of her father, an expert Bowyer. She has recently attracted an admirer that believes she's playing hard to get.
Motivation: Further expansion of business; and to be a blacksmith again
Ideals: Joker. Flaws: Antagonistic. Bonds: Immigrant, Has a crush, Job. Occupation: Bowyer
Voice: Smoker's lung
Attributes [hide]
Medium (5'0") Tiefling, Chaotic Good (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 14 (+2) | 14 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Draconic, Gnoll
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 30 gp.
Andram Glee, Male Tiefling [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He is wearing a long, green cloak. His brown hair is still thick. His face is scarred and worn.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is able to fit into much smaller and tighter spaces than normal.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Brilliant and gifted he never wanted to apply himself. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Andram fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Gifted, Fighting. Flaws: Ugly, Mundane. Bonds: Immigrant, Military. Occupation: Jeweler
Voice: Gruff and masculine
Attributes [hide]
Medium (5'11") Tiefling, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 7 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 11 (+0) | 10 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 130 gp.
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